内存有效的方式来操纵图像?

时间:2016-04-28 18:44:22

标签: java android android-canvas android-image android-bitmap

我有一些代码需要两个图像,并将它们的中间部分合并为一个图像。代码可以工作,但是使用了相当多的内存,因此在一些没有足够内存的设备上会失败。

有没有办法让这段代码更节省内存?

代码

private void convertImages(){
    ImageView imageView = (ImageView) findViewById(R.id.imageView);

    File leftFile = new File(Environment.getExternalStorageDirectory(), "images/left.jpg");
    File rightFile = new File(Environment.getExternalStorageDirectory(), "images/right.jpg");

    Bitmap left = BitmapFactory.decodeFile(leftFile.getAbsolutePath());
    Bitmap right = BitmapFactory.decodeFile(rightFile.getAbsolutePath());

    Rect srcRect = new Rect( (int)(left.getWidth()*0.25), 0, (int)(left.getWidth()*0.75), left.getHeight() );
    Rect dstRectLeft = new Rect( 0, 0, (int)(srcRect.width()/2), srcRect.height() );
    Rect dstRectRight = new Rect( (int)(srcRect.width()/2), 0, srcRect.width(), srcRect.height() );

    Bitmap outBitmap = Bitmap.createBitmap(srcRect.width(), srcRect.height(), Bitmap.Config.ARGB_8888);
    Canvas outCanvas = new Canvas(outBitmap);
    outCanvas.drawBitmap(left, srcRect, dstRectLeft, null);
    outCanvas.drawBitmap(right, srcRect, dstRectRight, null);

    imageView.setImageBitmap( outBitmap );
}

2 个答案:

答案 0 :(得分:0)

您可以尝试压缩。试试这个有用的imagecompressor类,复制并粘贴到这个主题:

Android: Compressing images creates black borders on left and top margin

压缩器java会将你的图片压缩到大小的1/10,因此对于3mb的图片,它将变成300kb。希望这能为你节省一些时间。

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.media.ExifInterface;

import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;

import timber.log.Timber;

//http://voidcanvas.com/whatsapp-like-image-compression-in-android/
public class ImageCompressor {

    public ImageCompressor() {}

    public static String compressImage(String imagePath, Context context) {
        Bitmap scaledBitmap = null;
        String filename = "compressed_" +imagePath.substring(imagePath.lastIndexOf("/")+1);

        BitmapFactory.Options options = new BitmapFactory.Options();

//      by setting this field as true, the actual bitmap pixels are not loaded in the memory. Just the bounds are loaded. If
//      you try the use the bitmap here, you will get null.
        options.inJustDecodeBounds = true;
        Timber.e( "imagePath "+imagePath);
        Timber.e("filename "+filename);
        Bitmap bmp = BitmapFactory.decodeFile(imagePath, options);
        if (options == null) {
            Timber.e("zero bitmap");
        }
        int actualHeight = options.outHeight;
        int actualWidth = options.outWidth;
        float imgRatio = actualWidth / actualHeight;

        float maxHeight = actualHeight * 10/20;
        float maxWidth = actualWidth * 10/20;
        float maxRatio = maxWidth / maxHeight;

//      width and height values are set maintaining the aspect ratio of the image

        if (actualHeight > maxHeight || actualWidth > maxWidth) {
            if (imgRatio < maxRatio) {

                imgRatio = maxHeight / actualHeight;
                actualWidth = (int) (imgRatio * actualWidth);
                actualHeight = (int) maxHeight;

            } else if (imgRatio > maxRatio) {

                imgRatio = maxWidth / actualWidth;
                actualHeight = (int) (imgRatio * actualHeight);
                actualWidth = (int) maxWidth;

            } else {

                actualHeight = (int) maxHeight;
                actualWidth = (int) maxWidth;

            }
        }

//      setting inSampleSize value allows to load a scaled down version of the original image

        options.inSampleSize = calculateInSampleSize(options, actualWidth, actualHeight);

//      inJustDecodeBounds set to false to load the actual bitmap
        options.inJustDecodeBounds = false;

//      this options allow android to claim the bitmap memory if it runs low on memory
        options.inPurgeable = true;
        options.inInputShareable = true;
        options.inTempStorage = new byte[16 * 1024];

        try {
//          load the bitmap from its path
            bmp = BitmapFactory.decodeFile(imagePath, options);
        } catch (OutOfMemoryError exception) {
            exception.printStackTrace();

        }
        try {
            scaledBitmap = Bitmap.createBitmap(actualWidth, actualHeight, Bitmap.Config.ARGB_8888);
        } catch (OutOfMemoryError exception) {
            exception.printStackTrace();
        }

        float ratioX = actualWidth / (float) options.outWidth;
        float ratioY = actualHeight / (float) options.outHeight;
        float middleX = actualWidth / 2.0f;
        float middleY = actualHeight / 2.0f;

        Matrix scaleMatrix = new Matrix();
        scaleMatrix.setScale(ratioX, ratioY, middleX, middleY);

        Canvas canvas = new Canvas(scaledBitmap);
        canvas.setMatrix(scaleMatrix);
        canvas.drawBitmap(bmp, middleX - bmp.getWidth() / 2, middleY - bmp.getHeight() / 2, new Paint(Paint.FILTER_BITMAP_FLAG));

//      check the rotation of the image and display it properly
        ExifInterface exif;
        try {
            exif = new ExifInterface(imagePath);

            int orientation = exif.getAttributeInt(
                    ExifInterface.TAG_ORIENTATION, 0);
            Timber.e("Exif: " + orientation);
            Matrix matrix = new Matrix();
            if (orientation == 6) {
                matrix.postRotate(90);
                Timber.e( "Exif: " + orientation);
            } else if (orientation == 3) {
                matrix.postRotate(180);
                Timber.e( "Exif: " + orientation);
            } else if (orientation == 8) {
                matrix.postRotate(270);
                Timber.e( "Exif: " + orientation);
            }
            scaledBitmap = Bitmap.createBitmap(scaledBitmap, 0, 0,
                    scaledBitmap.getWidth(), scaledBitmap.getHeight(), matrix,
                    true);
        } catch (IOException e) {
            e.printStackTrace();
        } catch (NullPointerException e) {
            e.printStackTrace();
        }

        FileOutputStream out = null;

        try {

            out = context.openFileOutput(filename, Context.MODE_PRIVATE);
            scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);

            out.close();

        } catch (FileNotFoundException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
            return filename;
        }

    public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
        final int height = options.outHeight;
        final int width = options.outWidth;
        int inSampleSize = 1;
        if (height > reqHeight || width > reqWidth) {
            final int heightRatio = Math.round((float) height/ (float) reqHeight);
            final int widthRatio = Math.round((float) width / (float) reqWidth);
            inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;      }
        final float totalPixels = width * height;
        final float totalReqPixelsCap = reqWidth * reqHeight * 2;
        while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
            inSampleSize++;
        }
        return inSampleSize;
    }

}
}

答案 1 :(得分:0)

你可以使用Bitmap.createScaledBitmap(src,dstWidth,dstHeight,filter);缩小位图的方法,使其尺寸更小