从单独的文件中获取随机对象

时间:2016-01-11 21:42:54

标签: javascript jquery html

我正在尝试创建一个随机名称生成器,它从单独的文件中获取它的名字和姓氏。 在保持资源文件易于修改的同时,哪种方法最简单?

感谢您的帮助!

编辑:



//---------------------first js-file humanVillages.js

var nameSyllables = ["aber", "ac", "acc", "ock", "afon", "avon", "ar", "ard"];

function CreateNewHumanName()
{
    //Creates a first name with 1-3 syllables
    var firstName = "";
    var numberOfSyllablesInFirstName = Math.floor(getRandom(2, 5));
    for (var i = 0; i < numberOfSyllablesInFirstName; i++)
    {
        firstName += nameSyllables[Math.floor(getRandom(0, (nameSyllables.length + 1)))]; 
    }
 
    var firstNameLetter = firstName[0];
    firstName = firstName.slice(1);
    firstNameLetter = firstNameLetter.toUpperCase();
    firstName = firstNameLetter + firstName;

    //Creates a second name with 2-4 syllables
    var secondName = "";
    var numberOfSyllablesInSecondName = Math.floor(getRandom(4, 6));
    for (var i = 0; i < numberOfSyllablesInSecondName; i++)
    {
        secondName += nameSyllables[Math.floor(getRandom(0, (nameSyllables.length + 1)))];
    }

    var secondNameLetter = secondName[0];
    secondName = secondName.slice(1);
    secondNameLetter = secondNameLetter.toUpperCase();
    secondName = secondNameLetter + secondName;

   // var completeName = firstName + " " + secondName;
    var completeName = firstName;
    return completeName;
}



//-------------second js file scripts.js

// Declare the Object of Village, with name, 
// number of villagers and array of villager objects 
function Village(villageName, villagersAmount, villagersList, villageSizeDescriptor) {
  this.villageName = villageName;
  this.villagersAmount = villagersAmount;
  this.villagersList = villagersList;
  this.villageSizeDescriptor = villageSizeDescriptor;
};

Village.prototype.villageName = function() {
  return this.villageName;
};
Village.prototype.villagersAmount = function() {
  return this.villagersAmount;
};
Village.prototype.villagersList = function() {
  return this.villagersList;
};
Village.prototype.villageSize = function() {
  return this.villageSize;
};
console.log("Village created correctly");


// Declare the Object of Villager, with preset first_name, 
function Villager(firstName) {
  this.firstName = firstName;
};
Villager.prototype.firstName = function() {
  return this.firstName;
};
console.log("Villager created correctly");

// Random Number Generator for incremental village size choices
function getRandom(min, max) {
    return Math.random() * (max - min) + min;
};


$(document).ready(function() {
  $("form#create_village").submit(function(event) {
    event.preventDefault();
// Gather input for Village Creation
    var villageSizeInput = parseInt($("#size").val());
    var villagersAmount = 0;
    var villageSizeDescriptor = "";
// Use manual input for amount of villagers if selected and input is given
// Otherwise take villageSizeInput to switch to right random number range
    if (villageSizeInput == 0 && $("input#amount").val() == "") {
      alert("Please enter a value if you choose manual input!")
    } else if (villageSizeInput == 0 ) {
      villagersAmount = parseInt($("input#amount").val());
    } else if (villageSizeInput == 1){
      villagersAmount = Math.floor(getRandom(0, 50000));
    } else {
      switch (villageSizeInput) {
        case 2:
          villagersAmount = Math.floor(getRandom(0, 100));          
          break;
        case 3:
          villagersAmount = Math.floor(getRandom(100, 500));         
          break;
        case 4:
          villagersAmount = Math.floor(getRandom(500, 1000));          
          break;
        case 5:
          villagersAmount = Math.floor(getRandom(1000, 2000));
          break;
        case 6:
          villagersAmount = Math.floor(getRandom(1000, 5000));
          break;
        case 7:
          villagersAmount = Math.floor(getRandom(5000, 10000));
          break;
        case 8:
          villagersAmount = Math.floor(getRandom(10000, 25000));
          break;
        case 9:
          villagersAmount = Math.floor(getRandom(25000, 50000));          
          break;
      }
    }
// Take villagersAmount to set corresponding verbal size descriptor
    if (villagersAmount < 100)  {
      villageSizeDescriptor = "Thorp";
    } else if (villagersAmount < 500) {
      villageSizeDescriptor = "Hamlet";
    }else if (villagersAmount < 1000) {
      villageSizeDescriptor = "Village";
    }else if (villagersAmount < 2000) {
      villageSizeDescriptor = "Small Town";
    }else if (villagersAmount < 5000) {
      villageSizeDescriptor = "Large Town";
    }else if (villagersAmount < 10000) {
      villageSizeDescriptor = "Small City";
    }else if (villagersAmount < 25000) {
      villageSizeDescriptor = "Large City";
    }else {
      villageSizeDescriptor = "Metropolis";
    }
//create instance of Village and Villager
    //call on function in humanVillages.js to randomly create a villageName
    var newVillageName = CreateNewHumanName();
    var newVillage = new Village(newVillageName, villagersAmount, [], villageSizeDescriptor)
    var newVillager = new Villager("Bob");
// Create output of Village
    $("#villageType").text(newVillage.villageSizeDescriptor);
    $("#villagersAmount").text(newVillage.villagersAmount);
    $("#villageName").text(newVillage.newVillageName);
// Random creation of Villagers
    for (var index = 0; index < villagersAmount; index += 1) {
      newVillage.villagersList.push(newVillager.firstName);
      $("ul#villagers_names").append("<li><span class='villager'>" + newVillager.firstName + "</span></li>");
    }
// Reset manual Input Value
    $("input#amount").val("");
  });
});
&#13;
<!DOCTYPE html>
<html>
	<head>
		<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
    <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css">
    <link rel="stylesheet" href="css/main.css" media="screen" title="no title" charset="utf-8">
    <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
    <script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"></script>
    <script src="js/scripts.js"></script>
    <script src="resources/humanVillages.js"></script>
    <title>Village Creator 1.0</title>
	</head>
	<body>

		<div id="input">
			<!-- Selecting input for the village creation -->
			<h3>Create a village!</h3>
			<form id="create_village" onsubmit="return false;">
				<table>
					<tbody>
						<tr>
							<td>Select a town size</td>
           	  <td>
            		<select id="size">
            			<!-- Selecting town size by increment -->
									<option value="0"selected="">Manual</option>
									<option value="1">Any</option>
									<option value="2">Thorp</option>
									<option value="3">Hamlet</option>
									<option value="4">Village</option>
									<option value="5">Small Town</option>
									<option value="6">Large Town</option>
									<option value="7">Small City</option>
									<option value="8">Large City</option>
									<option value="9">Metropolis</option>
								</select>
							</td>
							<td>
								<!-- Selecting town size by specific numeric input -->
								<label for="amount">The amount of villagers: </label>
	     				  <input type="number" name="amount" id="amount">
							</td>
						</tr>
						<tr>
							<td>Select a town name</td>
           	  <td>
            		<select id="name">
            			<!-- Selecting town name by random racial name -->
									<option value="0"selected="">Manual</option>
									<option value="1">Random Drarven</option>
									<option value="2">Random Elven</option>
									<option value="3">Random Gnome</option>
									<option value="4">Random Orc</option>
									<option value="5">Random Halfling</option>
									<option value="6">Random Human</option>
									<option value="7">Random Other</option>
								</select>
							</td>
							<td>
								<!-- Selecting town name by specific spelled input -->
								<label for="name">The name of the village: </label>
	     				  <input type="text" name="name" id="name">
							</td>
						</tr>
  				</tbody>
  			</table>
	      
	      <button type="submit" class="btn btn-submit">Create!</button>
	    </form>
		</div>

		<div id="output">
			<h3>Here there be a village!</h3>
			<!-- Output of village parameters -->
			<table>
				<tr>
					<th>Settlement Name</th>
					<td><span id="villageName"></span></td>
				</tr>
				<tr>
					<th>Settlement Type</th>
					<td><span id="villageType"></span></td>
				</tr><tr>
					<th>Population</th>
					<td><span id="villagersAmount"></span></td>
				</tr>
				<tr>
					<th>Villager Names</th>
					<td><ul id="villagers_names"></ul></td>
				</tr>
			</table>
		</div>
		
	</body>
</html>
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1 个答案:

答案 0 :(得分:1)

检查节点中的require()函数,它可以帮助您访问可能在单独文件上的对象和函数。

file1:nums.js

var obj = {
    name: 'jack',
    age: 30
};

module.exports = obj; //exports the object

file2:app.js

var nums = require('./nums');

console.log(nums); // prints --> { name: 'jack', age: 30 }

更新:

file1:nums.js

var  arr = [{
    name: 'jack',
    age: 30
    }, {
    name: 'a',
    age:40
    }, {
    name: 'abc',
    age:40
}];

module.exports = arr;

file2:app.js

var nums = require('./nums');

var rand = Math.floor(Math.random() * nums.length);

console.log(rand);
console.log(nums[rand]);
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