360虚拟操纵杆旋转

时间:2016-11-20 23:59:05

标签: lua rotation corona joystick

我正在使用this simple virtual joystick module,我正试图让我的播放器根据操纵杆的角度在360度方向旋转,但它无法正常工作。

以下是该模块中最相关的代码:

local radToDeg = 180/math.pi
local degToRad = math.pi/180

-- where should joystick motion be stopped?
local stopRadius = outerRadius - innerRadius

local directionId = 0
local angle = 0
local distance = 0

function joystick:touch(event)

        local phase = event.phase

        if( (phase=='began') or (phase=="moved") ) then
            if( phase == 'began' ) then
                stage:setFocus(event.target, event.id)
            end
            local parent = self.parent
            local posX, posY = parent:contentToLocal(event.x, event.y)
            angle = (math.atan2( posX, posY )*radToDeg)-90
            if( angle < 0 ) then
                angle = 360 + angle
            end

            -- could expand to include more directions (e.g. 45-deg)
            if( (angle>=45) and (angle<135) ) then
                directionId = 2
            elseif( (angle>=135) and (angle<225) ) then
                directionId = 3
            elseif( (angle>=225) and (angle<315) ) then
                directionId = 4
            else
                directionId = 1
            end

            distance = math.sqrt((posX*posX)+(posY*posY))

            if( distance >= stopRadius ) then
                distance = stopRadius
                local radAngle = angle*degToRad
                self.x = distance*math.cos(radAngle)
                self.y = -distance*math.sin(radAngle)
            else
                self.x = posX
                self.y = posY
            end

        else
            self.x = 0
            self.y = 0
            stage:setFocus(nil, event.id)

            directionId = 0
            angle = 0
            distance = 0
        end
        return true
    end

function joyGroup:getAngle()
    return angle
end

以下是我在设置操纵杆后尝试移动播放器的方法:

 local angle = joyStick.getAngle()  
 player.rotation = angle 

angleplayer.rotation具有完全相同的值,但播放器的旋转方向与操纵杆的方向不同,因为操纵杆的默认0旋转朝向正确的方向(东方)并且它反向 - 顺时针方向旋转。

1 个答案:

答案 0 :(得分:2)

试试player.rotation = -angleplayerjoystick应朝同一方向旋转。

使用simpleJoystick模块,你得到(度)

NORTH - 90

WEST - 180

EAST - 0/360

SOUTH - 270

如果你想获得

NORTH - 0

WEST - 90

EAST - 270

南 - 180

修改simpleJoystick模块中的代码,如下所示

...
angle = (math.atan2( posX, posY )*radToDeg)-180
...
self.x = distance*math.cos(radAngle + 90*degToRad)
self.y = -distance*math.sin(radAngle + 90*degToRad)
...
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