写入文件时出现分段错误(核心转储)

时间:2015-12-27 08:18:56

标签: c++ filestream

我编写了这段代码来创建树格式的平面图,其中每个节点都有随机的子节点数,所有级节点都将被连接,所有叶节点将以循环方式连接。生成的图表很好但是在尝试将它们写入文本文件时,它会导致"分段错误(代码转储)",只有当我输入生成的大于5的图形时才会发生它6.我认为这是因为内存边界发生但我尝试清除所有队列,并且在将图形写入文件之前已经清空了所有队列。

#include<time.h>
#include<stdlib.h>
#include<queue>
#include<fstream>
#include<iostream>
using namespace std;

void updateGraph(int x,int n,int s);
void printGraph(bool **gh,int len);
void clearQueue(queue<int> &q );

bool **g = NULL;
int vertexCount = 0;

int main()
{
    cout<<"Tree- Planar Graph generation"<<endl;
    cout<<"Enter the no of graphs to be generated"<<endl;
    int no_graphs = 0;
    cin>>no_graphs;
    int verticesNo = 0;
    srand(time(NULL));

    ofstream my_file("planar_tree_graphs.txt",ios :: out);

    if(my_file.is_open())
    {
        my_file << no_graphs;
        my_file << "\n";
        for(int k=0;k<no_graphs;k++)
        {
            g = NULL;
            verticesNo = 5;
            vertexCount = 0;

            //verticesNo = rand() % 21;
            //verticesNo = verticesNo + 50;

            my_file << verticesNo;
            my_file << "\n";

            int v = 0;
            queue<int> leaf;
            queue<int> level;
            queue<int> levelv;
            //cout<<level.empty();
            //cout<<levelv.empty();
            level.push(0);
            level.push(-1);
            v++;

            vertexCount = 1;
            g = new bool*[1];
            g[0] = new bool[1];
            g[0][0] = false;

            while(v < verticesNo && !level.empty())
            {
                if(level.front() == -1)
                {   //cout<<"levelv "<<levelv.empty()<<endl;
                    while(!levelv.empty())
                    {
                        int x = levelv.front();
                        if(x == -1)
                        {
                            levelv.pop();
                            //cout<<"x-break"<<endl;
                            break;
                        }
                        levelv.pop();
                        int y = levelv.front();
                        if(y == -1)
                        {
                            levelv.pop();
                            //cout<<"y-break"<<endl;
                            break;
                        }
                        //cout<<"left"<<endl;
                        g[x][y] = true;
                        g[y][x] = true;
                    }
                    //cout<<"poped"<<endl;
                    //cout<<"levelv "<<levelv.empty()<<endl;
                    level.pop();
                    //cout<<"level "<<level.empty()<<endl;
                }

                int vertex = level.front();
                level.pop();
                while(vertex == -1 && !level.empty())
                {
                    vertex = level.front();
                    level.pop();
                }
                if(vertex == -1)
                    break;

                int nadj = 0;
                if(v + 10 >= verticesNo)
                    nadj = rand() % (verticesNo - v + 1);
                else
                    nadj = rand() % 10;

                while(v == 1 && nadj == 0)
                {
                    if(v + 10 >= verticesNo)
                        nadj = rand() % (verticesNo - v + 1);
                    else
                        nadj = rand() % 10;
                }
                //cout<<"goit"<<endl;
                if(nadj == 0)
                {
                    leaf.push(vertex);
                    //cout<<"vertex "<<vertex<<endl;
                }

                for(int i=v;i<v+nadj;i++)
                {
                    level.push(i);
                    levelv.push(i);
                }
                if(level.front() == -1)
                {
                    levelv.push(-1);
                    level.push(-1);
                }
                updateGraph(vertex,nadj,v);
                //printGraph(g,vertexCount);
                v = v + nadj;
            }
            //cout<<"over"<<endl;
            while(!levelv.empty())
            {
                int x = levelv.front();
                levelv.pop();
                while(x == -1)
                {
                    x = levelv.front();
                    levelv.pop();
                }

                if(levelv.empty())
                    break;

                int y = levelv.front();
                while(y == -1)
                {
                    levelv.pop();
                    y = levelv.front();
                }
                //cout<<"x "<<x<<" y "<<y<<endl;
                g[x][y] = true;
                g[y][x] = true;
            }

            //cout<<"over2"<<endl;
            //for cycle
            while(!level.empty())
            {
                int x = level.front();
                level.pop();
                while(x == -1 && !level.empty())
                {
                    x = level.front();
                    level.pop();
                }
                if(x != -1)
                {
                    leaf.push(x);
                    //cout<<"x "<<x<<endl;
                }
            }
            //cout<<"over3"<<endl;
            if(leaf.size() >= 2)
            {
                //cout<<"inside"<<endl;
                int x = leaf.front();
                int y = leaf.back();
                //cout<<x<<y<<endl;
                g[x][y] = true;
                g[y][x] = true;
            }

            //cout<<"over4"<<endl;
            while(!leaf.empty())
            {
                int x = leaf.front();
                leaf.pop();

                if(leaf.empty())
                    break;

                int y = leaf.front();
                leaf.pop();

                if(leaf.empty())
                    break;

                //cout<<"x "<<x<<" y "<<y<<endl;
                g[x][y] = true;
                g[y][x] = true;
            }
            cout<<leaf.empty();
            cout<<level.empty();
            cout<<levelv.empty();
            for(int m = 0;m<verticesNo;m++)
            {
                for(int n = 0;n<verticesNo;n++)
                {
                    my_file << g[m][n];
                    my_file << "\t";
                }
                my_file << "\n";
            }
        }
    }

    my_file.close();

    cout<<no_graphs<<" generated successfully!"<<endl;
    cout<<"All graphs are stored in a file named- planar_tree_graphs.txt"<<endl;
    return 0;
}

void updateGraph(int x,int n,int s)
{
    bool **dummy = NULL;
    dummy = new bool*[vertexCount];
    for(int i=0;i<vertexCount;i++)
        dummy[i] = new bool[vertexCount];

    for(int i=0;i<vertexCount;i++)
        for(int j=0;j<vertexCount;j++)
            dummy[i][j] = g[i][j];

    //cout<<"dummy"<<endl;
    //printGraph(dummy,vertexCount);

    g = NULL;
    vertexCount = vertexCount + n;
    g = new bool*[vertexCount];
    for(int i=0;i<vertexCount;i++)
        g[i] = new bool[vertexCount];

    for(int i=0;i<vertexCount;i++)
        for(int j=0;j<vertexCount;j++)
            g[i][j] = false;

    //cout<<"new initial"<<endl;
    //printGraph(g,vertexCount);

    for(int i=0;i<vertexCount-n;i++)
        for(int j=0;j<vertexCount-n;j++)
            g[i][j] = dummy[i][j];

    //cout<<"dummy copy"<<endl;
    //printGraph(g,vertexCount);

    for(int i=s;i<vertexCount;i++)
    {
        g[x][i] = true;
        g[i][x] = true;
    }
}

void printGraph(bool **gh,int vertexCount)
{
    cout<<"Graph is: "<<endl;
    for(int i=0;i<vertexCount;i++)
    {
        for(int j=0;j<vertexCount;j++)
            cout<<gh[i][j]<<" ";

        cout<<"\n";
    }
}

void clearQueue(queue<int> &q )
{
   queue<int> empty;
   swap( q, empty );
}

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