帮助将C ++编码转换为函数

时间:2010-07-30 04:39:41

标签: c++ arrays function

SigTerm说: “闻起来就像一个糟糕的代码.squareOne..squareSix应该是数组。而不是char常量,应该使用枚举或整数......” 如果有人可以建议我必须使用的代码来让用户输入游戏的X和O的行和列,我如何使用此代码为董事会。

void showboard(char &squareOne, char &squareTwo, char &squareThree, char &squareFour, char &squareFive, char &squareSix, char &squareSeven,
                char &squareEight, char &squareNine)
{

    cout << squareOne << "|" << squareTwo << "|" << squareThree << endl
            << "-+-+-"<< endl
            << squareFour << "|" << squareFive << "|" << squareSix << endl
            << "-+-+-"<< endl
            << squareSeven << "|" << squareEight << "|" << squareNine << endl;

我遇到的问题是将此代码转换为函数。 下面列出的是我想要成为函数的代码。紧随其后的是“检查板”功能,我试图将其上方的代码转换为函数

  bGameOver     = false;
                bool bWinGame   = true;
                // Check for end of game conditions
                if (squareOne != '1') {
                    if (squareTwo == squareOne && squareThree == squareOne) {
                        bGameOver = true;
                    }
                    if (squareFour == squareOne && squareSeven == squareOne) {
                        bGameOver = true;
                    }
                }
                if (squareFive != '5') 
                {
                    if (squareOne == squareFive && squareNine == squareFive) 
                    {
                        bGameOver = true;
                    }
                    if (squareTwo == squareFive && squareEight == squareFive) 
                    {
                        bGameOver = true;
                    }
                    if (squareFour == squareFive && squareSix == squareFive) 
                    {
                        bGameOver = true;
                    }
                    if (squareThree == squareFive && squareSeven == squareFive) 
                    {
                        bGameOver = true;
                    }
                }
                if (squareNine != '9') 
                {
                    if (squareThree == squareNine && squareSix == squareNine) 
                    {
                        bGameOver = true;
                    }
                    if (squareSeven == squareNine && squareEight == squareNine) 
                    {
                        bGameOver = true;
                    }
                }
                /* Need to check the board full (no-win condition*/)
                if (squareOne != '1' && squareTwo != '2' && squareThree != '3' &&
                    squareFour != '4' && squareFive != '5' && squareSix != '6' &&
                    squareSeven != '7' && squareEight != '8' && squareNine != '9' && !bGameOver)
                {
                    bGameOver = true;
                    bWinGame = false;
                }

                system("cls");

                if (bGameOver) 
                {
                    if (bWinGame) 
                    {
                        cout << "Player " << currentPlayer << " wins!" << endl;
                    }
                    // Print ending board
                    cout << squareOne << "|" << squareTwo << "|" << squareThree << endl;
                    cout << "-+-+-"<< endl;
                    cout << squareFour << "|" << squareFive << "|" << squareSix << endl;
                    cout << "-+-+-"<< endl;
                    cout << squareSeven << "|" << squareEight << "|" << squareNine << endl;

                    cout << "Game Over!" << endl;
                    cout << "Play again (y/n)?" << endl;
                    char cPlayAgain;
                    cin >> cPlayAgain;

                    if (cPlayAgain == 'y') 
                    {
                        bGameOver = false;
                        /* Clear the board*/
                        squareOne = '1';
                        squareTwo = '2';
                        squareThree = '3';
                        squareFour = '4';
                        squareFive = '5';
                        squareSix = '6';
                        squareSeven = '7';
                        squareEight = '8';
                        squareNine = '9';
                    }
                    currentPlayer[100] = 1;
                } 

            } while (!bGameOver);



void checkboard(char** pCurrentPlayer, char &squareOne, char &squareTwo, char &squareThree, char &squareFour, char &squareFive, char &squareSix, char &squareSeven,
                    char &squareEight, char &squareNine, char &playerMarker, bool bGameOver)
    {

            bGameOver       = false;
            bool bWinGame   = true;
            // Check for end of game conditions
            if (squareOne != '1') {
                if (squareTwo == squareOne && squareThree == squareOne) {
                    bGameOver = true;
                }
                if (squareFour == squareOne && squareSeven == squareOne) {
                    bGameOver = true;
                }
            }
            if (squareFive != '5') 
            {
                if (squareOne == squareFive && squareNine == squareFive) 
                {
                    bGameOver = true;
                }
                if (squareTwo == squareFive && squareEight == squareFive) 
                {
                    bGameOver = true;
                }
                if (squareFour == squareFive && squareSix == squareFive) 
                {
                    bGameOver = true;
                }
                if (squareThree == squareFive && squareSeven == squareFive) 
                {
                    bGameOver = true;
                }
            }
            if (squareNine != '9') 
            {
                if (squareThree == squareNine && squareSix == squareNine) 
                {
                    bGameOver = true;
                }
                if (squareSeven == squareNine && squareEight == squareNine) 
                {
                    bGameOver = true;
                }
            }
            // Need to check the board full (no-win condition)
            if (squareOne != '1' && squareTwo != '2' && squareThree != '3' &&
                squareFour != '4' && squareFive != '5' && squareSix != '6' &&
                squareSeven != '7' && squareEight != '8' && squareNine != '9' && !bGameOver)
            {
                bGameOver = true;
                bWinGame = false;
            }

            system("cls");

            if (bGameOver) 
            {
                if (bWinGame) 
                {
                    cout << "Player " << pCurrentPlayer << " wins!" << endl;
                }
                // Print ending board
                cout << squareOne << "|" << squareTwo << "|" << squareThree << endl;
                cout << "-+-+-"<< endl;
                cout << squareFour << "|" << squareFive << "|" << squareSix << endl;
                cout << "-+-+-"<< endl;
                cout << squareSeven << "|" << squareEight << "|" << squareNine << endl;

                cout << "Game Over!" << endl;
                cout << "Play again (y/n)?" << endl;
                char cPlayAgain;
                cin >> cPlayAgain;

                if (cPlayAgain == 'y') 
                {
                    bGameOver = false;
                    // Clear the board
                    squareOne = '1';
                    squareTwo = '2';
                    squareThree = '3';
                    squareFour = '4';
                    squareFive = '5';
                    squareSix = '6';
                    squareSeven = '7';
                    squareEight = '8';
                    squareNine = '9';
                }
                pCurrentPlayer = "1";
            } 

    } 

3 个答案:

答案 0 :(得分:1)

PlayerMove()中,您将pCurrentPlayer作为char **传递,这是指向指针的指针。将其更改为char *然后它应该在函数内正确显示内容。您没有更改该函数中指针的值,因此它不需要额外的间接。

从相应的函数调用参数中删除运算符(&amp;)的地址。

答案 1 :(得分:0)

这一行:

currentPlayer[100] = 1;

非常有问题。

currentPlayer应该指向playerOneplayerTwo

我不知道你要用这​​条线做什么,但显然是错的。

答案 2 :(得分:0)

嘿,就在不久前,我为博客文章写了一篇c ++ tic tac toe'游戏'。

http://alongbutsimplenameformyblog.blogspot.com/2010/08/tic-tac-toe.html

在这里,我尽力编写紧凑但易读的代码,并牢记性能。我得到的程序是32行代码。我唯一不做的就是让游戏“可玩”。

如果查看我的代码,您将能够看到将游戏组织成多维数组的方法。你读它的方式(假设你不知道,对不起,如果我告诉你你知道的事情)是:

arrayName[rowNumber][columnNumber];

所以,为了将tic tac toe的右上方框改为'x',你会说:

arrayName[0][2] = 'x';

请记住,当你使用数组时,它从元素0开始,而不是元素1.这是我在开始时忘记的东西,至少。

所以,希望阅读我的代码,你将能够在一个函数中看到如何相当容易地检查胜利条件。如果您对我的代码如何工作有疑问,或者对如何实现此代码有任何疑问,请随意。我会定期回来。此外,当学年开始于秋季时,我应该写博客更多关于这样的事情,当我在我的课程中帮助一年级和二年级学生时。所以请随时添加书签或订阅。

#include < iostream >

const char grid[3][3] = {'x', ' ', 'o', 'o','x', 'o', 'x', 'x', 'o'};

inline const bool checkLine(char x, char y, char z) {
    return (x == y && y == z && x != ' ');
}

inline const bool checkWin(){
    bool a = 0, b = 0;
    for(unsigned char i = 0; i < 3; ++i)
       if(checkLine(grid[i][0], grid[i][1], grid[i][2]) || checkLine(grid[0][i], grid[1][i], grid[2][i]))
           return true;
    for(unsigned char i = 0; i < 2; ++i)
        if(checkLine(grid[i == 0 ? 0 : 2][0], grid[1][1], grid[i == 0 ? 2 : 0][2]))
            return true;
    return false;
}

int main(){
    for (unsigned char i = 0; i < 3; ++i) {
        for (unsigned char j = 0; j < 3; ++j)
            std::cout << grid[i][j];     
        std::cout << "\n";
    }

    if (checkWin()) 
        std::cout << "WINNER\n";

    return 0;
}
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