xna不再工作了

时间:2010-10-29 14:20:52

标签: c# xna

我想从Reach更改为HiDef,当我尝试时,我收到了这个错误:

Error   1   Building content threw AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.Cleanup()
   at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.Import(String filename, ContentImporterContext context)
   at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAssetDirectly(BuildItem item, String importerName)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAsset(BuildItem item)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAndLoadAsset(BuildItem item, BuildItem requestingItem)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAssetViaCache(BuildItem item, String importerName)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAsset(BuildItem item)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)
   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()
   at Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]& outputContent, String[]& rebuiltContent, String[]& intermediates, Dictionary`2& dependencyTimestamps, KeyValuePair`2[]& warnings)   C:\Users\alex\Documents\Visual Studio 2010\Projects\BG_3D_27.10.10_2\BG_3D\BG_3D\BG_3DContent\Models\ship.FBX   BG_3D

当我试图回到Reach时,发生了同样的错误。我以为我可能以某种方式弄乱了代码,所以我试图运行一个2天的备份并出现同样的错误。它可能是什么?

此致 Alexandru Badescu

1 个答案:

答案 0 :(得分:0)

问题出在你的FBX模型上。您是否更新了用于生成软件的软件?您可以尝试将其还原为旧版本。

XNA导入器可能有点过时了。您可以使用转换器将FBX文件更改为旧格式。

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