带Skview的ViewController - SpriteKit SKScene

时间:2016-05-13 19:50:29

标签: uiviewcontroller sprite-kit skview

首先尝试并咬住这一个......

我有一个ViewController,我想在其视图中显示SKScene 我已经尝试了我能想到的一切,但它没有显示

  • 添加SpriteKit / SpriteKit.h
  • Main.storyboard有一个视图控制器(myViewController)。
  • myViewController的视图 - 将类更改为SKView。 (见下图)
  • viewDidLoad中
  • 链接到SKScene我希望加载(HelloScene)#import" HelloScene.h"
//ViewController.m
#import "myViewController.h"
#import <SpriteKit/SpriteKit.h>
#import "HelloScene.h"
@interface myViewController ()

@end

@implementation myViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    SKView *spriteView = (SKView *) self.view;
    spriteView.showsDrawCount = YES;
    spriteView.showsNodeCount = YES;
    spriteView.showsFPS = YES;
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

HelloScene.h

 #import <SpriteKit/SpriteKit.h>
  @interface HelloScene : SKScene 
  @end

HelloScene.m

#import "HelloScene.h"

@interface HelloScene ()
@property BOOL contentCreated;
@end

@implementation HelloScene

- (void)didMoveToView: (SKView *) view
{
        [self LoadSceneContents];
}

- (void)LoadSceneContents
{
    self.backgroundColor = [SKColor blueColor];
    self.scaleMode = SKSceneScaleModeAspectFit;
    [self addChild: [self newHelloNode]];
}

- (SKLabelNode *)newHelloNode
{
    SKLabelNode *helloNode = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];
    helloNode.text = @"Hello, World!";
    helloNode.fontSize = 42;
    helloNode.position = CGPointMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame));
    return helloNode;
}

@end

enter image description here

上图:选择视图控制器的视图对象并将其类更改为SKView

1 个答案:

答案 0 :(得分:1)

错过了正确配置场景......

// Create and configure the scene.
    HelloScene *theScene = [HelloScene sceneWithSize:spriteView.bounds.size];
    theScene.scaleMode = SKSceneScaleModeAspectFill;

    // Present the scene.
    [spriteView presentScene:theScene

];

希望它有助于其他人

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