服务器/客户端套接字连接问题

时间:2016-08-15 12:35:59

标签: c# c++ sockets tcp

首先,如果项目有效,我的项目应该做什么:

  1. 用C ++编写的客户端连接到用C#编码的服务器
  2. 当Connection成功时,客户端发送" 0"到服务器请求随机的十六进制字符串
  3. 如果客户收到了十六进制,他将发送" 1"到服务器
  4. 现在,客户端使用收到的十六进制字符串执行一些操作,然后将其发送回服务器
  5. 如果客户端对十六进制字符串的操作是正确的(基本的authing系统),则返回" 1"否则他会返回" 0"
  6.   

    注意:客户端/服务器端的接收/发送工作,我之前通过向服务器发送1来测试它,如果收到的字符串是1,则服务器返回0

    现在我的编码: 这是用C#编写的服务器部分:

    private static Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    private static List<Socket> clientSockets = new List<Socket>();
    private const int PORT = 11111;
    private static byte[] buffer = new byte[100];
    
    private void ReceiveCallback(IAsyncResult AR)
    {
        Socket current = (Socket)AR.AsyncState;
        int received;
    
        try
        {
            received = current.EndReceive(AR);
        }
        catch (SocketException)
        {
            Console.WriteLine("Client Disconnected! (Forced)");
            current.Close();
            clientSockets.Remove(current);
            return;
        }
        //That's how my Example before worked:
        /*byte[] recBuf = new byte[1];
        Array.Copy(buffer, recBuf, received);
        string text = Encoding.ASCII.GetString(recBuf);
        if(text != "" && text.StartsWith("0"))
        {
            Console.WriteLine("Recieved: " + text);
            string send = "1";
            Console.WriteLine("Sending: " + send);
            Byte[] data = ASCIIEncoding.ASCII.GetBytes(send);
            current.Send(data);
            Console.WriteLine("Sended!");
            current.Shutdown(SocketShutdown.Both);
            current.Close();
            clientSockets.Remove(current);
            Console.WriteLine("Client Disconnected!");
            return;
        }
        current.BeginReceive(buffer, 0, 1, SocketFlags.None, ReceiveCallback, current);*/
        //worked like a charm!
        //That's my new Solution, that doesn't work:
        byte[] recBuf = new byte[100];
        Array.Copy(buffer, recBuf, received);
        string text = Encoding.ASCII.GetString(recBuf);
        while (text != "")
        {
            Console.WriteLine("Received Data: " + text);
            if (text.StartsWith("0") && text.Length < 32)
            {
                Console.WriteLine("Client requests Random HexString...");
                string rand = GetRandomHexNumber(32);
                Byte[] data = ASCIIEncoding.ASCII.GetBytes(rand);
                current.Send(data);
                Console.WriteLine("Sended HexString! - " + rand);
            }
            if (text.StartsWith("1") && text.Length < 32)
            {
                Console.WriteLine("Client recieved the HexString!");
            }
            if (text.Length > 32 && !text.StartsWith("0") && !text.StartsWith("1"))
            {
                Console.WriteLine("Result recieved!");
                //here will be some authing process but for simplicity just return "1"
                byte[] data = ASCIIEncoding.ASCII.GetBytes("1");
                current.Send(data);
                current.Shutdown(SocketShutdown.Both);
                current.Close();
                clientSockets.Remove(current);
                Console.WriteLine("Client Disconnected!");
                return;
            }
            if (current.Connected)
                current.BeginReceive(buffer, 0, 100, SocketFlags.None, ReceiveCallback, current);
        }
        if (current.Connected)
            current.BeginReceive(buffer, 0, 100, SocketFlags.None, ReceiveCallback, current);
    }
    
    private void AcceptCallback(IAsyncResult AR)
    {
        Socket socket;
    
        try
        {
            socket = serverSocket.EndAccept(AR);
        }
        catch (ObjectDisposedException)
        {
            return;
        }
    
        clientSockets.Add(socket);
        socket.BeginReceive(buffer, 0, 100, SocketFlags.None, ReceiveCallback, socket);
        Console.WriteLine("Client Connected!");
        serverSocket.BeginAccept(AcceptCallback, null);
    }
    
    private void setupServer()
    {
        serverSocket.Bind(new IPEndPoint(IPAddress.Any, PORT));
        serverSocket.Listen(0);
        Console.WriteLine("Server Started!");
        Console.WriteLine("Listening for Clients...");
        serverSocket.BeginAccept(AcceptCallback, null);
    }
    
    private void CloseAllSockets()
    {
        foreach (Socket socket in clientSockets)
        {
            socket.Shutdown(SocketShutdown.Both);
            socket.Close();
        }
    
        serverSocket.Close();
    }
    

    setupServer();在控制台启动时启动! C#部分是c ++方面唯一有问题的一切都很好! 我真的希望有人能够现在帮助我,因为我还没有在这个论坛上获得任何帮助,我真的需要这个工作,我相信这里有很多程序员可以帮助我(也许它只是一个逻辑问题,所以每个答案或评论都表示赞赏) 谢谢你的时间:))

0 个答案:

没有答案
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