pygame中的矩形碰撞? (将矩形碰到彼此)

时间:2016-10-16 22:26:46

标签: python pygame collision rectangles

我决定将Squarey游戏移动到pygame,现在我有2个可以移动并撞到墙壁的矩形。但是,矩形可以相互移动。我怎么让他们互相碰撞并停下来? 我的代码:

import pygame

pygame.init()
screen = pygame.display.set_mode((1000, 800))
pygame.display.set_caption("Squarey")
done = False
is_red = True
x = 30
y = 30
x2 = 100
y2 = 30
clock = pygame.time.Clock()

while not done:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
        if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
            is_red = not is_red

    pressed = pygame.key.get_pressed()
    if pressed[pygame.K_UP]: y -= 3
    if pressed[pygame.K_DOWN]: y += 3
    if pressed[pygame.K_LEFT]: x -= 3
    if pressed[pygame.K_RIGHT]: x += 3
    if pressed[pygame.K_w]: y2 -= 3
    if pressed[pygame.K_s]: y2 += 3
    if pressed[pygame.K_a]: x2 -= 3
    if pressed[pygame.K_d]: x2 += 3

    if y < 0:
        y += 3
    if x > 943:
        x -= 3
    if y > 743:
        y -= 3
    if x < 0:
        x += 3

    if y2 < 0:
        y2 += 3
    if x2 > 943:
        x2 -= 3
    if y2 > 743:
        y2 -= 3
    if x2 < 0:
        x2 += 3

    screen.fill((0, 0, 0))
    if is_red: color = (252, 117, 80)
    else: color = (168, 3, 253)
    if is_red: color2 = (0, 175, 0)
    else: color2 = (255, 255, 0)
    rect1 = pygame.draw.rect(screen, color, pygame.Rect(x, y, 60, 60))
    rect2 = pygame.draw.rect(screen, color2, pygame.Rect(x2, y2, 60, 60))
    pygame.display.flip()
    clock.tick(60)

pygame.quit()

2 个答案:

答案 0 :(得分:0)

要检查碰撞,请尝试以下方法:

def doRectsOverlap(rect1, rect2):
      for a, b in [(rect1, rect2), (rect2, rect1)]:
          # Check if a's corners are inside b
          if ((isPointInsideRect(a.left, a.top, b)) or
              (isPointInsideRect(a.left, a.bottom, b)) or
              (isPointInsideRect(a.right, a.top, b)) or
              (isPointInsideRect(a.right, a.bottom, b))):
               return True

      return False

  def isPointInsideRect(x, y, rect):
      if (x > rect.left) and (x < rect.right) and (y > rect.top) and (y < rect.bottom):
          return True
      else:
          return False

然后,在移动它们时,您可以调用

if doRectsOverlap(rect1, rect2):
    x -= 3
    y -= 3
    rect1 = pygame.draw.rect(screen, color, pygame.Rect(x, y, 60, 60))

或类似的东西。

答案 1 :(得分:0)

使用pygame.Rect.colliderect

if rect1.colliderect(rect2):
    print("Collision !!")

BTW:您只能在主循环之前创建rect1(和rect2) - 然后您可以使用rect1.xrect1.y代替{{1} },x。并且您可以使用y而无需一直创建新的Rect。

Rect是有用的

pygame.draw.rect(screen, color, rect1)