pygame.image.load不会工作

时间:2015-12-19 01:41:20

标签: python pygame

当我尝试为第一个游戏加载一个图像时,我正在制作一个教程,我在加载蛇头图像时遇到错误。

import pygame
import time
import random

pygame.init()

white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
orange = (255,127,0)
yellow = (255,255,0)
green = (0,255,0)
blue = (0,0,255)
purple = (143,0,255)
dark_green = (0,155,0)

display_width = 800
display_height = 600

gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Slither")

img = pygame.image.load("snakehead.png")

clock = pygame.time.Clock()

block_size = 20
FPS = 15

font = pygame.font.SysFont(None, 25)

def snake(block_size, snakelist):

    gameDisplay.blit(img, (snakelist[-1][0], snakelist[-1][1]))

    for XnY in snakelist[:-1]:
        pygame.draw.rect(gameDisplay, dark_green, [XnY[0],XnY[1],block_size,block_size])

def text_objects(text,color):
    textSurface = font.render(text, True, color)
    return textSurface, textSurface.get_rect()


def message_to_screen(msg,color):
    textSurf, textRect = text_objects(msg,color)
    #screen_text = font.render(msg, True, color)
    #gameDisplay.blit(screen_text, [display_width/2, display_height/2])
    textRect.center = (display_width / 2), (display_height / 2)
    gameDisplay.blit(textSurf, textRect)


def gameLoop():
    gameExit = False
    gameOver = False

    lead_x = display_width/2
    lead_y = display_height/2

    lead_x_change = 0
    lead_y_change = 0

    snakeList = []
    snakeLength = 0

    randAppleX = round(random.randrange(0, display_width-block_size))#/10.0)*10.0
    randAppleY = round(random.randrange(0, display_height-block_size))#/10.0)*10.0

    while not gameExit:

        while gameOver == True:
            gameDisplay.fill(white)
            message_to_screen("Game over, press Q to play again ot W to quit", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    gameExit = True
                    gameOver = False
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_w:
                        gameExit = True
                        gameOver = False
                    if event.key == pygame.K_q:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                gameExit = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    lead_x_change = -block_size
                    lead_y_change = 0
                elif event.key == pygame.K_RIGHT:
                    lead_x_change = block_size
                    lead_y_change = 0

                elif event.key == pygame.K_UP:
                    lead_y_change = -block_size
                    lead_x_change = 0
                elif event.key == pygame.K_DOWN:
                    lead_y_change = block_size
                    lead_x_change = 0

        if lead_x >= display_width or lead_x < 0 or lead_y >= display_height or lead_y < 0:
            gameOver = True



        lead_x += lead_x_change
        lead_y += lead_y_change

        gameDisplay.fill(white)

        AppleThickness = 30
        pygame.draw.rect(gameDisplay, red, [randAppleX, randAppleY, AppleThickness, AppleThickness])


        snakeHead = []
        snakeHead.append(lead_x)
        snakeHead.append(lead_y)
        snakeList.append(snakeHead)
        snake(block_size, snakeList)

        if len (snakeList) > snakeLength:
            del snakeList [0]

        for eachSegment in snakeList[:-1]:
            if eachSegment == snakeHead:
                gameOver = True

        snake(block_size, snakeList)


        pygame.display.update()

##        if lead_x >= randAppleX and lead_x <= randAppleX + AppleThickness:
##            if lead_y >= randAppleY and lead_y <= randAppleY + AppleThickness:
##                randAppleX = round(random.randrange(0, display_width-block_size))#/10.0)*10.0
##                randAppleY = round(random.randrange(0, display_height-block_size))#/10.0)*10.0
##                snakeLength += 1

        if lead_x > randAppleX and lead_x < randAppleX + AppleThickness or lead_x + block_size > randAppleX and lead_x + block_size < randAppleX + AppleThickness:

            if lead_y > randAppleY and lead_y < randAppleY + AppleThickness or lead_y + block_size > randAppleY and lead_y + block_size < randAppleY + AppleThickness:
                randAppleX = round(random.randrange(0, display_width-block_size))#/10.0)*10.0
                randAppleY = round(random.randrange(0, display_height-block_size))#/10.0)*10.0
                snakeLength += 1

            elif lead_y + block_size > randAppleY and lead_y + block_size < randAppleY + AppleThickness:

                randAppleX = round(random.randrange(0, display_width-block_size))#/10.0)*10.0
                randAppleY = round(random.randrange(0, display_height-block_size))#/10.0)*10.0
                snakeLength += 1



        clock.tick(FPS)

    pygame.quit()
    quit()



gameLoop()

我得到的错误是

Traceback (most recent call last):
  File "C:\Users\BJBGaming\Desktop\FirstGame.py", line 23, in <module>
    img = pygame.image.load("snakehead.png")
pygame.error: Couldn't open snakehead.png

请告诉我我做错了什么因为我有一个名为snakehead.png的图像,与文件中的代码完全相同。谢谢。

1 个答案:

答案 0 :(得分:1)

load("snakehead.png")在当前工作中查找snakehead.png directory - 启动脚本的目录, not 必须与定义脚本的目录相同。

最简单的解决方法是使用绝对路径指定snakehead.png的位置:

img = pygame.image.load(r"C:\Users\BJBGaming\Desktop\snakehead.png")

或者,以编程方式查找脚本的父目录:

import os
dirname = os.path.dirname(os.path.abspath(__file__))
img = pygame.image.load(os.path.join(dirname, "snakehead.png"))