记录到文件的NLog异常(Unity项目)

时间:2016-11-14 22:29:59

标签: c# .net nlog

我使用NLog进行编程配置,并且每当应该将日志文件写入时遇到以下错误:

  

ArgumentOutOfRangeException:参数超出范围。   System.Security.AccessControl.AuthorizationRule..ctor   (System.Security.Principal.IdentityReference标识,Int32   accessMask,Boolean isInherited,InheritanceFlags inheritanceFlags,   PropagationFlags propagationFlags)(at   /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Security.AccessControl/AuthorizationRule.cs:61)   System.Security.AccessControl.AccessRule..ctor   (System.Security.Principal.IdentityReference标识,Int32   accessMask,Boolean isInherited,InheritanceFlags inheritanceFlags,   PropagationFlags propagationFlags,AccessControlType type)   System.Security.AccessControl.MutexAccessRule..ctor   (System.Security.Principal.IdentityReference标识,MutexRights   eventRights,AccessControlType类型)   NLog.Internal.FileAppenders.BaseFileAppender.CreateSharableMutex   (System.String mutexNamePrefix)   NLog.Internal.FileAppenders.BaseFileAppender.CreateSharableArchiveMutex   ()   NLog.Internal.FileAppenders.RetryingMultiProcessFileAppender.CreateArchiveMutex   ()NLog.Internal.FileAppenders.BaseFileAppender..ctor(System.String   fileName,ICreateFileParameters createParameters)   NLog.Internal.FileAppenders.RetryingMultiProcessFileAppender..ctor   (System.String fileName,ICreateFileParameters参数)   NLog.Internal.FileAppenders.RetryingMultiProcessFileAppender + Factory.NLog.Internal.FileAppenders.IFileAppenderFactory.Open   (System.String fileName,ICreateFileParameters参数)   NLog.Internal.FileAppenders.FileAppenderCache.AllocateAppender   (System.String fileName)NLog.Targets.FileTarget.WriteToFile   (System.String fileName,NLog.LogEventInfo logEvent,System.Byte []   bytes,Boolean justData)NLog.Targets.FileTarget.ProcessLogEvent   (NLog.LogEventInfo logEvent,System.String fileName,System.Byte []   bytesToWrite)NLog.Targets.FileTarget.Write(NLog.LogEventInfo)   logEvent)NLog.Targets.Target.Write(AsyncLogEventInfo logEvent)

据我所知,谷歌对这个错误一无所知。以下是我的配置代码:

public static void SetupLogging()
    {
        // Can unity debug be redirected to go through Nlog?
        var config = new LoggingConfiguration();
        var consoleTarget = new ConsoleTarget("console");
        config.AddTarget("console", consoleTarget);

        //var logsPath = UtilsIO.GetResourcesPath(UtilsIO.ResourceType.Logs, "_logs");
        var logsPath = @"d:\jem\temp\_logs";
        var dir = logsPath + "\\app" + "\\" + Environment.UserName;
        if (!Directory.Exists(dir))
        {
            Directory.CreateDirectory(dir);
        }

        var filepath = Path.Combine(dir, Guid.NewGuid() + ".log");
        var fileTarget = new FileTarget("file")
        {
            FileName = filepath,
            Layout = "${date:format=yyyyMMddHHmmss} ${message}"
        };
        config.AddTarget("file", fileTarget);

        var rule1 = new LoggingRule("*", LogLevel.Debug, consoleTarget);
        config.LoggingRules.Add(rule1);

        var rule2 = new LoggingRule("*", LogLevel.Debug, fileTarget);
        config.LoggingRules.Add(rule2);

        InternalLogger.LogToConsole = true;

        LogManager.ThrowExceptions = true;
        LogManager.Configuration = config;
    }

这是我实例化记录器的方式:

private static NLog.Logger logger = LogManager.GetLogger("file");

这就是我使用该实例化的方式:

logger.Debug("Hello world????");

我尝试过使用ImpersonatingTargetWrapper但得到了同样的错误。我已经给出了“每个人”#39;根目录的完全权限。我也试过配置文件开始,但这也没有帮助。我已经对这个问题猛烈抨击了一下 - 任何人都有任何建议吗?

1 个答案:

答案 0 :(得分:1)

NLog 4.4.1现在执行MONO版本的运行时检测,并且如果没有运行MONO ver,则避免使用命名的互斥锁。 4或更新(Unity正在运行MONO版本2)

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