如何暂停和恢复UIView.animateWithDuration

时间:2015-11-30 08:45:10

标签: ios swift uiview

我有一个图像,我使用此代码为viewDidAppear:

设置动画
UIView.animateWithDuration(10.5, delay:0.0, options: [], animations:{
self.myImage.transform = CGAffineTransformMakeTranslation(0.0, 200)
}, completion: nil)

我想在点按myPauseButton时暂停动画,如果我再次点按动画,则恢复动画。

3 个答案:

答案 0 :(得分:21)

暂停和恢复动画的2个功能,我从here获取并转换为Swift。

func pauseLayer(layer: CALayer) {
    let pausedTime: CFTimeInterval = layer.convertTime(CACurrentMediaTime(), from: nil)
    layer.speed = 0.0
    layer.timeOffset = pausedTime
}

func resumeLayer(layer: CALayer) {
    let pausedTime: CFTimeInterval = layer.timeOffset
    layer.speed = 1.0
    layer.timeOffset = 0.0
    layer.beginTime = 0.0
    let timeSincePause: CFTimeInterval = layer.convertTime(CACurrentMediaTime(), from: nil) - pausedTime
    layer.beginTime = timeSincePause
}

我有一个按钮可以暂停或恢复在viewDidLoad中初始化的动画:

var pause = false
override func viewDidAppear(animated: Bool) {
    super.viewDidAppear(animated)
    UIView.animate(withDuration: 10.5) {
        self.image.transform = CGAffineTransformMakeTranslation(0.0, 200)
    }
}

@IBAction func changeState() {
    let layer = image.layer
    pause = !pause
    if pause {
        pauseLayer(layer)
    } else {
        resumeLayer(layer)
    }
}

答案 1 :(得分:8)

这是该答案的Swift 3版本+我将这些功能移到了扩展名

extension CALayer {
    func pause() {
        let pausedTime: CFTimeInterval = self.convertTime(CACurrentMediaTime(), from: nil)
        self.speed = 0.0
        self.timeOffset = pausedTime
    }

    func resume() {
        let pausedTime: CFTimeInterval = self.timeOffset
        self.speed = 1.0
        self.timeOffset = 0.0
        self.beginTime = 0.0
        let timeSincePause: CFTimeInterval = self.convertTime(CACurrentMediaTime(), from: nil) - pausedTime
        self.beginTime = timeSincePause
    }
}

答案 2 :(得分:5)

由于iOS 10提供了UIViewPropertyAnimator,因此您可以更轻松地解决问题。

在控制器中创建以下属性:

var animationPaused = false
lazy var animator: UIViewPropertyAnimator = UIViewPropertyAnimator(duration: 10.5, curve: .easeInOut, animations: {

    self.myImage.transform = CGAffineTransform(translationX: 0.0, y: 200)
})

将以下代码添加到myPauseButton的点击处理程序中:

if self.animator.state == .active { // Don't start or pause animation when it finished

    self.animationPaused = !self.animationPaused
    self.animationPaused ? self.animator.pauseAnimation() : self.animator.startAnimation()
}

使用以下代码行从viewDidAppear(_ animated: Bool)开始动画:

self.animationPaused = false
self.animator.startAnimation()