Google Play游戏服务崩溃LibGDX游戏

时间:2015-10-07 01:41:49

标签: java android libgdx google-play-games

我尝试在我的LibGDX游戏中实现Google Play游戏服务器。如果我开始我的游戏它的工作是10秒,但在这10个Sek我的游戏崩溃后,我不知道为什么。我希望你能提供帮助。

这是代码

import android.os.Bundle;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import com.google.android.gms.common.api.GoogleApiClient;
import com.google.android.gms.games.Games;
import com.google.android.*;
import com.randomsoftwareindustries.bubbleburster.bubbleburster;

public class AndroidLauncher extends AndroidApplication implements GameHelper.GameHelperListener{

GameHelper gameHelper;

@Override
protected void onCreate (Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);
    AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
    config.useAccelerometer = false;
    config.useCompass = false;
    config.useWakelock = true;
    gameHelper = new GameHelper(this,GameHelper.CLIENT_ALL);
    gameHelper.enableDebugLog(true);
    initialize(new LIBGDXGAME(), config);
    gameHelper.setup(this);

}

@Override
public void onStart() {
    super.onStart();
    gameHelper.onStart(this);
}

@Override
public void onStop() {
    super.onStop();
    gameHelper.onStop();
}

@Override
public void onSignInFailed() {
    // TODO Auto-generated method stub
    System.out.println("Sign in failed");
}

@Override
public void onSignInSucceeded() {
    // TODO Auto-generated method stub
    System.out.println("Sign in succeeded");
}

}

1 个答案:

答案 0 :(得分:0)

在onCreate中尝试使用此代码:

if (gameHelper == null) {
        gameHelper = new GameHelper(this, GameHelper.CLIENT_ALL); //maybie CLIENT_GAMES?
        gameHelper.enableDebugLog(true);
    }
    gameHelper.setup(this);

    AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
    initialize(new LIBGDXGAME(this), config)

还要检查我的问题和答案。 Maybie你会发现一些有用的东西: link