Xamarin降低视频大小

时间:2016-07-08 08:36:19

标签: ios video xamarin xamarin.ios

我想在Xamarin(iOS)中“压缩”视频(上传)。 我发现了AVAssetWriter类和红色,您可以设置分辨率,比特率等。 你会怎么用?还有哪些课? 正如您可能已经注意到的,我对应用程序开发非常新。

1 个答案:

答案 0 :(得分:2)

以下是使用AVAssetReader将AVAssetWriter提供给重新采样和/或转码视频的示例。

在这个例子中,我正在拍摄一个名为“Pool.mp4”的视频,该视频包含在应用程序包(BundleResource)中并以“NewVideo.mp4”的形式保存到“tmp”目录中,大小为300x300,1Mbps(减少)原始文件大小〜50%......)

注意:没有检查返回值或错误代码,这是由执行者决定的。

var asset = AVAsset.FromUrl(NSUrl.FromFilename("Pool.mp4"));
NSError assetReaderError;
var assetReader = AVAssetReader.FromAsset(asset, out assetReaderError);
var assetTrack = asset.Tracks.First();
var inputSettings = new AVVideoSettingsUncompressed() 
{
    Height = 300,
    Width = 300,
};
var assetReaderOutput = new AVAssetReaderTrackOutput(assetTrack, settings: inputSettings);
assetReaderOutput.AlwaysCopiesSampleData = false;

string tempFile = Path.Combine(Path.GetTempPath(), "NewVideo.mp4");
if (File.Exists(tempFile)) File.Delete(tempFile);
var url = NSUrl.FromFilename(tempFile);
NSError assetWriterError;
var assetWriter = new AVAssetWriter(url, AVFileType.Mpeg4, out assetWriterError);
var outputSettings = new AVVideoSettingsCompressed()
{
    Height = 300,
    Width = 300,
    Codec = AVVideoCodec.H264,
    CodecSettings = new AVVideoCodecSettings
    {
        AverageBitRate = 1000000
    }
};
var assetWriterInput = new AVAssetWriterInput(mediaType: AVMediaType.Video, outputSettings: outputSettings);
assetWriterInput.ExpectsMediaDataInRealTime = false;
assetWriter.AddInput(assetWriterInput);

assetWriter.StartWriting();
assetReader.AddOutput(assetReaderOutput);
assetReader.StartReading();
assetWriter.StartSessionAtSourceTime(CoreMedia.CMTime.Zero);

var mediaInputQueue = new DispatchQueue("mediaInputQueue");
assetWriterInput.RequestMediaData(mediaInputQueue, () =>
{
    while (assetWriterInput.ReadyForMoreMediaData)
    {
        var nextBuffer = assetReaderOutput.CopyNextSampleBuffer();
        if (nextBuffer != null)
        {
            assetWriterInput.AppendSampleBuffer(nextBuffer);
        }
        else
        {
            assetWriterInput.MarkAsFinished();
            assetWriter.FinishWritingAsync();
            assetReader.CancelReading();
            assetReader.Dispose();
            assetReaderOutput.Dispose();
            assetWriter.Dispose();
            assetWriterInput.Dispose();
            break;
        }
    }
});
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