从Windows 10上的Win32 GUI应用程序输出到控制台

时间:2015-08-24 15:00:09

标签: c++ winapi

我尝试将此代码输出到控制台:

#include <Windows.h>

#include <stdio.h>
#include <io.h>
#include <fcntl.h>

int APIENTRY WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
    AllocConsole();

    HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE);
    int hCrt = _open_osfhandle((long) handle_out, _O_TEXT);
    FILE* hf_out = _fdopen(hCrt, "w");
    setvbuf(hf_out, NULL, _IONBF, 1);
    *stdout = *hf_out;

    HANDLE handle_in = GetStdHandle(STD_INPUT_HANDLE);
    hCrt = _open_osfhandle((long) handle_in, _O_TEXT);
    FILE* hf_in = _fdopen(hCrt, "r");
    setvbuf(hf_in, NULL, _IONBF, 128);
    *stdin = *hf_in;

    printf("Hello!");
}

控制台打开但没有输出任何内容。这段代码出了什么问题?

我尝试了所有这些建议:

https://justcheckingonall.wordpress.com/2008/08/29/console-window-win32-app/

http://dslweb.nwnexus.com/~ast/dload/guicon.htm

How do I print to the debug output window in a Win32 app?

但是我无法在WinMain的Windows 10上使用AllocConsole()创建的控制台获得任何输出。 注意:我实际上没有创建任何真正的Window。 在Window 10中有什么改变阻止了上述解决方案的工作,或者有什么东西我可能会丢失(编译器标志或其他东西)?

您怎么看?

3 个答案:

答案 0 :(得分:6)

试试这段代码。

AllocConsole();
HANDLE stdHandle;
int hConsole;
FILE* fp;
stdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
hConsole = _open_osfhandle( (long)stdHandle, _O_TEXT);
fp = _fdopen(hConsole, "w");

freopen_s( &fp, "CONOUT$", "w", stdout);

printf("Hello console on\n");
std::cout << "Windows 10" << std::endl;

答案 1 :(得分:4)

根据ProXicT链接的接受答案进行一些修改。以下代码适用于std :: cout。其他方法在使用Visual Studio 2015时不会在64位上运行:

#include <iostream>
#include <cstdio>
#include <fstream>

#include <Windows.h>


// For debugging
#include <io.h>
#include <fcntl.h>


#define UNUSED(x) (void)(x)       // Unused param (C compatible - not applicable to expressions)

class outbuf : public std::streambuf {
public:
    outbuf() {
        setp(0, 0);
    }

    virtual int_type overflow(int_type c = traits_type::eof()) {
        return fputc(c, stdout) == EOF ? traits_type::eof() : c;
    }
};

int CALLBACK
WinMain (HINSTANCE hInstance,
         HINSTANCE /*hPrevInst*/, // Unused param (C++ only)
         LPSTR lpCmdLine,
         int (nShowCmd))
{
    UNUSED(hInstance);
//    UNUSED(hPrevInst);
    UNUSED(lpCmdLine);
    UNUSED(nShowCmd); // This param is used


    // create the console
    if (AllocConsole()) {
        FILE* pCout;
        freopen_s(&pCout, "CONOUT$", "w", stdout);
        SetConsoleTitle(L"Debug Console");
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED);
    }

    // set std::cout to use my custom streambuf
    outbuf ob;
    std::streambuf *sb = std::cout.rdbuf(&ob);

    // do some work here
    printf("Hello!\n");

    std::cout << "nShowCmd = " << nShowCmd << std::endl;
    std::cout << "Now making my first Windows window!" << std::endl;


    // make sure to restore the original so we don't get a crash on close!
    std::cout.rdbuf(sb);

    MessageBoxW (NULL,
                 L"Hello World!",
                 L"hello",
                 MB_OK | MB_ICONINFORMATION);

    return 0;
}

编辑:

与上述相同的东西,但有完整性的颜色:

#include <iostream>
#include <cstdio>
#include <fstream>

#include <Windows.h>


// For debugging
#include <io.h>
#include <fcntl.h>


#define UNUSED(x) (void)(x)       // Unused param (C compatible - not applicable to expressions)

class outbuf : public std::streambuf {
public:
    outbuf() {
        setp(0, 0);
    }

    virtual int_type overflow(int_type c = traits_type::eof()) {
        return fputc(c, stdout) == EOF ? traits_type::eof() : c;
    }
};

int CALLBACK
WinMain (HINSTANCE hInstance,
         HINSTANCE /*hPrevInst*/, // Unused param (C++ only)
         LPSTR lpCmdLine,
         int (nShowCmd))
{
    UNUSED(hInstance);
//    UNUSED(hPrevInst);
    UNUSED(lpCmdLine);
    UNUSED(nShowCmd); // This param is used


    // create the console
    if (AllocConsole()) {
        FILE* pCout;
        freopen_s(&pCout, "CONOUT$", "w", stdout);
        SetConsoleTitle(L"Debug Console");

    }

    // set std::cout to use my custom streambuf
    outbuf ob;
    std::streambuf *sb = std::cout.rdbuf(&ob);

    // do some work here

    printf("Hello!\n");

    HANDLE stdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
    CONSOLE_SCREEN_BUFFER_INFO consoleInfo;
    WORD defaultConsoleTextAttributes;
    GetConsoleScreenBufferInfo(stdHandle, &consoleInfo);
    defaultConsoleTextAttributes = consoleInfo.wAttributes;
    WORD currentConsoleTextAttributes = FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "nShowCmd = " << nShowCmd << std::endl;
    currentConsoleTextAttributes = FOREGROUND_GREEN;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;
    currentConsoleTextAttributes = FOREGROUND_GREEN | FOREGROUND_INTENSITY;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;
    currentConsoleTextAttributes = FOREGROUND_BLUE;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;
    currentConsoleTextAttributes = FOREGROUND_BLUE | FOREGROUND_INTENSITY;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;
    currentConsoleTextAttributes = FOREGROUND_RED;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;
    currentConsoleTextAttributes = FOREGROUND_RED | FOREGROUND_INTENSITY;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;
    currentConsoleTextAttributes = FOREGROUND_GREEN | FOREGROUND_BLUE;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;
    currentConsoleTextAttributes = FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;
    currentConsoleTextAttributes = FOREGROUND_GREEN | FOREGROUND_RED;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;
    currentConsoleTextAttributes = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;
    currentConsoleTextAttributes = FOREGROUND_BLUE | FOREGROUND_RED;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;
    currentConsoleTextAttributes = FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY;
    SetConsoleTextAttribute(stdHandle, currentConsoleTextAttributes);
    std::cout << "Now making my first Windows window!" << std::endl;



    // make sure to restore the original so we don't get a crash on close!
    std::cout.rdbuf(sb);

    Sleep(5000);
    ShowWindow(GetConsoleWindow(), SW_HIDE);
    FreeConsole();

    MessageBoxW (NULL,
                 L"Hello World!",
                 L"hello",
                 MB_OK | MB_ICONINFORMATION);

    return 0;
}

现在剩下的就是将它变成一个完整的日志记录类。

答案 2 :(得分:1)

如果您正在使用g ++,并且您希望应用程序始终同时拥有控制台和GUI,那么您可以提供-mconsole-mwindows的链接器标志来实现此目的。

See this answer了解更多细节。