如果用户尝试使用盒式对撞机和触发器尝试退出游戏边界,则此代码会重置我的相机(角色)位置。当进入/退出触发器而不是重置其位置时,是否有任何方法可以停止相机或稍微反弹相机?谢谢
using UnityEngine;
using System.Collections;
public class BoundaryTrigger : MonoBehaviour {
public float hoverForce = 12f;
public Vector3 startPos;
void Start()
{
startPos = transform.position;
}
void OnTriggerEnter(Collider other) {
}
void OnTriggerStay(Collider other)
{
}
void OnTriggerExit(Collider other)
{
transform.position = startPos;
}
}
答案 0 :(得分:0)
我会做这样的事情:
Vector3 m_LastValidPosition = null;
void OnTriggerStay(Collider other)
{
m_LastValidPosition = transform.position;
}
void OnTriggerExit(Collider other)
{
transform.position = m_LastValidPosition;
}