如何使用python在kivy中屏蔽图像?

时间:2016-03-04 17:21:06

标签: python-3.x kivy

我试图用特定的面具掩盖图像,但我似乎无法找到方法。

我已阅读文档并发现此https://kivy.org/docs/api-kivy.graphics.stencil_instructions.html#看起来很有前途,但示例仅限于kivy语言(我不会在我的项目中使用)

我也发现了这个https://groups.google.com/forum/#!topic/kivy-users/-XXe3F2JoSc,但是第一个例子有点令人困惑,第二个例子使用的是StencilView,这似乎是另一回事

因此,一个普遍的例子会被认可

部分代码:

    #some code...

    picture_mask = Image(source = "Assets/picture_frame_mask.png", size_hint = (0, 0),
                                       size = (200, 200),
                                       pos = (50,100))
    #Now what ?

    player_picture = Image(source = "Assets/player.png", size_hint = (0, 0),
                          allow_stretch = True, keep_ratio = False,
                          size = (200, 200),
                          pos = (50,100))
    self.add_widget(player_picture)

    #rest of code...

1 个答案:

答案 0 :(得分:0)

Tito已经在邮件列表中回答了它,但我会对它进行更多描述。要在画布中放置图像,您可以完全使用Rectangle()source。但是这里有一个适当大小的问题,所以要么写出图像的完整大小,要么写size=[640/5.0,480/5.0]或者只是640/5(我使用py2.7)

如何使用Stencil在文档中描述,在python中它非常相似。您使用with canvas:,其中canvas是您的小部件的画布,因此self.canvas。有趣的是mask()函数,我在其中评论了一些事情,以便为您清楚。

要了解面具实际上做了什么,请将面具想象成一张带有洞的纸。你只看到洞里的东西。

from kivy.graphics import *
#^^^^^^ all imports you need for that to work + App()/runTouchApp()

from kivy.app import App
from kivy.uix.widget import Widget
from kivy.core.window import Window
from kivy.uix.button import Button
from kivy.uix.boxlayout import BoxLayout

class Root(Widget):
    def __init__(self, **kw):
        super(Root, self).__init__()
        with self.canvas:
            Color(1,0,0,0.5)
            Rectangle(pos=self.pos, size=Window.size)

        bx=BoxLayout(width=Window.width)
        but1=Button(text="mask it!")
        but1.bind(on_release=self.mask)
        but2=Button(text="clear it!")
        but2.bind(on_release=self.clear)

        bx.add_widget(but1)
        bx.add_widget(but2)
        self.add_widget(bx)
        #after few hundred lines of code you'll hate to type even ".add_"
        #binding on_release and other is a way more shorter
        #learn kv, have less troubles :)

    def mask(self, *args):
        with self.canvas:
            #you have to "push" the stencil instructions
            #imagine StencilPush and StencilPop as { and }
            StencilPush()

            #set mask
            Rectangle(pos=[self.pos[0],self.pos[1]+200], size=[100,100])

            #use mask
            StencilUse()

            #draw something and mask will be placed on it
            #Color(1,1,1) for full color, otherwise it tints image
            Color(0,1,0)
            Rectangle(source='<your picture>',\
            pos=[0,0], size=[Window.width-200,Window.height-200])

            #disable Stencil or mask will take effect on everything
            #until StencilPop()
            StencilPop()

            #here it doesn't take effect
            Color(0,1,1)
            Rectangle(pos=[self.pos[0]+200,self.pos[1]+200],\
            size=[Window.width-200,Window.height-200])

            #However here, when StencilPop() and StencilUse()
            #are again, mask is still in the memory
            StencilPush()
            StencilUse()

            #mask is applied... and draws nothing
            #because it's not in the mask's area
            Color(1,1,0)
            Rectangle(pos=[self.pos[0]+200,self.pos[1]+200],\
            size=[Window.width-200,Window.height-200])

            #I think UnUse() is optional
            StencilUnUse()

            #and of course Pop() it
            StencilPop()

    def clear(self, *args):
        self.canvas.clear()
        self.__init__()

class My(App):
    def build(self):
        return Root()

My().run()