我如何每x次用户死亡时显示来自admob的插页式广告,或者每次用户执行按下按钮的x次广告?这就是我通过简单的if语句在我的GameScene上展示插页式广告以及广告展示次数有限的方式。
答案 0 :(得分:3)
只有拥有GoogleMobileAds.sdk且已将googlemobileads模块导入GameViewController,以及GameScene或GameOverScene时,此功能才有效。
我将向您展示跨场景广告实施并以编程方式限制广告展示次数。
首先,在你的GameViewController中:
import GoogleMobileAds
class GameViewController: UIViewController, GADInterstitialDelegate {
var myAd = GADInterstitial()
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(GameViewController.loadAndShow), name: "loadAndShow", object: nil)
}
在GameViewController底部创建两个函数:
func loadAndShow() {
myAd = GADInterstitial()
let request = GADRequest()
myAd.setAdUnitID("ca-app-pub-3940256099942544/4411468910")
myAd.delegate = self
myAd.loadRequest(request)
}
func interstitialDidReceiveAd(ad: GADInterstitial!) {
if (self.myAd.isReady) {
myAd.presentFromRootViewController(self)
}
}
你完成了GameViewController。无论你需要什么,现在去GameOverScene或GameScene。
创建一个全局int变量:
var playCount = Int()
在你的DidMoveToView中说:
playCount = 1
这部分有点令人困惑,有点,不是真的。转到你的touchesBegan并找到你按下按钮时向按钮添加动作的位置。例如,resetGame按钮重置场景。在那里添加并增加playButton Int,如下所示:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches{
let location = touch.locationInNode(self)
if resetGame.containsPoint(location) {
restartScene()
playCount += 1
}
最后一步。将这两个功能添加到要在其中显示插页式广告的场景底部:
func displayAd() {
NSNotificationCenter.defaultCenter().postNotificationName("loadAndShow", object: nil)
}
func checkAd() {
if playCount % 4 == 0 {
displayAd()
}
}
}
现在,每当用户按下重置游戏按钮或第四次时,就会显示一个插页式广告。我希望这会有所帮助。
编辑:我忘了告诉你调用checkAd()函数。在玩家死亡的地方调用此功能。因此,如果您有一个名为death或gameover的Bool变量,则将其调用到同一位置。例如..
if died == true {
checkAd()
}
答案 1 :(得分:0)
import UIKit
import SpriteKit
import GoogleMobileAds
var playCount = Int()
class GameViewController: UIViewController, GADBannerViewDelegate {
@IBOutlet var banner: GADBannerView!
var myAd = GADInterstitial()
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(GameViewController.loadAndShow), name: "loadAndShow", object: nil)
let scene = MainScene(size: CGSize(width: 1536, height: 2048))
// Configure the view.
let skView = self.view as! SKView
skView.showsFPS = false
skView.showsNodeCount = false
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.scaleMode = .AspectFill
skView.presentScene(scene)
banner.hidden = true
banner.delegate = self
banner.adUnitID = "ca-app-pub-8889875503423788/7902691359"
banner.rootViewController = self
banner.loadRequest(GADRequest())
}
func loadAndShow() {
myAd = GADInterstitial()
let request = GADRequest()
myAd.setAdUnitID("ca-app-pub-8889875503423788/7902691359")
myAd.delegate = self
myAd.loadRequest(request)
}
func interstitialDidReceiveAd(ad: GADInterstitial!) {
if (self.myAd.isReady) {
myAd.presentFromRootViewController(self)
}
}
func adViewDidReceiveAd(bannerView: GADBannerView!) {
banner.hidden = false
}
func adView(bannerView: GADBannerView!, didFailToReceiveAdWithError error: GADRequestError!) {
banner.hidden = true
}
override func shouldAutorotate() -> Bool {
return true
}
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
return .AllButUpsideDown
} else {
return .All
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
override func prefersStatusBarHidden() -> Bool {
return true
}
}