Tic Tac Toe计划

时间:2016-05-25 03:16:30

标签: javafx

我有这个TicTacToe游戏,教练希望我们让它成为一个狂野的tic tac toe。因此,用户需要能够选择他们是否想要成为X或O。我不确定如何做到这一点。我有按钮,但我只需要将它们分配给动作,有人可以帮助我,我怎样才能让它们再次播放?这是TicTacToe类。先感谢您。



import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Line;
import javafx.scene.shape.Ellipse;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.layout.HBox;
import javafx.geometry.Pos;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.application.Platform;

public class TicTacToe extends Application {

  private char whoseTurn = 'X';

  private Cell[][] cell =  new Cell[3][3];

  private Label lblStatus = new Label("X's turn to play");

  @Override 
  public void start(Stage primaryStage) {
      
     Button xButton = new Button("X");
     Button oButton = new Button("O");
     Button exit = new Button("Exit");
     Button play = new Button("Play Again?");
     xButton.setStyle("-fx-font-size: 15pt;");
     oButton.setStyle("-fx-font-size: 15pt;");
     exit.setStyle("-fx-font-size: 15pt;");
     play.setStyle("-fx-font-size: 15pt;");
     
     exit.setOnAction(new EventHandler<ActionEvent>()
     {
         @Override 
         public void handle(ActionEvent e) {
             Platform.exit();
            }
        });
     
    GridPane pane = new GridPane(); 
    for (int i = 0; i < 3; i++)
      for (int j = 0; j < 3; j++)
        pane.add(cell[i][j] = new Cell(), j, i);

    BorderPane borderPane = new BorderPane();
    borderPane.setCenter(pane);
    borderPane.setBottom(lblStatus);
    
    HBox buttonBar = new HBox();
    buttonBar.setSpacing(87.0);
    buttonBar.getChildren().addAll(xButton, oButton, play,exit);

    borderPane.setTop(buttonBar);
   
    
    Scene scene = new Scene(borderPane, 550, 470);
    primaryStage.setTitle("Wild TicTacToe"); 
    primaryStage.setScene(scene); 
    primaryStage.show();    
    primaryStage.setResizable(false);
    

  }

  /** Determine if the cell are all occupied */
  public boolean isFull() {
    for (int i = 0; i < 3; i++)
      for (int j = 0; j < 3; j++)
        if (cell[i][j].getToken() == ' ')
          return false;

    return true;
  }

  /** Determine if the player with the specified token wins */
  public boolean isWon(char token) {
    for (int i = 0; i < 3; i++)
      if (cell[i][0].getToken() == token
          && cell[i][1].getToken() == token
          && cell[i][2].getToken() == token) {
        return true;
      }

    for (int j = 0; j < 3; j++)
      if (cell[0][j].getToken() ==  token
          && cell[1][j].getToken() == token
          && cell[2][j].getToken() == token) {
        return true;
      }

    if (cell[0][0].getToken() == token 
        && cell[1][1].getToken() == token        
        && cell[2][2].getToken() == token) {
      return true;
    }

    if (cell[0][2].getToken() == token
        && cell[1][1].getToken() == token
        && cell[2][0].getToken() == token) {
      return true;
    }

    return false;
  }

  
  public class Cell extends Pane {
    
    private char token = ' ';

    public Cell() {
      setStyle("-fx-border-color: black"); 
      this.setPrefSize(2000, 2000);
      this.setOnMouseClicked(e -> handleMouseClick());
    }

    /** Return token */
    public char getToken() {
      return token;
    }

    /** Set a new token */
    public void setToken(char c) {
      token = c;
      
      if (token == 'X') {
        Line line1 = new Line(10, 10, 
          this.getWidth() - 10, this.getHeight() - 10);
        line1.endXProperty().bind(this.widthProperty().subtract(10));
        line1.endYProperty().bind(this.heightProperty().subtract(10));
        Line line2 = new Line(10, this.getHeight() - 10, 
          this.getWidth() - 10, 10);
        line2.startYProperty().bind(
          this.heightProperty().subtract(10));
        line2.endXProperty().bind(this.widthProperty().subtract(10));
        
        // Add the lines to the pane
        this.getChildren().addAll(line1, line2); 
      }
      else if (token == 'O') {
        Ellipse ellipse = new Ellipse(this.getWidth() / 2, 
          this.getHeight() / 2, this.getWidth() / 2 - 10, 
          this.getHeight() / 2 - 10);
        ellipse.centerXProperty().bind(
          this.widthProperty().divide(2));
        ellipse.centerYProperty().bind(
            this.heightProperty().divide(2));
        ellipse.radiusXProperty().bind(
            this.widthProperty().divide(2).subtract(10));        
        ellipse.radiusYProperty().bind(
            this.heightProperty().divide(2).subtract(10));   
        ellipse.setStroke(Color.BLACK);
        ellipse.setFill(Color.WHITE);
        
        getChildren().add(ellipse); // Add the ellipse to the pane
      }
    }

    /* Handle a mouse click event */
    private void handleMouseClick() {
      // If cell is empty and game is not over
      if (token == ' ' && whoseTurn != ' ') {
        setToken(whoseTurn); // Set token in the cell

        // Check game status
        if (isWon(whoseTurn)) {
          lblStatus.setText(whoseTurn + " won! The game is over. Would you like to play again?");
          whoseTurn = ' '; // Game is over
        }
        else if (isFull()) {
          lblStatus.setText("Draw! The game is over. Would you like to play again?");
          whoseTurn = ' '; // Game is over
        }
        else {
          // Change the turn
          whoseTurn = (whoseTurn == 'X') ? 'O' : 'X';
          // Display whose turn
          lblStatus.setText(whoseTurn + "'s turn.");
        }
      }
    }
  }
  
  /**
   * The main method is only needed for the IDE with limited
   * JavaFX support. Not needed for running from the command line.
   */
  public static void main(String[] args) {
    launch(args);
  }
}
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1 个答案:

答案 0 :(得分:0)

如果您只想让玩家选择他们的作品(xo),那么最简单的方式可能就是将演示文稿解耦从使用的碎片。

由此,我的意思是让播放器在程序中表示为整数1,将计算机表示为0。这永远不会改变,你的逻辑会使用这些值。

然而,当显示棋盘时,您将该值转换为正确的形式。

所以,有两件事。首先,允许用户选择他们的作品(伪代码):

def piece as array[2]
COMPUTER = 0
PLAYER   = 1
if playerWantsToBeX:
    piece[COMPUTER] = 'O'
    piece[PLAYER]   = 'X'
else:
    piece[COMPUTER] = 'X'
    piece[PLAYER]   = 'O'

然后,在呈现电路板时,请使用这些值。而在你之前会有类似的东西:

    print cell[x,y]

现在你会:

    print piece[cell[x,y]]
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