可以请某人为我格式化代码吗?
我的代码:
using UnityEngine;
using System.Collections;
public class ScorePoint : MonoBehaviour
{
private AudioSource audioSource;
public AudioClip Scored;
void OnTriggerEnter2D(Collider2D collider)
{
if(collider.tag == "Player")
{
audioSource = GetComponent<AudioSource>();
audioSource.clip = Scored;
audioSource.Play();
}
}
}
此代码仅在对象触发时才有效。
答案 0 :(得分:0)
如果您想使用未设置为触发器的对撞机,则应使用OnCollisionEnter2d
代替。请务必将参数从Collider2d
更改为Collision2d
。
using UnityEngine;
using System.Collections;
public class ScorePoint : MonoBehaviour
{
private AudioSource audioSource;
public AudioClip Scored;
void OnCollisionEnter2D(Collision2D collision)
{
if(collision.gameObject.tag == "Player")
{
audioSource = GetComponent<AudioSource>();
audioSource.clip = Scored;
audioSource.Play();
}
}
}
<强> OnTriggerEnter2d 强>
当另一个对象进入连接到此对象的触发器对撞机时发送(仅限2D物理)。
http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter2D.html
<强> OnCollisionEnter2d 强>
当传入的对撞机与此物体的对撞机接触时发送(仅限2D物理)。
http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnCollisionEnter2D.html