我希望有一个Splash屏幕,其中包含一个不连续的ProgressDialog,并且它的进度会通过Presenter类(来自MVP架构)中的异步调用进行更新。
我有多个API调用要发送到我的BaaS服务器,每次成功调用,我都想更新进度条。
实现这一目标的最佳方式是什么?
我一直在尝试使用EventBus向SplashActivity发送通知,但似乎所有API调用都是先完成的,然后才会消耗总线通知并更新UI。
到目前为止,我所做的是:
SplashActivity :
@Subscribe(threadMode = ThreadMode.MAIN)
public void onProgressBar(String event) {
Timber.d("onProgressBar");
if(event.contains("Done")) {
roundCornerProgressBar.setProgress(100);
} else {
roundCornerProgressBar.setProgress(roundCornerProgressBar.getProgress() + 10);
}
textViewTips.setText(event);
}
演示:
InstanceID iid = InstanceID.getInstance(ctx);
String id = iid.getId();
mDataManager.getPreferencesHelper().putInstanceId(id);
GSUtil.instance().deviceAuthentication(id, "android", mDataManager);
GSUtil.instance().getPropertySetRequest("PRTSET", mDataManager);
GSUtil的:
public void deviceAuthentication(String deviceId, String deviceOS, final DataManager mDataManager) {
gs.getRequestBuilder().createDeviceAuthenticationRequest()
.setDeviceId(deviceId)
.setDeviceOS(deviceOS)
.send(new GSEventConsumer<GSResponseBuilder.AuthenticationResponse>() {
@Override
public void onEvent(GSResponseBuilder.AuthenticationResponse authenticationResponse) {
if(mDataManager != null) {
mDataManager.getPreferencesHelper().putGameSparksUserId(authenticationResponse.getUserId());
}
EventBus.getDefault().post("Reading player data");
}
});
}
public void getPropertySetRequest(String propertySetShortCode, final DataManager mDataManager) {
gs.getRequestBuilder().createGetPropertySetRequest()
.setPropertySetShortCode(propertySetShortCode)
.send(new GSEventConsumer<GSResponseBuilder.GetPropertySetResponse>() {
@Override
public void onEvent(GSResponseBuilder.GetPropertySetResponse getPropertySetResponse) {
GSData propertySet = getPropertySetResponse.getPropertySet();
GSData scriptData = getPropertySetResponse.getScriptData();
try {
JSONObject jObject = new JSONObject(propertySet.getAttribute("max_tickets").toString());
mDataManager.getPreferencesHelper().putGameDataMaxTickets(jObject.getInt("max_tickets"));
jObject = new JSONObject(propertySet.getAttribute("tickets_refresh_time").toString());
mDataManager.getPreferencesHelper().putGameDataTicketsRefreshTime(jObject.getLong("refresh_time"));
} catch (JSONException e) {
e.printStackTrace();
}
EventBus.getDefault().post("Game data ready");
EventBus.getDefault().post("Done!");
}
});
}
现在我只是向您展示2个API调用,但我需要另外2个。 谢谢
答案 0 :(得分:0)
我找到了答案!我觉得这很容易,因为我花了大约4个小时就不幸了:
首先,我在MVPView界面上创建了两个新方法:
public interface SplashMvpView extends MvpView {
void updateProgressBarWithTips(float prog, String tip);
void gameDataLoaded();
}
然后,在演示者本身,我调用每个API调用,每次调用,我用updateProgressBarWithTips
方法更新视图,当一切都完成后,我最终确定它,以便我可以从Splash屏幕移动到Main屏幕:
private void doGSData(String id) {
getMvpView().updateProgressBarWithTips(10, "Synced player data");
GSAndroidPlatform.gs().getRequestBuilder().createDeviceAuthenticationRequest()
.setDeviceId(id)
.setDeviceOS("android")
.send(new GSEventConsumer<GSResponseBuilder.AuthenticationResponse>() {
@Override
public void onEvent(GSResponseBuilder.AuthenticationResponse authenticationResponse) {
if(mDataManager != null) {
mDataManager.getPreferencesHelper().putGameSparksUserId(authenticationResponse.getUserId());
}
getMvpView().updateProgressBarWithTips(10, "Synced game data");
GSAndroidPlatform.gs().getRequestBuilder().createGetPropertySetRequest()
.setPropertySetShortCode("PRTSET")
.send(new GSEventConsumer<GSResponseBuilder.GetPropertySetResponse>() {
@Override
public void onEvent(GSResponseBuilder.GetPropertySetResponse getPropertySetResponse) {
GSData propertySet = getPropertySetResponse.getPropertySet();
GSData scriptData = getPropertySetResponse.getScriptData();
try {
JSONObject jObject = new JSONObject(propertySet.getAttribute("max_tickets").toString());
mDataManager.getPreferencesHelper().putGameDataMaxTickets(jObject.getInt("max_tickets"));
jObject = new JSONObject(propertySet.getAttribute("tickets_refresh_time").toString());
mDataManager.getPreferencesHelper().putGameDataTicketsRefreshTime(jObject.getLong("refresh_time"));
} catch (JSONException e) {
e.printStackTrace();
}
getMvpView().gameDataLoaded();
}
});
}
});
}
如果您正在使用MVP架构,我希望这对某人有所帮助。
干杯