触摸按钮

时间:2016-05-31 22:48:54

标签: ios swift sprite-kit delegates ads

说明

标题几乎要求自己。我试图按下按钮激活广告横幅,但Xcode会在下面给我回复此消息;所以,由于UIViewController,我看到应该在GameViewController上调用此横幅,而不是GameScene。我到处寻找它,但没有找到如何从GameScene或其他方式调用此横幅以通过按钮激活此横幅。

  

无法转换类型' GameScene'的值预期的参数类型' UIViewController!'

代码

以下代码非常简单。它试图调用广告横幅时有一个按钮。

import SpriteKit
import Ads

class GameScene: SKScene {

    var button = SKSpriteNode()

    override func didMoveToView(view: SKView) {
        /* Setup your scene here */

        button = SKSpriteNode(imageNamed: "button")
        button.position = CGPoint(x: self.frame.width / 2, y: self.frame.height / 2)
        button.setScale(0.4)
        addChild(button)
    }

    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
        /* Called when a touch begins */

        for touch in touches {

            let location = touch.locationInNode(self)
            let node = nodeAtPoint(location)

            if node == button{
                Ads.showAd(AdsShowStyle.BannerBottom, rootViewController: self) //issue line
            }
        }
    }
}

尝试

经过一些研究,我发现使用委托可能有可能。在this问题的最高投票答案之后,我在下面的代码中提到了这个问题,但是我遇到了很多问题,但我没有成功,难以解决。


GameScene.swift

GameScene

GameViewController.swift

GameViewController


提前谢谢,
路易斯。

1 个答案:

答案 0 :(得分:1)

由于您使用的是SpriteKit,但我们不知道您使用的广告网络,我建议您在GameViewController中使用NSNotificationCenter命令,并在GameScene.swift中使用postNotificationName命令而不是ViewControllerDelegate。这样,您的广告代码就可以在任何其他.swift文件中使用。 Here's a better explanation of this from another post if needed

注意:这取决于广告网络可能有效,也可能无效

GameViewController.swift(来自我的项目)

import UIKit
import SpriteKit
import GoogleMobileAds

class GameViewController: UIViewController, GADAdDelegate {


var adMobBanner : GADBannerView!


override func viewDidLoad() {
    super.viewDidLoad()

    if let scene = GameScene(fileNamed:"GameScene") {
        // Configure the view.
        let skView = self.view as! SKView
        skView.showsFPS = true
        skView.showsNodeCount = true

        /* Sprite Kit applies additional optimizations to improve rendering performance */
        skView.ignoresSiblingOrder = true

        /* Set the scale mode to scale to fit the window */
        scene.scaleMode = .AspectFill

        skView.presentScene(scene)
    }



    adMobBanner = GADBannerView(adSize: kGADAdSizeSmartBannerPortrait)
    adMobBanner.adUnitID = "your ad unit id"
    adMobBanner.rootViewController = self
    adMobBanner.frame = CGRectMake(0, view.bounds.height - adMobBanner.frame.size.height, adMobBanner.frame.size.width, adMobBanner.frame.size.height)


    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(GameViewController.showAdMob), name: "showAdMobKey", object: nil)




}


func showAdMob() {

    let request : GADRequest = GADRequest()
    adMobBanner.loadRequest(request)
    self.view.addSubview(adMobBanner)

    print("adMob")

}

GameScene.swift(编辑你的)

import SpriteKit
import Ads

class GameScene: SKScene {

var button = SKSpriteNode()

override func didMoveToView(view: SKView) {
    /* Setup your scene here */

    button = SKSpriteNode(imageNamed: "button")
    button.position = CGPoint(x: self.frame.width / 2, y: self.frame.height / 2)
    button.setScale(0.4)
    addChild(button)
}

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
    /* Called when a touch begins */

    for touch in touches {

        let location = touch.locationInNode(self)

        if (button.containsPoint(location)) {

            NSNotificationCenter.defaultCenter().postNotificationName("showAdMobKey", object: nil)

        }

     }
  }
}