SDL2窗口大小应该大于它

时间:2015-11-15 19:58:10

标签: c window size sdl sdl-2

我正在尝试创建一个窗口,比方说400x400:

SDL_Init(SDL_INIT_VIDEO);
Uint32 mode = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
SDL_Window* window;
SDL_Renderer* renderer;
if (SDL_CreateWindowAndRenderer(400, 400, mode, &window, &renderer))
    return 2;
if (!window || !renderer)
    return 2;
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Event event;
int quit = 0;
while (!quit)
{
    while (SDL_PollEvent(&event))
    {
        if (event.type == SDL_QUIT)
            quit = 1;
    }
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();

我看到一个充满黑色像素的窗口。但是,窗口的大小是500x500,没有边框,502x540,但为什么呢?

1 个答案:

答案 0 :(得分:2)

在Windows上,当您使用高DPI显示器时,操作系统可能会拉伸窗口。您可以使用以下方法禁用此拉伸:

SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1")