Unity3d访问Gameobject函数和返回字符串值

时间:2015-09-14 13:38:23

标签: unity3d nullreferenceexception

我有两个脚本; Localization.cs和LocalizeText.cs。我试图从LocalizeText.cs访问Localization.cs。当我访问GetLocalString()函数时,我收到一个错误。错误说:

  

" NullReferenceException:对象引用未设置为的实例   object Localization.GetLocalString(Int32 menuId)(at   Assets / Scripts / Localization.cs:162)LocalizeText.Awake()(at   资产/脚本/ LocalizeText.cs:46)"

我使用Getcomponent<>从LocalizeText.cs访问Localization.cs。请问你能帮帮我吗。

感谢您的时间。

  

Localization.cs脚本:

using UnityEngine;

using System.Collections;
using System.Collections.Generic;
using JsonFx.Json;
using UnityEngine.UI;
using System.IO;
using System;

public class Localization : MonoBehaviour {
public TextAsset LanguageFile;
private List<Language> _languages ;

private enum Languages
{
    Turkish = 0,
    English = 1,
    German = 2,
    French = 3,
    Russian = 4,
    Portuguese = 5,
    Spanish = 6
}

private void Awake()
{        
    _languages = new List<Language>(JsonReader.Deserialize<Language[]>(LanguageFile.text));
    PlayerPrefs.SetInt("Language", 0);
    Debug.Log(GetLocalString(6));//it works
}



public string GetLocalString(int menuId)
{
    string value = _languages[PlayerPrefs.GetInt("Language")].menu.MenuStrings[Convert.ToInt32(menuId)];
    return value;
}

public class Language
{
    public int LanguageId;
    public Menu menu;
    public Language()
    {
        menu = new Menu();
    }        
}

public class Menu
{
    public List<string> MenuStrings;

    public Menu()
    {
        MenuStrings = new List<string>();
    }
}

}

  

LocalizaText.cs脚本:

  using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class LocalizeText : MonoBehaviour {

private Text _text;
private Localization _localization;

public enum MenuItems
{
    Start = 0,
    Garage = 1,
    WatchVideo = 2,
    TiltControl = 3,
    GamePadControl = 4,
    Yes = 5,
    Continue = 6,
    CityRoad = 7,
    SnowyRoad = 8,
    Ridgeway = 9,
    MainMenu = 10,
    Exit = 11,
    Speed = 12,
    Acceleration = 13,
    Brake = 14,
    Play = 15,
    Loading = 16,
    LeaderBoard = 17,
    Quests = 18,
    Achivements = 19,
    No = 20,
    AreYouSure = 21

}

public MenuItems MenuItemStrings;

private void Awake()
{
    _text = GetComponent<Text>();
    _localization = GameObject.Find("Localization").GetComponent<Localization>();
    Debug.Log(_localization);
    Debug.Log(_localization.GetLocalString(System.Convert.ToInt32(MenuItemStrings)));
}

}

  

输出:   enter image description here

2 个答案:

答案 0 :(得分:1)

private List<Language> _languages;填入Awake方法,另一个脚本也尝试使用Awake方法访问它。那么当脚本尝试从列表中访问某种语言时,会先运行Awake方法会发生什么?在填充列表的方法之前?

获得NullReferenceException

因此,尝试将访问块抛入Start方法,如果这不起作用,那么json解析有问题,或者密钥不存在。

答案 1 :(得分:0)

我假设 LOLslowSTi 表示问题所在,Awake中有两种方法。 您可以将其更改为Start。或者您可以更改script execution order

文档:http://docs.unity3d.com/Manual/class-ScriptExecution.html

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