绘制CIImage太慢

时间:2016-05-26 02:45:19

标签: ios swift core-graphics ciimage

我正在创建一个需要对图片实时应用过滤器的应用。将UIImage转换为CIImage并应用过滤器都是非常快速的操作,但将创建的CIImage转换回CGImageRef并显示图像(1/5秒,如果编辑需要是实时的,实际上很多)。

图像大约2500 x 2500像素,这很可能是问题的一部分

目前,我正在使用

let image: CIImage //CIImage with applied filters
let eagl = EAGLContext(API: EAGLRenderingAPI.OpenGLES2)
let context = CIContext(EAGLContext: eagl, options: [kCIContextWorkingColorSpace : NSNull()])

//this line takes too long for real-time processing
let cg: CGImage = context.createCGImage(image, fromRect: image.extent)

我已经考虑过使用EAGLContext.drawImage()

context.drawImage(image, inRect: destinationRect, fromRect: image.extent)

然而,我无法找到关于如何完成这项工作的任何可靠文档,或者它是否会更快

是否有更快捷的方法可以在屏幕上显示CIImageUIImageView或直接CALayer)?我想避免过多地降低图像质量,因为用户可能会注意到这一点。

4 个答案:

答案 0 :(得分:10)

值得考虑使用Metal并使用MTKView进行显示。

您需要一个可以使用MTLCreateSystemDefaultDevice()创建的Metal设备。这用于创建命令队列和Core Image上下文。这两个对象都是持久的并且实例化起来非常昂贵,因此理想情况下应该创建一次:

lazy var commandQueue: MTLCommandQueue =
{
    return self.device!.newCommandQueue()
}()

lazy var ciContext: CIContext =
{
    return CIContext(MTLDevice: self.device!)
}()

您还需要一个色彩空间:

let colorSpace = CGColorSpaceCreateDeviceRGB()!

在渲染CIImage时,您需要创建一个短命命令缓冲区:

let commandBuffer = commandQueue.commandBuffer()

您希望将CIImage(让我们称之为image)呈现给currentDrawable?.texture的{​​{1}}。如果它绑定到MTKView,则呈现语法为:

targetTexture

我有一个正常工作的版本here

希望有所帮助!

西蒙

答案 1 :(得分:5)

我最终使用了context.drawImage(image, inRect: destinationRect, fromRect: image.extent)方法。这是我创建的图像视图类

import Foundation
//GLKit must be linked and imported
import GLKit

class CIImageView: GLKView{
    var image: CIImage?
    var ciContext: CIContext?

    //initialize with the frame, and CIImage to be displayed
    //(or nil, if the image will be set using .setRenderImage)
    init(frame: CGRect, image: CIImage?){
        super.init(frame: frame, context: EAGLContext(API: EAGLRenderingAPI.OpenGLES2))

        self.image = image
        //Set the current context to the EAGLContext created in the super.init call
        EAGLContext.setCurrentContext(self.context)
        //create a CIContext from the EAGLContext
        self.ciContext = CIContext(EAGLContext: self.context)
    }

    //for usage in Storyboards
    required init?(coder aDecoder: NSCoder){
        super.init(coder: aDecoder)

        self.context = EAGLContext(API: EAGLRenderingAPI.OpenGLES2)
        EAGLContext.setCurrentContext(self.context)
        self.ciContext = CIContext(EAGLContext: self.context)
    }

    //set the current image to image
    func setRenderImage(image: CIImage){
        self.image = image

        //tell the processor that the view needs to be redrawn using drawRect()
        self.setNeedsDisplay()
    }

    //called automatically when the view is drawn
    override func drawRect(rect: CGRect){
        //unwrap the current CIImage
        if let image = self.image{
            //multiply the frame by the screen's scale (ratio of points : pixels),
            //because the following .drawImage() call uses pixels, not points
            let scale = UIScreen.mainScreen().scale
            let newFrame = CGRectMake(rect.minX, rect.minY, rect.width * scale, rect.height * scale)

            //draw the image
            self.ciContext?.drawImage(
                image,
                inRect: newFrame,
                fromRect: image.extent
             )
        }
    }   
}

然后,要使用它,只需

let myFrame: CGRect //frame in self.view where the image should be displayed
let myImage: CIImage //CIImage with applied filters

let imageView: CIImageView = CIImageView(frame: myFrame, image: myImage)
self.view.addSubview(imageView)

在将UIImage转换为CIImage之前将其大小调整为屏幕大小也有帮助。在高质量图像的情况下,它会加速很多事情。确保在实际保存时使用全尺寸图像。

多数民众赞成!然后,更新视图中的图像

imageView.setRenderImage(newCIImage)
//note that imageView.image = newCIImage won't work because
//the view won't be redrawn

答案 2 :(得分:2)

您可以使用GlkView并使用context.drawImage():

进行渲染
let glView = GLKView(frame: superview.bounds, context: EAGLContext(API: .OpenGLES2))
let context = CIContext(EAGLContext: glView.context)

处理后渲染图像:

glView.bindDrawable()
context.drawImage(image, inRect: destinationRect, fromRect: image.extent)
glView.display()

答案 3 :(得分:0)

这是一个非常大的形象,所以它绝对是其中的一部分。我建议您查看GPUImage进行单张图片过滤。您可以完全跳过使用CoreImage。

let inputImage:UIImage  = //... some image
let stillImageSource = GPUImagePicture(image: inputImage)
let filter = GPUImageSepiaFilter()
stillImageSource.addTarget(filter)
filter.useNextFrameForImageCapture()
stillImageSource.processImage()