空白屏幕或绘制汽车时找不到符号错误

时间:2016-02-16 09:26:41

标签: swing graphics awt

我正在开展一项项目,让汽车在整个屏幕上移动。我得到了汽车,然后当我编辑代码,所以我可以多次调用汽车(把它放在一个类),它现在只是给我一个空白屏幕或'找不到符号paintComponent'错误。把它作为:

  • super.paintComponent(g)告诉我找不到符号。
  • drawCar.super.paintComponent(g)告诉我找不到符号。 (在查看其他错误后尝试了这一点)。
  • drawCar.paintComponent(g)告诉我“错误:非静态方法paintComponent(Graphics)无法从静态上下文引用”
  • paintComponent(g)编译但是给我一个空白屏幕。
  • 删除它完全编译但是给我一个空白的屏幕。

这是我的代码:

   import java.awt.Graphics;
   import java.awt.Polygon;
   import java.awt.Color;
   import javax.swing.*;


public class CarDriver extends JPanel
{
public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                JFrame frame = new JFrame();
                frame.add(new Car());
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.pack();
                frame.setSize(800, 800);
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }
}
   import java.awt.*;
   import javax.swing.*;

   public class Car extends JPanel
   {
       drawCar car = new drawCar(200);
       private static final int D_W = 400;
       private static final int D_H = 400;


    public class drawCar
    {
        private static final int INCREMENT = 5;
        int x;

        public drawCar(int x)
        {
            x = x;
        }

    public void paintComponent( Graphics g )
    {
        drawCar.paintComponent(g);
       // body of the car
       g.setColor(Color.blue);
       int xValues[] = { x + 80, x + 80, x + 180, x + 180};
       int yValues[] = { 60, 120, 120, 60};
       Polygon polygon1 = new Polygon( xValues, yValues, 4 );
       g.fillPolygon( polygon1 );

        //hood / front end of car
       int xValues2[] = {x + 180, x + 200, x + 200};
       int yValues2[] = {60, 60, 90};
       g.drawPolyline( xValues2, yValues2, 3);
       int xValues2a[] = {x + 180, x + 180, x + 220, x + 220};
       int yValues2a[] = {90, 120, 120, 90};
       Polygon polygon3 = new Polygon( xValues2a, yValues2a, 4);
       g.fillPolygon ( polygon3);

       //cartop
       g.setColor(Color.black);
       int xValues3[] = {x + 90, x + 90, x +  170, x + 170};
       int yValues3[] = {45, 60, 60, 45};
       Polygon polygon2 = new Polygon(xValues3, yValues3, 4);
       g.fillPolygon(polygon2);

        //wheels
       g.fillOval(x + 80, 100, 35, 35);
       g.fillOval(x + 180, 100, 35, 35);


    }
   }
 }

1 个答案:

答案 0 :(得分:3)

仔细查看Painting in AWT and SwingPerforming Custom Painting,以便更好地了解绘画是如何运作的。

您的paintComponent方法是drawCar的一种方法,但drawCar不会延伸到任何可绘制的方法(例如JComponent

相反,你应该让drawCar成为一个单独的类,它有一个简单的“绘画”方法,例如......

public class Car {

    private static final int INCREMENT = 5;
    int x;

    public Car(int x) {
        this.x = x;
    }

    public void paint(Graphics g) {
        // body of the car
        g.setColor(Color.blue);
        int xValues[] = {x + 80, x + 80, x + 180, x + 180};
        int yValues[] = {60, 120, 120, 60};
        Polygon polygon1 = new Polygon(xValues, yValues, 4);
        g.fillPolygon(polygon1);

        //hood / front end of car
        int xValues2[] = {x + 180, x + 200, x + 200};
        int yValues2[] = {60, 60, 90};
        g.drawPolyline(xValues2, yValues2, 3);
        int xValues2a[] = {x + 180, x + 180, x + 220, x + 220};
        int yValues2a[] = {90, 120, 120, 90};
        Polygon polygon3 = new Polygon(xValues2a, yValues2a, 4);
        g.fillPolygon(polygon3);

        //cartop
        g.setColor(Color.black);
        int xValues3[] = {x + 90, x + 90, x + 170, x + 170};
        int yValues3[] = {45, 60, 60, 45};
        Polygon polygon2 = new Polygon(xValues3, yValues3, 4);
        g.fillPolygon(polygon2);

        //wheels
        g.fillOval(x + 80, 100, 35, 35);
        g.fillOval(x + 180, 100, 35, 35);

    }
}

然后你可以创建一个能够实际绘制它的组件,例如......

public class CarPane extends JPanel {

    Car car = new Car(200);
    private static final int D_W = 400;
    private static final int D_H = 400;

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        car.paint(g);
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(D_W, D_H);
    }

}

Car

现在,这意味着您可以根据需要设置尽可能多的Car个实例,并CarPane绘制它们(将它们添加到List并拥有CarPane 'paintComponent方法迭代它)

我强烈建议,您是否专注于设置汽车的基本属性,其原点位于0x0,然后使用Graphics2DAffineTransform进行物理更改example为其绘制的位置。

这将大大提高性能并降低整体复杂性

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