LIBGDX - 纹理故障

时间:2016-03-14 14:33:28

标签: java android libgdx

我正在玩Android Studio中的LIBGDX,我试图在我的游戏中插入图像作为纹理。我正在使用" badlogic.jpg"这包括在例如。 DesktopLauncher和我的Nexus 7上的图像显示正常,但在我的三星Galaxy Note 3上,出现了问题。我希望这些屏幕截图更好地解释:Samsung - Nexus 7

这是我的GameRenderer类,如果有帮助:

    public class GameRenderer {

    public static Texture badLogic;
    private SpriteBatch batch;

    private GameWorld myWorld;

    private OrthographicCamera cam;

    public GameRenderer(GameWorld world) {
        myWorld = world;

        cam = new OrthographicCamera();
        cam.setToOrtho(true, 1920, 1080);

        batch = new SpriteBatch();

        badLogic = AssetLoader.badLogic;


    }

    public void render(float runTime) {

        batch.begin();
        batch.draw(badLogic, 100, 100);
        batch.end();

    }

}

和GameScreen:

public class GameScreen implements Screen {

private GameWorld world;
private GameRenderer renderer;
private float runTime;

public GameScreen() {

    world = new GameWorld();
    renderer = new GameRenderer(world);

}
@Override
public void show() {

}

@Override
public void render(float delta) {               
    Gdx.app.log("FPS:", (1 / delta) + "");
    runTime += delta;
    world.update(delta);
    renderer.render(runTime);

}

@Override
public void resize(int width, int height) {

}

@Override
public void pause() {

}

@Override
public void resume() {

}

@Override
public void hide() {

}

@Override
public void dispose() {

}

}

这甚至是代码的问题还是我的设备?

2 个答案:

答案 0 :(得分:1)

问题在于你已经使你的纹理静态

     public static Texture badLogic;

应该是

     public Texture badLogic;

Android在应用程序生命周期结束后卸载静态内容存在问题,这就是您看到这些故障的原因

答案 1 :(得分:0)

通过添加Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

解决

到GameRenderer的这一部分:

    public void render (float runTime) {
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        batch.begin();
        batch.draw(badLogic, 0, 0);
        batch.end();
    }
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