为什么我的SpriteKit场景中的循环图像之间存在差距?

时间:2015-10-18 14:56:32

标签: ios sprite-kit ios9

一开始我已经宣布了节点。

//地面节点声明。

var groundImage: SKSpriteNode = SKSpriteNode()
var groundImage2: SKSpriteNode = SKSpriteNode()

在viewDidLoad中我有:

    //Creates an instance of both sprites that are of the same image that are to be lined up against each other in the x axis creating the illution of continuity.

    groundImage = SKSpriteNode(imageNamed: "Ground.png")
    groundImage2 = SKSpriteNode(imageNamed: "Ground.png")

    //Specifies the Z position of the images.

    groundImage.zPosition = 3
    groundImage2.zPosition = 3

    //Scales the images to the correct size of the screen.

    groundImage.size.width = self.frame.width
    groundImage.size.height = self.groundImage.size.height / 2

    groundImage2.size.width = self.frame.width
    groundImage2.size.height = self.groundImage2.size.height / 2

    //Specicies the x position of the images.  By offsetting the second you create the illution of a long, continuous image.

    groundImage.position.x = view.bounds.size.width * 0.5
    groundImage2.position.x = view.bounds.size.width * 1.5

    //Specifies the y postion of the images, obviously these are the same as they are not to be offset at any time.

    groundImage.position.y = (view.bounds.size.height - view.bounds.size.height) + self.groundImage.size.height / 2
    groundImage2.position.y = (view.bounds.size.height - view.bounds.size.height) + self.groundImage2.size.height / 2

    //Not sure what this does yet.

    groundImage.texture?.filteringMode = SKTextureFilteringMode.Nearest
    groundImage2.texture?.filteringMode = SKTextureFilteringMode.Nearest

    //Adds instances of the sprites to the scene.

    self.addChild(groundImage)
    self.addChild(groundImage2)

在更新方法中,我有:

    //This is how the image is moved relative the number specified.  The number in the variable is how many pixels the frame is being moved each frame refresh.

    groundImage.position.x -= gameSpeed
    groundImage2.position.x -= gameSpeed

    if (groundImage.position.x <= -self.view!.bounds.size.width / 2)
    {
        groundImage.position.x = self.view!.bounds.size.width * 1.5 // - 2
    }


    if (groundImage2.position.x <= -self.view!.bounds.size.width / 2)
    {
        groundImage2.position.x = self.view!.bounds.size.width * 1.5 // - 2
    }

当两个图像循环时,它们之间仍然存在微小的差距。当我使用游戏速度变量增加它们的循环速度时,这个差距会增加。

有人可以向我解释我做错了吗?

我已检查过图像本身并未导致问题。

谢谢,

史蒂芬

1 个答案:

答案 0 :(得分:1)

差距可能是因为更新方法在一秒钟内调用了大约60次(如果我没有错,则默认为60 fps), 您应该使用SKAction来简单地翻转图片, 它会更有效率。这是你的出发点:

https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/AddingActionstoSprites/AddingActionstoSprites.html

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