纯JavaScript动画缓和

时间:2016-07-21 07:31:06

标签: javascript animation easing

我一直试图找到一个纯粹的JavaScript轻松实现几个小时,但无法找到任何。那些接近的人没有任何意义。我所能找到的只是一堆没有实现的缓动函数。

例如,这些功能如下:

function linear(time, begin, change, duration) {
    return change * time / duration + begin;
}

function easeInQuad(t) {
    return t*t
},

function easeOutQuad(t) {
    return t*(2-t)
},

困扰我的一件事是fps在哪里玩?它与持续时间直接相关。我没有看到它。

如何在以下动画中实现上述缓动功能?

JSFiddle



var box = document.getElementById("box");

var fps		= 60;
var duration	= 2; // seconds
var start	= 0; // pixel
var finish	= window.innerWidth - box.clientWidth;
var distance	= finish - start;
var increment	= distance / (duration * fps);

var position = start;

function move() {
  position += increment;
  if (position >= finish) {
    clearInterval(handler);
    box.style.left = finish + "px";
    return;
  }
  box.style.left = position + "px";
}

var handler = setInterval(move, 1000 / fps);

body {
  background: gainsboro;
}
#box {
  width: 100px;
  height: 100px;
  background: white;
  box-shadow: 1px 1px 1px rgba(0, 0, 0, .2);
  position: absolute;
  left: 0;
}

<div id="box"></div>
&#13;
&#13;
&#13;

2 个答案:

答案 0 :(得分:6)

您可以使用time变量并为每个帧增加它,并使用缓动函数将正确的位置与您已有的值一起使用。

&#13;
&#13;
// formula     http://easings.net/
// description https://stackoverflow.com/questions/8316882/what-is-an-easing-function
// x: percent
// t: current time,
// b: beginning value,
// c: change in value,
// d: duration
function easeInOutQuad(x, t, b, c, d) {
    if ((t /= d / 2) < 1) {
        return c / 2 * t * t + b;
    } else {
        return -c / 2 * ((--t) * (t - 2) - 1) + b;
    }
}

function move() {
    //position += increment;
    time += 1 / fps;
    position = easeInOutQuad(time * 100 / duration, time, start, finish, duration);

    if (position >= finish) {
        clearInterval(handler);
        box.style.left = finish + "px";
        return;
    }
    box.style.left = position + "px";
}

var box = document.getElementById("box"),
    fps = 60,
    duration = 2, // seconds
    start = 0, // pixel
    finish = window.innerWidth - box.clientWidth,
    distance = finish - start,
    increment = distance / (duration * fps),
    position = start,
    time = 0,
    handler = setInterval(move, 1000 / fps);
&#13;
body {
  background: gainsboro;
}
#box {
  width: 100px;
  height: 100px;
  background: white;
  box-shadow: 1px 1px 1px rgba(0, 0, 0, .2);
  position: absolute;
  left: 0;
}
&#13;
<div id="box"></div>
&#13;
&#13;
&#13;

答案 1 :(得分:0)

<canvas id='canvas' width=600 height=400></canvas>

<script>
  var ctx = document.getElementById('canvas').getContext('2d');
  var divx = 500;
  var divtx = 0;

  function animate() {
    divx += (divtx - divx) / 20;
    ctx.clearRect(0, 0, 600, 400);
    ctx.fillRect(divx, 0, 100, 100);
    window.requestAnimationFrame(animate);
  }
  animate();
</script>

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