顶点渲染为JComponent

时间:2016-04-15 09:55:27

标签: jcomponent jgraphx

我目前正在尝试将JGraph 5应用程序迁移到JGraphX。我将顶点渲染器实现为具有复杂布局的嵌套JComponent

使用mxStylesheet是迄今为止我发现的唯一定制椎骨渲染的方法。 JGraphX中是否有渲染器概念?是否可以将渲染器实现为JComponents

1 个答案:

答案 0 :(得分:2)

我在CustomCanvas.java JGraphX样本中找到了答案。

此示例适用于非复合组件(JLabel ...),但复合组件失败。为父级调用paintComponent()方法,但不为子级调用。这似乎与此示例中CellRendererPane没有父亲这一事实有关。向graphComponent添加CellRendererPane解决了问题(对我而言,画布是自然父级,但它似乎不是一个容器)。

所以,我原来的问题的答案是:不,JGraphX不提供对渲染器的支持,但似乎你可以通过继承mxGraphmxGraphComponent和你自己来添加这样的支持。 mxInteractiveCanvas

最后,可以轻松扩展此示例以实现"渲染器"模式以更常见的方式。我没有介绍一个渲染器工厂来保持片段短,但这可能是有道理的。

public class SwingCanvas<USER_OBJECT> extends mxInteractiveCanvas {
    private final CellRendererPane rendererPane = new CellRendererPane();
    protected mxGraphComponent graphComponent;

    public SwingCanvas(SwingMxGraphComponent<USER_OBJECT> graphComponent) {
        this.graphComponent = graphComponent;
        graphComponent.add(rendererPane);    
    }

    public void drawVertex(mxCellState state, String label) {
        SwingMxGraph<USER_OBJECT> graph = graphComponent.getGraph();
        VertexRenderer<USER_OBJECT>  vertexRenderer = graph.getVertexRenderer();
        USER_OBJECT userValue = (USER_OBJECT)((mxCell)state.getCell()).getValue();
        JComponent rendererComponent = vertexRenderer.getRendererComponent(graphComponent.getGraph(), userValue);
        rendererPane.paintComponent(g, rendererComponent, graphComponent,
            (int) state.getX() + translate.x,
            (int) state.getY() + translate.y,
            (int) state.getWidth(), (int) state.getHeight(), true);
    }
}

public interface VertexRenderer<USER_OBJECT> {
    /* Provide graph instance just in case...*/
    JComponent getRendererComponent(mxGraph graph, USER_OBJECT userObject);
}

public class SwingMxGraph<USER_OBJECT> extends mxGraph {
    private VertexRenderer<USER_OBJECT> vertexRenderer;

    /* Add the same method override as in sample
    ...
    ... */

    public VertexRenderer<USER_OBJECT> getVertextRenderer() {
        return vertexRenderer;
    }
}
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