如何使用unity注入ApplicationUserManager

时间:2015-08-29 16:54:18

标签: dependency-injection unity-container asp.net-identity asp.net-web-api2

ApplicationUserManager定义如下:

public class ApplicationUserManager : UserManager<ApplicationUser, int>
    { 
        public ApplicationUserManager(IUserStore<ApplicationUser, int> store)
        : base(store)
        {
        }

       public override Task<IdentityResult> CreateAsync(ApplicationUser user, string password)
        {
            var result = base.CreateAsync(user, password);
            //... 
            Repository.DoSomething(...); //Repository is null here
            //..
        }          

       [Dependency]
       public IRepository Repository { get; set; }
    }

出于某种原因,我的存储库没有被注入。 Repository始终为null

我的统一配置中也有这一行

.RegisterType<ApplicationUserManager>(new HierarchicalLifetimeManager())

如何注射?

更新N

这是我控制器的代码;我如何得到UserManager

public ApplicationUserManager UserManager
{
    get
    {
        return _userManager ?? Request.GetOwinContext().GetUserManager<ApplicationUserManager>();
    }
    private set
    {
        _userManager = value;
    }
}

public async Task<IHttpActionResult> Register(RegisterBindingModel model)
    {
        var user = new ApplicationUser() { UserName = model.Email, Email = model.Email };
         //calling my implemintation
         IdentityResult result = await UserManager.CreateAsync(...);
    }

我当前的统一配置

.RegisterType<IUserStore<ApplicationUser, int>, CustomUserStore>(new HierarchicalLifetimeManager())
.RegisterType<IAuthenticationManager>(new InjectionFactory(o => HttpContext.Current.GetOwinContext().Authentication))
.RegisterType<UserManager<ApplicationUser, int>, ApplicationUserManager>()
.RegisterType<DbContext, ApplicationDbContext>(new HierarchicalLifetimeManager())
.RegisterType<AccountController>(new InjectionConstructor())
.RegisterType<ApplicationDbContext>(new HierarchicalLifetimeManager())
.RegisterType<ApplicationUserManager>()

更新N + 1

我发现Unity.Mvc包没有注入WebApi控制器。我使用这个method来注入WebApi控制器。我试图删除Unity.Mvc包,但是Identity抛出了错误。根据我的理解,因为Unity无法实例化某些Identity types,但是在设置Mvc容器的情况下,它们正在配置和工作。 所以我带回了Unity.Mvc包来注入我的Identity types。否则,正如我上面解释的那样,当Unity解析Identity types时,它会在null引用上抛出不同的类型。

所以我现在在我的项目Unity.Mvc注入DependencyResolver.SetResolver(new UnityDependencyResolver(container));中有两个容器需要解析需要注入的Identity types和自定义WebApi注入config.DependencyResolver = new UnityResolver(container);容器WebApi控制器都使用相同的UnityConfig。

更新3:

我已经改变了 这样:

app.CreatePerOwinContext(() => DependencyResolver.Current.GetService<ApplicationUserManager>());

到这个

app.CreatePerOwinContext(() => UnityConfig.GetConfiguredContainer().Resolve<ApplicationUserManager>());

Startup.ConfigureAuth()中,现在我的WebApi容器完全正常工作并构建了所有必需的Identity types,因此我可以禁用Mvc容器,甚至可以完全删除Unity.Mvc包。

感谢@Sam Farajpour Ghamari对许多事情的认可。

1 个答案:

答案 0 :(得分:21)

由于您正在使用UserManager和OWIN。您需要将OWIN容器与统一集成。在哪里我没有看到你的代码的其他部分特别是OWIN启动方法。我展示了一个简单的例子来演示如何通过自己来做到这一点。

首先,如果您使用的是Entity Framework,则必须将您的上下文注册为unity。第二个注册身份需要他们的其他类型:

container.RegisterType<DbContext, MyDbContext>(new PerRequestLifetimeManager());
container.RegisterType<IUserStore<ApplicationUser>,
    UserStore<ApplicationUser>>(new PerRequestLifetimeManager());
container.RegisterType<ApplicationUserManager>(new PerRequestLifetimeManager());
container.RegisterType<IAuthenticationManager>(
    new InjectionFactory(c => HttpContext.Current.GetOwinContext().Authentication))
container.RegisterType<ApplicationSignInManager>(new PerRequestLifetimeManager());

然后像这样更改ApplicationUserManager的构造函数:

public ApplicationUserManager(IUserStore<ApplicationUser> store,
    IRepository repo)
        : base(store)
{
    this.Repository=repo;
    // put your other configuration here instead of putting in 
    // static ApplicationUserManagerCreate() method.
    this.UserValidator = new UserValidator<ApplicationUser>(this)
    {
        AllowOnlyAlphanumericUserNames = false,
        RequireUniqueEmail = true
    };
        // Configure validation logic for passwords
    this.PasswordValidator = new PasswordValidator
    {
        RequiredLength = 6,
        RequireNonLetterOrDigit = true,
        RequireDigit = true,
        RequireLowercase = true,
        RequireUppercase = true,
    };

        // Configure user lockout defaults
    this.UserLockoutEnabledByDefault = true;
    this.DefaultAccountLockoutTimeSpan = TimeSpan.FromMinutes(5);
    this.MaxFailedAccessAttemptsBeforeLockout = 5;

    // and your other configurations
}

现在,您的Startup.ConfigureAuth()方法更改了以下几行:

public void ConfigureAuth(IAppBuilder app)
{
    app.CreatePerOwinContext(EFDbContext.Create);
    app.CreatePerOwinContext<ApplicationUserManager>(ApplicationUserManager.Create);
    app.CreatePerOwinContext<ApplicationSignInManager>(ApplicationSignInManager.Create);
    // others
}

为:

public void ConfigureAuth(IAppBuilder app)
{
    app.CreatePerOwinContext(()=> DependencyResolver.Current.GetService<ApplicationUserManager>());
    app.CreatePerOwinContext(()=> DependencyResolver.Current.GetService<ApplicationSignInManager>());
    // other configs
}

此外,我们不再需要ApplicationUserManager Create()ApplicationSignInManager.Create()方法,我们可以轻松删除它们,因为Unity现在负责创建我们的类。

现在我们将身份与统一完全融合。对于更复杂的信息,我非常鼓励您阅读this awesome blog post