我如何简化这个JavaScript代码?太多开关()

时间:2016-01-22 02:00:55

标签: javascript redundancy simplification

我有以下代码。它看起来漫长而复杂,现在我必须添加更多条件。有什么方法可以简化这个代码.javascript提供任何其他方式来做一个交换机相同的事情?对于长代码列表感到抱歉,但我认为我应该包含所有内容。

import { CanvasControls } from './CanvasControls.js';
import { Mouse } from './Mouse.js';
import { Pencil } from './Pencil.js';
import { loadImageURL } from './imageLoader.js';
import { Spray } from './Spray.js';
import { ColorPicker } from './ColorPicker.js';
import { Rectangle } from './Rectangle.js';
import { Eraser } from './Eraser.js';




window.onload = () => {
  const canvas = document.querySelector('canvas');
  canvas.style.cursor = 'crosshair';
  const controls = new CanvasControls(canvas.getContext('2d'));
  controls.setOptions({ color: '#008B8B', LineCap: 'butt', LineWidth: 1 });
  const mouse = new Mouse();
  const pencil = new Pencil(controls.context);
  const spray = new Spray(controls.context);
  const colorPicker = new ColorPicker(controls.context);
  const eraser = new Eraser(controls.context);
  let rectangle;
  let sprayInterval;
  let tool = 'PENCIL';

  canvas.addEventListener('mousemove', (event) => {
    event.preventDefault();
    mouse.x = Math.floor(event.clientX - canvas.getBoundingClientRect().left);
    mouse.y = Math.floor(event.clientY - canvas.getBoundingClientRect().top);
  });

  canvas.addEventListener('mousedown', (event) => {
    event.preventDefault();

    switch (tool) {
      case 'PENCIL':
        pencil.startToDraw(mouse.x, mouse.y);
        break;
      case 'SPRAY':
        sprayInterval = setInterval(() => {
          spray.paint(mouse.x, mouse.y);
        }, 35);
        break;
      case 'RECTANGLE':
        rectangle = new Rectangle(controls.context, mouse);
        break;
      case 'COLORPICKER':
        console.log(colorPicker.getPixelColor(mouse.x, mouse.y));
        break;
      case 'ERASER':
        eraser.erase(mouse.x, mouse.y);
        break;
      default:
        break;
    }

    canvas.addEventListener('mousemove', (e) => {
      e.preventDefault();
      switch (tool) {
        case 'PENCIL':
          pencil.drawLine(mouse.x, mouse.y);
          break;
        case 'ERASER':
          eraser.erase(mouse.x, mouse.y);
          break;
        case 'RECTANGLE':
          rectangle.holdIlussion(mouse);
          break;
        default:
          break;
      }
    });
  });

  canvas.addEventListener('mouseup', (event) => {
    event.preventDefault();
    switch (tool) {
      case 'PENCIL':
        pencil.lock();
        break;
      case 'SPRAY':
        clearInterval(sprayInterval);
        break;
      case 'RECTANGLE':
        rectangle.paint();
        break;
      default:
        break;
    }
  });

  const fileInput = document.getElementById('loadfromDisk');
  fileInput.addEventListener('change', (event) => {
    const reader = new FileReader();
    reader.addEventListener('load', () => {
      loadImageURL(canvas.getContext('2d'), reader.result);
    });

    reader.readAsDataURL(event.target.files[0]);
  });
};

1 个答案:

答案 0 :(得分:0)

您可以创建一个对象,该对象包含为每个事件调用的函数。

var actions = {
    PENCIL: {
        mousedown: () => { pencil.startToDraw(mouse.x, mouse.y); },
        mousemove: () => { pencil.drawLine(mouse.x, mouse.y); },
        mouseup: () => { pencil.lock(); }
    },
    SPRAY: {
        mousedown: () => {
            sprayInterval = setInterval() => {
              spray.paint(mouse.x, mouse.y);
            }, 35);
        },
        mouseup: () =>  { clearInterval(sprayInterval; }
    },
    ...
};

然后事件处理程序将如下所示:

canvas.addEventListener('mousedown', (event) => {
    event.preventDefault();
    var actionToRun = actions[tool].mousedown;
    if (actionToRun) {
        actionToRun();
    };
}
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