避免将InstanceOf与访问者模式一起使用 - Java

时间:2016-01-08 00:16:21

标签: java design-patterns factory-pattern instanceof visitor-pattern

我在Stack Overflow中搜索了这个subjet arround。我找到了以下解决方案:

Explanation of Visitor Pattern

现在,我的情况与此相似。但是,我需要避免使用" instanceOf"。

我的游戏中包含名为MonkeyTowerCannonTowerOctoTower的塔...而其他一些类使用instanceOf进行比较。

以下是使用instanceOf

的类的示例

BloonsTower.java

public void mousePressed(Point p) {
        Tower t = null;
        selectedTower = towerInfo[ insertTowerIdx ].getTower();

        if( selectedTower instanceof MonkeyTower )
            t = tCreator.createMonkey();
        else if( selectedTower instanceof OctoTower )
            t = tCreator.createOctogonal();
        else if( selectedTower instanceof CannonTower )
            t = tCreator.createCannon();
        else if( selectedTower instanceof MortarTower )
            t = tCreator.createMortar();
        setMoney( money - towerInfo[ insertTowerIdx ].getPrice() );
        t.setPosition( p );
        world.addTower(t);
        currentState = new SelectTowerState();
    }

ManipulatorCreator.java

if( t instanceof MonkeyTower )
        return null;
    else if( t instanceof OctoTower )
        return new OctoManipulator( t );
    else if( t instanceof CannonTower )
        return null;
    else if( t instanceof MortarTower )
        return new MortarManipulator( (MortarTower)t );
    return man;

GameWriter:

public void saveFile( File file, int round, int money, int lives, World m ) throws IOException {
    PrintWriter out = new PrintWriter( new BufferedWriter( new FileWriter( file) ) );

    out.println( round );
    out.println( money );
    out.println( lives );
    Tower []torres = m.getTowers();
    out.println( torres.length );   // escrever o nº de torres
    for( Tower t : torres ){
        Point p = t.getComponent().getPosicao();
        // escrever a posição e o tipo de torre
        out.print(p.x+"\t" + p.y+"\t" );
        if( t instanceof MonkeyTower )
            out.println( "macaco" );
        else if( t instanceof OctoTower )
            out.println( "octo" );
        else if( t instanceof CannonTower )
            out.println( "canhao" );
        else if( t instanceof MortarTower )
            out.println( "morteiro" );
    }

    out.close();
}

我创建的是访问每个塔的访客班级:

public class TowerVisitor implements Visitor{

    public void visit(MonkeyTower monkey) {
        // TODO Auto-generated method stub
    }

    public void visit(CannonTower cannon) {
        // TODO Auto-generated method stub
    }

    public void visit(MortarTower mortar) {
        // TODO Auto-generated method stub
    }

    public void visit(OctoTower octo) {
        // TODO Auto-generated method stub
    }
}

而且,在我创建的每个塔中都有一个方法accept可以自行返回

现在,我已经陷入了方法visit中的内容,以及如何使用该模式切换所有instanceOf

感谢。

2 个答案:

答案 0 :(得分:2)

您应该使用核心Object Oriented Programming模式,即继承,而不是访问者模式。您有几种不同类型的塔,以及类似的操作(创建,操作,toString等),这些操作应针对每种类型的塔进行不同的实施。继承的典型例子。

public abstract class Tower {
  public abstract Tower create();
  public abstract Manipulator manipulate();
}

---

public class MortarTower extends Tower {
  @Override
  public MortarTower create() {
    return new MortarTower();
  }

  @Override
  public MortarManipulator manipulate() {
    return new MortarManipulator(this);
  }

  @Override
  public String toString() {
    return "morteiro";
  }
}

---

public void mousePressed(Point p) {
  selectedTower = towerInfo[insertTowerIdx].getTower();
  setMoney(money - towerInfo[insertTowerIdx].getPrice());
  Tower t = selectedTower.create();
  t.setPosition(p);
  world.addTower(t);
  currentState = new SelectTowerState();
}

等等。

答案 1 :(得分:0)

您必须使用FactoryMethodAbstractFactory模式(如果您想创建Tower的ManipulatorDactory独立项)而不是访问者。

有关详细信息,请查看此Factory MethodAbstract Facotry

一些示例代码:

public class FactoryMethodDemo{

    public FactoryMethodDemo(){

    }
    public Tower getTower(String type){
        if ( type.equalsIgnoreCase("monkey")){
            return new MonkeyTower();
        }else if ( type.equalsIgnoreCase("octo")){
            return new OctoTower();
        }else if ( type.equalsIgnoreCase("canon")){
            return new CannonTower();
        }else if ( type.equalsIgnoreCase("mortal")){
            return new MortarTower();
        }
        return null;
    }
    public static void main(String args[]){
        FactoryMethodDemo factory = new FactoryMethodDemo();
        Tower tower = factory.getTower(args[0]);
        System.out.println("Tower:"+tower);
    }
}
abstract class Tower{
    Manipulator manipulator = null;
    public Tower(){

    }
    public String toString(){
        return this.getClass().getSimpleName()+":manipulator:"+manipulator;
    }
    public Manipulator getManipulator(){
        return manipulator;
    }
}
class MonkeyTower extends Tower{
    public MonkeyTower(){

    }
}
class OctoTower extends Tower{
    public OctoTower(){
        manipulator = new OctoManipulator();
    }

}
class CannonTower extends Tower{
    public CannonTower(){

    }
}
class MortarTower  extends Tower{
    public MortarTower(){
        manipulator = new MortarManipulator();
    }

}
class Manipulator{

}
class OctoManipulator extends Manipulator{

}
class MortarManipulator extends Manipulator{

}

输出:

D:\Study\Java>java FactoryMethodDemo monkey
Tower:MonkeyTower:manipulator:null

D:\Study\Java>java FactoryMethodDemo mortal
Tower:MortarTower:manipulator:MortarManipulator@4187a8e0

D:\Study\Java>java FactoryMethodDemo octo
Tower:OctoTower:manipulator:OctoManipulator@46fb3d6

D:\Study\Java>java FactoryMethodDemo canon
Tower:CannonTower:manipulator:null

相关的SE问题:

Factory Pattern. When to use factory methods?

What is the basic difference between the Factory and Abstract Factory Patterns?

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