使用提升精神X3高效地解析普通文件

时间:2016-05-13 02:37:04

标签: c++ boost-spirit boost-graph boost-spirit-x3

我是C ++和Boost Spirit X3的新手。对于我的项目,我将具有以下结构的两个文件的地理社交图解析为提升精神X3到增强图中。

我有一个有效的实施方案。由于我之前没有图书馆的经验,我想知道你对这种方法的看法,以及你是否建议采取不同的方法。

在图表文件中,每条边都有一行。 解析边缘时,我必须创建图形的节点,以防以前没有看到节点。我使用语义操作,每次遇到node-id时都会检查该节点是否已经在图中。阅读完一行后,我使用语义动作然后添加边缘。

在位置文件中,在给定时间每个节点的已知位置有一行。我存储了图中节点已知的第一个位置(使用自定义boost图属性)。

我必须提出具体问题,但很乐意接受任何想法和建议:

  • 可以像使用图形文件一样使用嵌套语义操作吗?这会影响性能吗?
  • 是否建议使用Spirit X3一次解析整个文件,还是应该使用Spirit X3单独解析每一行?

图表(表示图中的边缘)

[user1]     [user2]
0           3

位置

[user]  [check-in time]         [latitude]      [longitude]     [location id]
0       2010-10-19T23:55:27Z    30.2359091167   -97.7951395833      22847

Spirit X3解析代码

// Parse the gowalla edge file
boost::spirit::istream_iterator file_iterator(edge_file), eof;

x3::phrase_parse(file_iterator, eof,
        // Begin grammar
        (
         *((x3::int_[add_vertex] >> x3::int_[add_vertex])[add_edge])
        ),
        // End grammar
        x3::space
        );

// Fail if we couldn't parse the whole edges file
if (file_iterator != eof) {
    std::cerr << "Couldn't parse whole edges file" << std::endl;
}

// Parse the gowalla location file
file_iterator = boost::spirit::istream_iterator(location_file);

x3::phrase_parse(file_iterator, eof,
        // Begin grammar
        (
         // vertex_id   time of checkin       latitude  longitude             location id
         *((x3::int_ >> x3::lexeme[*x3::graph] >> x3::double_ >> x3::double_)[add_location] >> x3::int_ >> x3::eol)
        ),
        // End grammar
        x3::blank
        );

// Fail if we couldn't parse the whole location file
if (file_iterator != eof) {
    std::cerr << "Couldn't parse whole location file" << std::endl;
}

X3调用的语义动作

// Lambda function that adds vertex to graph if not already added
auto add_vertex = [&](auto& ctx){
    // Return if the vertex is already known
    if (vertices.find(x3::_attr(ctx)) != vertices.end())    {
        return false;
    }

    // Otherwise add vertex to graph
    auto v = boost::add_vertex(g);

    // And add vertex descriptor to map
    vertices[x3::_attr(ctx)] = v;
};

// Lambda function that adds edge to graph
auto add_edge = [&](auto& ctx){
    // _attr(ctx) returns a boost fusion tuple
    auto attr = x3::_attr(ctx);

    // Add edge from the vertices returned from context
    boost::add_edge(vertices[fusion::at_c<0>(attr)],
            vertices[fusion::at_c<1>(attr)], g);
};

// Lambda function that adds locations to vertices in the graph
auto add_location = [&](auto& ctx){
    // _attr(ctx) returns a boost fusion tuple
    auto attr = x3::_attr(ctx);
    auto vertex_id = fusion::at_c<0>(attr);

    if (location_already_added.find(vertex_id) != location_already_added.end()) {
        // Exit, as we already stored the location for this vertex
        return true;
    }
    location_already_added.insert(vertex_id);

    // Test if vertex is in our graph
    // We are parsing locations from a different file than the graph,
    // so there might be inconsistencies
    if (vertices.find(vertex_id) == vertices.end()) {
        std::cerr << "Tried to add location to vertex " << vertex_id << ", but this vertex is not in our graph" << std::endl;
        return false;
    }

    auto vertex = vertices[vertex_id];

    // Add location to the vertex
    g[vertex].latitude = fusion::at_c<2>(attr);
    g[vertex].longitude = fusion::at_c<3>(attr);

    return true;
};

提升图

struct vertex_property {
    double longitude;
    double latitude;
};

// Define our graph
// We use setS to enforce our graph not to become a multigraph
typedef boost::adjacency_list<boost::setS, boost::vecS, boost::undirectedS, vertex_property, edge_property > graph;

1 个答案:

答案 0 :(得分:6)

  

问。可以像使用图形文件一样使用嵌套语义操作吗?这会影响性能吗?

我不会这样做。只需添加边缘全部销售可能要容易得多:

x3::parse(file_iterator, eof,
        *((x3::int_ >> '\t' >> x3::int_ >> x3::eol)[add_edge])
        );

add_ege可以简单到:

auto add_edge = [&](auto& ctx){
    // Add edge from from context
    vertex_decriptor source, target;
    auto tup = std::tie(source, target);

    fusion::copy(x3::_attr(ctx), tup);

    boost::add_edge(map_vertex(source), map_vertex(target), g);
};
  

问。是否建议使用Spirit X3一次解析整个文件,还是应该使用Spirit X3单独解析每一行?

我不认为精神提出任何建议。我立刻做了整个文件。我建议使用内存映射文件,以便获得更高的效率(没有multi_pass迭代器适应的随机访问迭代)。

一般说明:

  1. 您正在尝试使用空间感知解析器将它们与istream_iterators一起使用。您必须记得重置流上的skipws标志。

  2. vertices地图似乎浪费资源;考虑您是否可以直接使用[user]内容(vertex_id),而不是转换为vertex_descriptor

  3. 这是一个清理过的版本,可以解析https://snap.stanford.edu/data/loc-gowalla.html中的文件,大约在19s左右就已经很好了(这已经快得多了):

    <强> Live On Coliru

    #include <boost/fusion/adapted/std_tuple.hpp>
    #include <boost/graph/adjacency_list.hpp>
    #include <boost/spirit/home/x3.hpp>
    #include <boost/spirit/include/support_istream_iterator.hpp>
    #include <fstream>
    #include <iostream>
    
    namespace x3 = boost::spirit::x3;
    namespace fusion = boost::fusion;
    
    struct vertex_property {
        double longitude;
        double latitude;
    };
    
    struct edge_property { };
    
    struct Reader {
        bool read_edges(std::string fname) {
            // Lambda function that adds edge to graph
            auto add_edge = [this](auto& ctx){
                // Add edge from from context
                vertex_decriptor source, target;
                auto tup = std::tie(source, target);
    
                fusion::copy(x3::_attr(ctx), tup);
    
                boost::add_edge(this->map_vertex(source), this->map_vertex(target), g);
            };
    
            // Parse the gowalla edge file
            std::ifstream edge_file(fname);
            if (!edge_file) return false;
    
            boost::spirit::istream_iterator file_iterator(edge_file >> std::noskipws), eof;
    
            x3::parse(file_iterator, eof, *((x3::int_ >> '\t' >> x3::int_ >> x3::eol)[add_edge]));
    
            // Fail if we couldn't parse the whole edges file
            return (file_iterator == eof);
        }
    
        bool read_locations(std::string fname) {
            // Lambda function that adds locations to vertices in the graph
            auto add_location = [&](auto& ctx){
                // _attr(ctx) returns a boost fusion tuple
                auto attr = x3::_attr(ctx);
                auto vertex_id = fusion::at_c<0>(attr);
    
                if (!location_already_added.insert(vertex_id).second)
                    return true; // Exit, as we already stored the location for this vertex
    
                // Test if vertex is in our graph
                // We are parsing locations from a different file than the graph, so
                // there might be inconsistencies
                auto mapped = mapped_vertices.find(vertex_id);
                if (mapped == mapped_vertices.end()) {
                    std::cerr << "Tried to add location to vertex " << vertex_id << ", but this vertex is not in our graph" << std::endl;
                    return false;
                }
    
                // Add location to the vertex
                auto& props = g[mapped->second];
                props.latitude  = fusion::at_c<1>(attr);
                props.longitude = fusion::at_c<2>(attr);
    
                return true;
            };
    
            // Parse the gowalla location file
            std::ifstream location_file(fname);
            if (!location_file) return false;
    
            boost::spirit::istream_iterator file_iterator(location_file >> std::noskipws), eof;
    
            x3::parse(file_iterator, eof,
                    // [vertex_id]   [time of checkin]       [latitude]  [longitude]             [location] id
                    *((x3::int_ >> '\t' >> x3::omit[*x3::graph] >> '\t' >> x3::double_ >> '\t' >> x3::double_)[add_location] >> '\t' >> x3::int_ >> x3::eol)
                    );
    
            // Fail if we couldn't parse the whole location file
            return (file_iterator == eof);
        }
    
      private:
        // We use setS to enforce our graph not to become a multigraph
        typedef boost::adjacency_list<boost::setS, boost::vecS, boost::undirectedS, vertex_property, edge_property> graph;
        using vertex_decriptor = graph::vertex_descriptor;
    
        std::map<int, vertex_decriptor> mapped_vertices;
        std::set<int> location_already_added;
        graph g;
    
        // Lambda function that adds vertex to graph if not already added
        vertex_decriptor map_vertex(int id) {
            auto match = mapped_vertices.find(id);
    
            if (match != mapped_vertices.end())
                return match->second; // vertex already known
            else                      // Otherwise add vertex
                return mapped_vertices[id] = boost::add_vertex(g);
        };
    };
    
    int main() {
        Reader reader;
        if (!reader.read_edges("loc-gowalla_edges.txt"))
            std::cerr << "Couldn't parse whole edges file" << std::endl;
    
        if (!reader.read_locations("loc-gowalla_totalCheckins.txt"))
            std::cerr << "Couldn't parse whole location file" << std::endl;
    }
    

    映射文件

    为了进行比较,替换为内存映射文件会使其 MUCH 更快:它在3秒内完成(再快6倍):

    <强> Live On Coliru

    示例更改的片段:

        boost::iostreams::mapped_file_source mm(fname);
        auto f = mm.begin(), l = mm.end();
        x3::parse(f, l, *((x3::int_ >> '\t' >> x3::int_ >> x3::eol)[add_edge]));
    

    内存开销

    分析后。看起来好像地图/集可能不是太糟糕了:

    enter image description here

    从我看来,该程序使用152MiB,其中只有4.1显示为location_already_added乍一看。

    减少内存使用和时间

    即便如此,将set<int> location_already_added替换为动态位集并删除map<int, vertex_descriptor>会进一步减少内存使用量以及程序运行时间。

    这一次在 2s (另外33%折扣)完成。

    由于显而易见的原因,内存需要大约 10%:138.7 MiB。

    <强> Live On Coliru

    的变化:

    #include <boost/fusion/adapted/std_tuple.hpp>
    #include <boost/graph/adjacency_list.hpp>
    #include <boost/spirit/home/x3.hpp>
    #include <boost/iostreams/device/mapped_file.hpp>
    #include <boost/dynamic_bitset.hpp>
    #include <fstream>
    #include <iostream>
    
    namespace x3 = boost::spirit::x3;
    namespace fusion = boost::fusion;
    
    struct vertex_property {
        double longitude;
        double latitude;
    };
    
    struct edge_property { };
    
    struct Reader {
        Reader() {
            g.m_vertices.reserve(1024);
        }
    
        bool read_edges(std::string fname) {
            // Lambda function that adds edge to graph
            auto add_edge = [this](auto& ctx){
                // Add edge from from context
                vertex_decriptor source, target;
                auto tup = std::tie(source, target);
    
                fusion::copy(x3::_attr(ctx), tup);
    
                boost::add_edge(this->map_vertex(source), this->map_vertex(target), g);
            };
    
            // Parse the gowalla edge file
            boost::iostreams::mapped_file_source mm(fname);
    
            auto f = mm.begin(), l = mm.end();
    
            x3::parse(f, l, *((x3::int_ >> '\t' >> x3::int_ >> x3::eol)[add_edge]));
    
            // Fail if we couldn't parse the whole edges file
            return f == l;
        }
    
        bool read_locations(std::string fname) {
            boost::dynamic_bitset<> location_already_added(num_vertices(g));
    
            // Lambda function that adds locations to vertices in the graph
            auto add_location = [&](auto& ctx){
                // _attr(ctx) returns a boost fusion tuple
                auto const& attr = x3::_attr(ctx);
                auto vertex_id = fusion::at_c<0>(attr);
    
                if (location_already_added.test(vertex_id))
                    return true; // Exit, as we already stored the location for this vertex
                location_already_added.set(vertex_id);
    
                // Test if vertex is in our graph
                // We are parsing locations from a different file than the graph, so
                // there might be inconsistencies
                auto mapped = this->mapped_vertex(vertex_id);
                if (graph::null_vertex() == mapped) {
                    std::cerr << "Tried to add location to vertex " << vertex_id << ", but this vertex is not in our graph" << std::endl;
                    return false;
                }
    
                // Add location to the vertex
                auto& props = g[mapped];
                props.latitude  = fusion::at_c<1>(attr);
                props.longitude = fusion::at_c<2>(attr);
    
                return true;
            };
    
            // Parse the gowalla location file
            std::ifstream location_file(fname);
            if (!location_file) return false;
    
            boost::iostreams::mapped_file_source mm(fname);
    
            auto f = mm.begin(), l = mm.end();
    
            x3::parse(f, l,
                    // [vertex_id]   [time of checkin]       [latitude]  [longitude]             [location] id
                    *((x3::int_ >> '\t' >> x3::omit[*x3::graph] >> '\t' >> x3::double_ >> '\t' >> x3::double_)[add_location] >> '\t' >> x3::int_ >> x3::eol)
                    );
    
            // Fail if we couldn't parse the whole location file
            return f == l;
        }
    
        typedef boost::adjacency_list<boost::setS, boost::vecS, boost::undirectedS, vertex_property, edge_property> graph;
      private:
        // We use setS to enforce our graph not to become a multigraph
        using vertex_decriptor = graph::vertex_descriptor;
    
        graph g;
    
    #if USE_VERTEX_DESCRIPTOR_MAPPING
        std::map<int, vertex_decriptor> mapped_vertices;
    
        vertex_decriptor map_vertex(int id) {
            auto match = mapped_vertices.find(id);
    
            if (match != mapped_vertices.end())
                return match->second; // vertex already known
            else                      // Otherwise add vertex
                return mapped_vertices[id] = boost::add_vertex(g);
        };
    
        vertex_decriptor mapped_vertex(int id) const {
            auto mapped = mapped_vertices.find(id);
    
            return mapped == mapped_vertices.end()
                ? return graph::null_vertex() 
                : mapped->second;
        }
    #else
        static vertex_decriptor map_vertex(int id) { return id; }
        static vertex_decriptor mapped_vertex(int id) { return id; }
    #endif
    };
    
    int main() {
        Reader reader;
        if (!reader.read_edges("loc-gowalla_edges.txt"))
            std::cerr << "Couldn't parse whole edges file" << std::endl;
    
        if (!reader.read_locations("loc-gowalla_totalCheckins.txt"))
            std::cerr << "Couldn't parse whole location file" << std::endl;
    }
    
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