C#如何从服务引用(wsdl import)获取soap XML?

时间:2016-08-24 23:47:24

标签: c# web-services wsdl

我获得了一个wsdl文件,我在Visual Studio中将其添加为服务参考。

我现在可以创建一个新的服务客户端,然后执行soap操作没问题。

但是在C#中,我只需要抓取它生成的soap请求XML来执行操作并将其存储在变量中,而不是实际将其发送到Web服务。

这可能吗?我尝试将类序列化为xml,但结果与预期的soap请求xml略有不同。

1 个答案:

答案 0 :(得分:1)

我仍然在考虑这个问题,但最好的办法是创建一个Web服务参考的部分类。

在Visual Studio解决方案资源管理器中(选择项目),单击“显示所有文件”图标,这将允许您展开Web服务,直到到达名为Reference.cs的文件(它位于Reference.map下)节点)。

此类将被标记为partial并继承自SoapHttpClientProtocol,这可以让您访问一些有趣的属性和方法等。

我会在完成探索后立即更新此答案。

希望它有所帮助!

<强>更新 我发现这篇有用的文章我认为可以解决这个问题;

http://orbinary.com/blog/2010/01/getting-the-raw-soap-xml-sent-via-soaphttpclientprotocol/

您可以使用以下类来实现XmlWriterSpy;

public class XmlWriterSpy : XmlWriter
{
    private readonly XmlWriter _originalWriter;
    private readonly XmlTextWriter _buffer;
    private readonly StringWriter _sw;

    public XmlWriterSpy(XmlWriter originalWriter)
    {
        _originalWriter = originalWriter;

        _sw = new StringWriter();

        _buffer = new XmlTextWriter(_sw)
        {
            Formatting = Formatting.Indented
        };
    }

    public override void Flush()
    {
        _originalWriter.Flush();
        _buffer.Flush();
        _sw.Flush();
    }

    public string Xml => _sw?.ToString();

    public override WriteState WriteState => _originalWriter.WriteState;

    public override void Close() { _originalWriter.Close(); _buffer.Close(); }

    public override string LookupPrefix(string ns) { return _originalWriter.LookupPrefix(ns); }

    public override void WriteRaw(string data)
    {
        _originalWriter.WriteRaw(data);
        _buffer.WriteRaw(data);
    }

    public override void WriteBase64(byte[] buffer, int index, int count)
    {
        _originalWriter.WriteBase64(buffer, index, count);
        _buffer.WriteBase64(buffer, index, count);
    }


    public override void WriteString(string text)
    {
        _originalWriter.WriteString(text);
        _buffer.WriteString(text);
    }

    public override void WriteSurrogateCharEntity(char lowChar, char highChar)
    {
        _originalWriter.WriteSurrogateCharEntity(lowChar, highChar);
        _buffer.WriteSurrogateCharEntity(lowChar, highChar);
    }
    public override void WriteChars(char[] buffer, int index, int count)
    {
        _originalWriter.WriteChars(buffer, index, count);
        _buffer.WriteChars(buffer, index, count);
    }

    public override void WriteRaw(char[] buffer, int index, int count)
    {
        _originalWriter.WriteRaw(buffer, index, count);
        _buffer.WriteRaw(buffer, index, count);
    }

    public override void WriteStartDocument()
    {
        _originalWriter.WriteStartDocument();
        _buffer.WriteStartDocument();
    }

    public override void WriteStartDocument(bool standalone)
    {
        _originalWriter.WriteStartDocument(standalone);
        _buffer.WriteStartDocument(standalone);
    }

    public override void WriteEndDocument()
    {
        _originalWriter.WriteEndDocument();
        _buffer.WriteEndDocument();
    }

    public override void WriteDocType(string name, string pubid, string sysid, string subset)
    {
        _originalWriter.WriteDocType(name, pubid, sysid, subset);
        _buffer.WriteDocType(name, pubid, sysid, subset);
    }

    public override void WriteStartElement(string prefix, string localName, string ns)
    {
        _originalWriter.WriteStartElement(prefix, localName, ns);
        _buffer.WriteStartElement(prefix, localName, ns);
    }

    public override void WriteEndElement()
    {
        _originalWriter.WriteEndElement();
        _buffer.WriteEndElement();
    }

    public override void WriteFullEndElement()
    {
        _originalWriter.WriteFullEndElement();
        _buffer.WriteFullEndElement();
    }

    public override void WriteStartAttribute(string prefix, string localName, string ns)
    {
        _originalWriter.WriteStartAttribute(prefix, localName, ns);
        _buffer.WriteStartAttribute(prefix, localName, ns);
    }

    public override void WriteEndAttribute()
    {
        _originalWriter.WriteEndAttribute();
        _buffer.WriteEndAttribute();
    }

    public override void WriteCData(string text)
    {
        _originalWriter.WriteCData(text);
        _buffer.WriteCData(text);
    }

    public override void WriteComment(string text)
    {
        _originalWriter.WriteComment(text);
        _buffer.WriteComment(text);
    }

    public override void WriteProcessingInstruction(string name, string text)
    {
        _originalWriter.WriteProcessingInstruction(name, text);
        _buffer.WriteProcessingInstruction(name, text);
    }

    public override void WriteEntityRef(string name)
    {
        _originalWriter.WriteEntityRef(name);
        _buffer.WriteEntityRef(name);
    }

    public override void WriteCharEntity(char ch)
    {
        _originalWriter.WriteCharEntity(ch);
        _buffer.WriteCharEntity(ch);
    }

    public override void WriteWhitespace(string ws)
    {
        _originalWriter.WriteWhitespace(ws);
        _buffer.WriteWhitespace(ws);
    }
}

然后你必须继承代理生成的类,如下所示;

public class MyHelloService : HelloService
{

    private XmlWriterSpy _xmlSpy;

    public MyHelloService() : base() { }

    protected override XmlWriter GetWriterForMessage(SoapClientMessage message, int bufferSize)
    {
        _xmlSpy = new XmlWriterSpy(base.GetWriterForMessage(message, bufferSize));
        return _xmlSpy;
    }

    public string Xml => _xmlSpy?.Xml;
}
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