尽管视图控制器被解雇,AVAudioEngine继续执行

时间:2016-05-22 12:09:26

标签: memory-management avfoundation automatic-ref-counting avaudiosession avaudioengine

我的代码设置了一个playernode mixernode和一个输入节点。我还将其设置为处理中断或功能的特定更改。

然而,这些更改带来了一个大问题,那就是如果视图控制器被解除,它不仅不再为我的应用程序释放内存,而且播放器节点继续播放。如果我回到播放器节点的视图并按下停止它不起作用。我甚至可以再次激活播放器,它将与无法停止的播放器一起播放。

-(void)setupAudioOne
{
NSError *error;
BOOL success = NO;

[self initAVAudioSession];

_isSessionInterrupted = NO;
_isConfigChangePending = NO;

_player = [[AVAudioPlayerNode alloc] init];
_inputOne = [[AVAudioInputNode alloc] init];
_setReverb = [[AVAudioUnitReverb alloc] init];



NSURL *hiphopOneURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"Hip Hop 1" ofType:@"caf"]];
AVAudioFile *hiphopOneFile = [[AVAudioFile alloc] initForReading:hiphopOneURL error:&error];
_playerLoopBuffer = [[AVAudioPCMBuffer alloc] initWithPCMFormat:[hiphopOneFile processingFormat] frameCapacity:(AVAudioFrameCount)[hiphopOneFile length]];
success = [hiphopOneFile readIntoBuffer:_playerLoopBuffer error:&error];
NSAssert(success, @"couldn't read buffer bitch, %@", [error localizedDescription]);

_isRecording = NO;


[self createEngineAndAttachNodes];
[self makeEngineConnections];

_setReverb.wetDryMix = 75;
[_setReverb loadFactoryPreset:AVAudioUnitReverbPresetMediumHall];

//get notifications from the engine if there's a hardware config change
[[NSNotificationCenter defaultCenter] addObserverForName:AVAudioEngineConfigurationChangeNotification object:nil 
queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
    // if we've received this change rewire everything

    _isConfigChangePending = YES;

    if (!_isSessionInterrupted) {
        NSLog(@"Received a %@ notification!", AVAudioEngineConfigurationChangeNotification);
        NSLog(@"Re-wiring connections and starting once again");
        [self makeEngineConnections];
        [self startEngine];
    }
    else {
        NSLog(@"Session is interrupted, deffering changes");
    }

    //post notification
    if ([self.delegate respondsToSelector:@selector(engineConfigurationHasChanged)]) {
        [self.delegate engineConfigurationHasChanged];
    }
}];
[self startEngine];


}

问题区域位于代码的底部区域,如果硬件配置发生变化,我会尝试从引擎获取通知。如果我删除此代码,当视图被取消时,引擎正在使用的所有内存也将被删除。但这也意味着,如果有人插入耳机应用程序崩溃。 所以我需要你看到的代码,但我需要更改它,这样如果视图被解除,应用程序将释放正在使用的内存。

有什么建议吗?

0 个答案:

没有答案
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