如何在TService父线程和子线程之间发送和处理消息?

时间:2010-11-01 21:27:11

标签: delphi delphi-2009 delphi-2010

我正在使用Delphi 2010创建一个Windows服务,该服务将监视多个注册表项,并在发生更改时执行操作。我正在使用delphi.about.com中的RegMonitorThread,我的问题是我的主服务线程从未收到从TRegMonitorThread发送的消息。

type
  TMyService = class(TService)
    procedure ServiceExecute(Sender: TService);
    procedure ServiceShutdown(Sender: TService);
    procedure ServiceStart(Sender: TService; var Started: Boolean);
  private
    function main: boolean;
    { Private declarations }
  public
    function GetServiceController: TServiceController; override;
    procedure WMREGCHANGE(var Msg: TMessage); message WM_REGCHANGE;
    { Public declarations }
  end;

-

procedure TMyService.ServiceStart(Sender: TService; var Started: Boolean);
begin
    with TRegMonitorThread.Create do
    begin
        FreeOnTerminate := True;
        Wnd := ServiceThread.Handle;
        Key := 'SYSTEM\CurrentControlSet\Services\Tcpip\Parameters';
        RootKey := HKEY_LOCAL_MACHINE;
        WatchSub := True;
        Start;
    end;
end;

这是我尝试处理从注册表通知线程发送的消息的地方......但似乎从未调用过。

procedure TMyService.WMREGCHANGE(var Msg: TMessage);
begin
  OutputDebugString(PChar('Registry change at ' + DateTimeToStr(Now)));
end;

我已确认邮件正在发送,并且正在RegMonitorThread.pas单元中到达此代码点

procedure TRegMonitorThread.Execute;
begin
  InitThread;

  while not Terminated do
  begin
    if WaitForSingleObject(FEvent, INFINITE) = WAIT_OBJECT_0 then
    begin
      fChangeData.RootKey := RootKey;
      fChangeData.Key := Key;

      SendMessage(Wnd, WM_REGCHANGE, RootKey, longint(PChar(Key)));
      ResetEvent(FEvent);

      RegNotifyChangeKeyValue(FReg.CurrentKey, 1, Filter, FEvent, 1);
    end;
  end;
end;

关于我在这里缺少什么的想法?我会提到它,因为它可能与问题有关,我在Windows 7上。

4 个答案:

答案 0 :(得分:3)

TServiceThread.Handle是一个线程句柄,而不是一个窗口句柄。您不能使用它来接收Windows消息(它可用于线程管理功能),您必须设置窗口句柄。您可以在此处找到示例:http://delphi.about.com/od/windowsshellapi/l/aa093003a.htm

答案 1 :(得分:3)

我经常遇到同样的问题。我看了一下OmniThreadLibrary,看起来像我的目的有点过分。我写了一个简单的库,我称之为TCommThread。它允许您将数据传递回主线程,而不必担心线程或Windows消息的任何复杂性。

如果您想尝试,请输入以下代码。

CommThread Library:

unit Threading.CommThread;

interface

uses
  Classes, SysUtils, ExtCtrls, SyncObjs, Generics.Collections, DateUtils;

const
  CTID_USER = 1000;
  PRM_USER = 1000;

  CTID_STATUS = 1;
  CTID_PROGRESS = 2;

type
  TThreadParams = class(TDictionary<String, Variant>);
  TThreadObjects = class(TDictionary<String, TObject>);

  TCommThreadParams = class(TObject)
  private
    FThreadParams: TThreadParams;
    FThreadObjects: TThreadObjects;
  public
    constructor Create;
    destructor Destroy; override;

    procedure Clear;

    function GetParam(const ParamName: String): Variant;
    function SetParam(const ParamName: String; ParamValue: Variant): TCommThreadParams;
    function GetObject(const ObjectName: String): TObject;
    function SetObject(const ObjectName: String; Obj: TObject): TCommThreadParams;
  end;

  TCommQueueItem = class(TObject)
  private
    FSender: TObject;
    FMessageId: Integer;
    FCommThreadParams: TCommThreadParams;
  public
    destructor Destroy; override;

    property Sender: TObject read FSender write FSender;
    property MessageId: Integer read FMessageId write FMessageId;
    property CommThreadParams: TCommThreadParams read FCommThreadParams write FCommThreadParams;
  end;

  TCommQueue = class(TQueue<TCommQueueItem>);

  ICommDispatchReceiver = interface
    ['{A4E2C9D1-E4E8-497D-A9BF-FAFE2D3A7C49}']
    procedure QueueMessage(Sender: TObject; MessageId: Integer; CommThreadParams: TCommThreadParams);
    procedure CommThreadTerminated(Sender: TObject);
    function Cancelled: Boolean;
  end;

  TCommThread = class(TThread)
  protected
    FCommThreadParams: TCommThreadParams;
    FCommDispatchReceiver: ICommDispatchReceiver;
    FName: String;
    FProgressFrequency: Integer;
    FNextSendTime: TDateTime;

    procedure SendStatusMessage(const StatusText: String; StatusType: Integer = 0); virtual;
    procedure SendProgressMessage(ProgressID: Int64; Progress, ProgressMax: Integer; AlwaysSend: Boolean = TRUE); virtual;
  public
    constructor Create(CommDispatchReceiver: TObject); reintroduce; virtual;
    destructor Destroy; override;

    function SetParam(const ParamName: String; ParamValue: Variant): TCommThread;
    function GetParam(const ParamName: String): Variant;
    function SetObject(const ObjectName: String; Obj: TObject): TCommThread;
    function GetObject(const ObjectName: String): TObject;
    procedure SendCommMessage(MessageId: Integer; CommThreadParams: TCommThreadParams); virtual;

    property Name: String read FName;
  end;

  TCommThreadClass = Class of TCommThread;

  TCommThreadQueue = class(TObjectList<TCommThread>);

  TCommThreadDispatchState = (
    ctsIdle,
    ctsActive,
    ctsTerminating
  );

  TOnReceiveThreadMessage = procedure(Source, Sender: TObject; MessageId: Integer; CommThreadParams: TCommThreadParams) of object;
  TOnStateChange = procedure(Sender: TObject; State: TCommThreadDispatchState) of object;
  TOnStatus = procedure(Source, Sender: TObject; const ID: String; StatusText: String; StatusType: Integer) of object;
  TOnProgress = procedure(Source, Sender: TObject; const ID: String; Progress, ProgressMax: Integer) of object;

  TBaseCommThreadDispatch = class(TComponent, ICommDispatchReceiver)
  private
    FProcessQueueTimer: TTimer;
    FCSReceiveMessage: TCriticalSection;
    FCSCommThreads: TCriticalSection;
    FCommQueue: TCommQueue;
    FActiveThreads: TList;
    FCommThreadClass: TCommThreadClass;
    FCommThreadDispatchState: TCommThreadDispatchState;

    function CreateThread(const ThreadName: String = ''): TCommThread;
    function GetActiveThreadCount: Integer;
    function GetStateText: String;
  protected
    FOnReceiveThreadMessage: TOnReceiveThreadMessage;
    FOnStateChange: TOnStateChange;
    FOnStatus: TOnStatus;
    FOnProgress: TOnProgress;
    FManualMessageQueue: Boolean;
    FProgressFrequency: Integer;

    procedure SetManualMessageQueue(const Value: Boolean);
    procedure SetProcessQueueTimerInterval(const Value: Integer);
    procedure SetCommThreadDispatchState(const Value: TCommThreadDispatchState);
    procedure QueueMessage(Sender: TObject; MessageId: Integer; CommThreadParams: TCommThreadParams);
    procedure OnProcessQueueTimer(Sender: TObject);
    function GetProcessQueueTimerInterval: Integer;

    procedure CommThreadTerminated(Sender: TObject); virtual;
    function Finished: Boolean; virtual;

    procedure DoOnReceiveThreadMessage(Sender: TObject; MessageId: Integer; CommThreadParams: TCommThreadParams); virtual;
    procedure DoOnStateChange; virtual;

    procedure TerminateActiveThreads;

    property OnReceiveThreadMessage: TOnReceiveThreadMessage read FOnReceiveThreadMessage write FOnReceiveThreadMessage;
    property OnStateChange: TOnStateChange read FOnStateChange write FOnStateChange;
    property OnStatus: TOnStatus read FOnStatus write FOnStatus;
    property OnProgress: TOnProgress read FOnProgress write FOnProgress;

    property ProgressFrequency: Integer read FProgressFrequency write FProgressFrequency;
    property ProcessQueueTimerInterval: Integer read GetProcessQueueTimerInterval write SetProcessQueueTimerInterval;
    property ManualMessageQueue: Boolean read FManualMessageQueue write SetManualMessageQueue;
    property CommThreadDispatchState: TCommThreadDispatchState read FCommThreadDispatchState write SetCommThreadDispatchState;
  public
    constructor Create(AOwner: TComponent); override;
    destructor Destroy; override;

    function NewThread(const ThreadName: String = ''): TCommThread; virtual;
    procedure ProcessMessageQueue; virtual;
    procedure Stop; virtual;
    function State: TCommThreadDispatchState;
    function Cancelled: Boolean;

    property ActiveThreadCount: Integer read GetActiveThreadCount;
    property StateText: String read GetStateText;

    property CommThreadClass: TCommThreadClass read FCommThreadClass write FCommThreadClass;
  end;

  TCommThreadDispatch = class(TBaseCommThreadDispatch)
  published
    property OnReceiveThreadMessage: TOnReceiveThreadMessage read FOnReceiveThreadMessage write FOnReceiveThreadMessage;
    property OnStateChange: TOnStateChange read FOnStateChange write FOnStateChange;

    property ProgressFrequency: Integer read FProgressFrequency write FProgressFrequency;
    property ProcessQueueTimerInterval: Integer read GetProcessQueueTimerInterval write SetProcessQueueTimerInterval;
    property ManualMessageQueue: Boolean read FManualMessageQueue write SetManualMessageQueue;
  end;

  TBaseStatusCommThreadDispatch = class(TBaseCommThreadDispatch)
  protected
    FOnStatus: TOnStatus;
    FOnProgress: TOnProgress;

    procedure DoOnReceiveThreadMessage(Sender: TObject; MessageId: Integer; CommThreadParams: TCommThreadParams); override;

    procedure DoOnStatus(Sender: TObject;const ID: String; const StatusText: String; StatusType: Integer); virtual;
    procedure DoOnProgress(Sender: TObject; const ID: String; Progress, ProgressMax: Integer); virtual;

    property OnStatus: TOnStatus read FOnStatus write FOnStatus;
    property OnProgress: TOnProgress read FOnProgress write FOnProgress;
  end;

  TStatusCommThreadDispatch = class(TBaseStatusCommThreadDispatch)
  published
    property OnReceiveThreadMessage: TOnReceiveThreadMessage read FOnReceiveThreadMessage write FOnReceiveThreadMessage;
    property OnStateChange: TOnStateChange read FOnStateChange write FOnStateChange;
    property OnStatus: TOnStatus read FOnStatus write FOnStatus;
    property OnProgress: TOnProgress read FOnProgress write FOnProgress;

    property ProgressFrequency: Integer read FProgressFrequency write FProgressFrequency;
    property ProcessQueueTimerInterval: Integer read GetProcessQueueTimerInterval write SetProcessQueueTimerInterval;
    property ManualMessageQueue: Boolean read FManualMessageQueue write SetManualMessageQueue;
  end;

implementation

const
  PRM_STATUS_TEXT = 'Status';
  PRM_STATUS_TYPE = 'Type';
  PRM_PROGRESS_ID = 'ProgressID';
  PRM_PROGRESS = 'Progess';
  PRM_PROGRESS_MAX = 'ProgressMax';

resourcestring
  StrCommReceiverMustSupportInterface = 'CommDispatchReceiver must support ICommDispatchReceiver interface';
  StrSenderMustBeATCommThread = 'Sender must be a TCommThread';
  StrUnableToFindTerminatedThread = 'Unable to find the terminated thread';
  StrIdle = 'Idle';
  StrTerminating = 'Terminating';
  StrActive = 'Active';

{ TCommThread }

constructor TCommThread.Create(CommDispatchReceiver: TObject);
begin
  Assert(Supports(CommDispatchReceiver, ICommDispatchReceiver, FCommDispatchReceiver), StrCommReceiverMustSupportInterface);

  inherited Create(TRUE);

  FCommThreadParams := TCommThreadParams.Create;
end;

destructor TCommThread.Destroy;
begin
  FCommDispatchReceiver.CommThreadTerminated(Self);

  FreeAndNil(FCommThreadParams);

  inherited;
end;

function TCommThread.GetObject(const ObjectName: String): TObject;
begin
  Result := FCommThreadParams.GetObject(ObjectName);
end;

function TCommThread.GetParam(const ParamName: String): Variant;
begin
  Result := FCommThreadParams.GetParam(ParamName);
end;

procedure TCommThread.SendCommMessage(MessageId: Integer;
  CommThreadParams: TCommThreadParams);
begin
  FCommDispatchReceiver.QueueMessage(Self, MessageId, CommThreadParams);
end;

procedure TCommThread.SendProgressMessage(ProgressID: Int64; Progress,
  ProgressMax: Integer; AlwaysSend: Boolean);
begin
  if (AlwaysSend) or (now > FNextSendTime) then
  begin
    // Send a status message to the comm receiver
    SendCommMessage(CTID_PROGRESS, TCommThreadParams.Create
      .SetParam(PRM_PROGRESS_ID, ProgressID)
      .SetParam(PRM_PROGRESS, Progress)
      .SetParam(PRM_PROGRESS_MAX, ProgressMax));

    if not AlwaysSend then
      FNextSendTime := now + (FProgressFrequency * OneMillisecond);
  end;
end;

procedure TCommThread.SendStatusMessage(const StatusText: String;
  StatusType: Integer);
begin
  // Send a status message to the comm receiver
  SendCommMessage(CTID_STATUS, TCommThreadParams.Create
    .SetParam(PRM_STATUS_TEXT, StatusText)
    .SetParam(PRM_STATUS_TYPE, StatusType));
end;

function TCommThread.SetObject(const ObjectName: String;
  Obj: TObject): TCommThread;
begin
  Result := Self;

  FCommThreadParams.SetObject(ObjectName, Obj);
end;

function TCommThread.SetParam(const ParamName: String;
  ParamValue: Variant): TCommThread;
begin
  Result := Self;

  FCommThreadParams.SetParam(ParamName, ParamValue);
end;


{ TCommThreadDispatch }

function TBaseCommThreadDispatch.Cancelled: Boolean;
begin
  Result := State = ctsTerminating;
end;

procedure TBaseCommThreadDispatch.CommThreadTerminated(Sender: TObject);
var
  idx: Integer;
begin
  FCSCommThreads.Enter;
  try
    Assert(Sender is TCommThread, StrSenderMustBeATCommThread);

    // Find the thread in the active thread list
    idx := FActiveThreads.IndexOf(Sender);

    Assert(idx <> -1, StrUnableToFindTerminatedThread);

    // if we find it, remove it (we should always find it)
    FActiveThreads.Delete(idx);
  finally
    FCSCommThreads.Leave;
  end;
end;

constructor TBaseCommThreadDispatch.Create(AOwner: TComponent);
begin
  inherited;

  FCommThreadClass := TCommThread;

  FProcessQueueTimer := TTimer.Create(nil);
  FProcessQueueTimer.Enabled := FALSE;
  FProcessQueueTimer.Interval := 5;
  FProcessQueueTimer.OnTimer := OnProcessQueueTimer;
  FProgressFrequency := 200;

  FCommQueue := TCommQueue.Create;

  FActiveThreads := TList.Create;

  FCSReceiveMessage := TCriticalSection.Create;
  FCSCommThreads := TCriticalSection.Create;
end;

destructor TBaseCommThreadDispatch.Destroy;
begin
  // Stop the queue timer
  FProcessQueueTimer.Enabled := FALSE;

  TerminateActiveThreads;

  // Pump the queue while there are active threads
  while CommThreadDispatchState <> ctsIdle do
  begin
    ProcessMessageQueue;

    sleep(10);
  end;

  // Free everything
  FreeAndNil(FProcessQueueTimer);
  FreeAndNil(FCommQueue);
  FreeAndNil(FCSReceiveMessage);
  FreeAndNil(FCSCommThreads);
  FreeAndNil(FActiveThreads);

  inherited;
end;

procedure TBaseCommThreadDispatch.DoOnReceiveThreadMessage(Sender: TObject;
  MessageId: Integer; CommThreadParams: TCommThreadParams);
begin
  // Don't send the messages if we're being destroyed
  if not (csDestroying in ComponentState) then
  begin
    if Assigned(FOnReceiveThreadMessage) then
      FOnReceiveThreadMessage(Self, Sender, MessageId, CommThreadParams);
  end;
end;

procedure TBaseCommThreadDispatch.DoOnStateChange;
begin
  if (Assigned(FOnStateChange)) and (not (csDestroying in ComponentState)) then
    FOnStateChange(Self, FCommThreadDispatchState);
end;

function TBaseCommThreadDispatch.GetActiveThreadCount: Integer;
begin
  Result := FActiveThreads.Count;
end;

function TBaseCommThreadDispatch.GetProcessQueueTimerInterval: Integer;
begin
  Result := FProcessQueueTimer.Interval;
end;


function TBaseCommThreadDispatch.GetStateText: String;
begin
  case State of
    ctsIdle: Result := StrIdle;
    ctsTerminating: Result := StrTerminating;
    ctsActive: Result := StrActive;
  end;
end;

function TBaseCommThreadDispatch.NewThread(const ThreadName: String): TCommThread;
begin
  if FCommThreadDispatchState = ctsTerminating then
    Result := nil
  else
  begin
    // Make sure we're active
    if CommThreadDispatchState = ctsIdle then
      CommThreadDispatchState := ctsActive;

    Result := CreateThread(ThreadName);

    FActiveThreads.Add(Result);

    if ThreadName = '' then
      Result.FName := IntToStr(Integer(Result))
    else
      Result.FName := ThreadName;

    Result.FProgressFrequency := FProgressFrequency;
  end;
end;

function TBaseCommThreadDispatch.CreateThread(
  const ThreadName: String): TCommThread;
begin
  Result := FCommThreadClass.Create(Self);

  Result.FreeOnTerminate := TRUE;
end;

procedure TBaseCommThreadDispatch.OnProcessQueueTimer(Sender: TObject);
begin
  ProcessMessageQueue;
end;

procedure TBaseCommThreadDispatch.ProcessMessageQueue;
var
  CommQueueItem: TCommQueueItem;
begin
  if FCommThreadDispatchState in [ctsActive, ctsTerminating] then
  begin
    if FCommQueue.Count > 0 then
    begin
      FCSReceiveMessage.Enter;
      try
        CommQueueItem := FCommQueue.Dequeue;

        while Assigned(CommQueueItem) do
        begin
          try
            DoOnReceiveThreadMessage(CommQueueItem.Sender, CommQueueItem.MessageId, CommQueueItem.CommThreadParams);
          finally
            FreeAndNil(CommQueueItem);
          end;

          if FCommQueue.Count > 0 then
            CommQueueItem := FCommQueue.Dequeue;
        end;
      finally
        FCSReceiveMessage.Leave
      end;
    end;

    if Finished then
    begin
      FCommThreadDispatchState := ctsIdle;

      DoOnStateChange;
    end;
  end;
end;

function TBaseCommThreadDispatch.Finished: Boolean;
begin
  Result := FActiveThreads.Count = 0;
end;

procedure TBaseCommThreadDispatch.QueueMessage(Sender: TObject; MessageId: Integer;
  CommThreadParams: TCommThreadParams);
var
  CommQueueItem: TCommQueueItem;
begin
  FCSReceiveMessage.Enter;
  try
    CommQueueItem := TCommQueueItem.Create;
    CommQueueItem.Sender := Sender;
    CommQueueItem.MessageId := MessageId;
    CommQueueItem.CommThreadParams := CommThreadParams;

    FCommQueue.Enqueue(CommQueueItem);
  finally
    FCSReceiveMessage.Leave
  end;
end;

procedure TBaseCommThreadDispatch.SetCommThreadDispatchState(
  const Value: TCommThreadDispatchState);
begin
  if FCommThreadDispatchState <> ctsTerminating then
  begin
    if Value = ctsActive then
    begin
      if not FManualMessageQueue then
        FProcessQueueTimer.Enabled := TRUE;
    end
    else
      TerminateActiveThreads;
  end;

  FCommThreadDispatchState := Value;

  DoOnStateChange;
end;

procedure TBaseCommThreadDispatch.SetManualMessageQueue(const Value: Boolean);
begin
  FManualMessageQueue := Value;
end;

procedure TBaseCommThreadDispatch.SetProcessQueueTimerInterval(const Value: Integer);
begin
  FProcessQueueTimer.Interval := Value;
end;

function TBaseCommThreadDispatch.State: TCommThreadDispatchState;
begin
  Result := FCommThreadDispatchState;
end;

procedure TBaseCommThreadDispatch.Stop;
begin
  if CommThreadDispatchState = ctsActive then
    TerminateActiveThreads;
end;

procedure TBaseCommThreadDispatch.TerminateActiveThreads;
var
  i: Integer;
begin
  if FCommThreadDispatchState = ctsActive then
  begin
    // Lock threads
    FCSCommThreads.Acquire;
    try
      FCommThreadDispatchState := ctsTerminating;

      DoOnStateChange;

      // Terminate each thread in turn
      for i := 0 to pred(FActiveThreads.Count) do
        TCommThread(FActiveThreads[i]).Terminate;
    finally
      FCSCommThreads.Release;
    end;
  end;
end;


{ TCommThreadParams }

procedure TCommThreadParams.Clear;
begin
  FThreadParams.Clear;
  FThreadObjects.Clear;
end;

constructor TCommThreadParams.Create;
begin
  FThreadParams := TThreadParams.Create;
  FThreadObjects := TThreadObjects.Create;
end;

destructor TCommThreadParams.Destroy;
begin
  FreeAndNil(FThreadParams);
  FreeAndNil(FThreadObjects);

  inherited;
end;

function TCommThreadParams.GetObject(const ObjectName: String): TObject;
begin
  Result := FThreadObjects.Items[ObjectName];
end;

function TCommThreadParams.GetParam(const ParamName: String): Variant;
begin
  Result := FThreadParams.Items[ParamName];
end;

function TCommThreadParams.SetObject(const ObjectName: String;
  Obj: TObject): TCommThreadParams;
begin
  FThreadObjects.AddOrSetValue(ObjectName, Obj);

  Result := Self;
end;

function TCommThreadParams.SetParam(const ParamName: String;
  ParamValue: Variant): TCommThreadParams;
begin
  FThreadParams.AddOrSetValue(ParamName, ParamValue);

  Result := Self;
end;

{ TCommQueueItem }

destructor TCommQueueItem.Destroy;
begin
  if Assigned(FCommThreadParams) then
    FreeAndNil(FCommThreadParams);

  inherited;
end;


{ TBaseStatusCommThreadDispatch }

procedure TBaseStatusCommThreadDispatch.DoOnReceiveThreadMessage(
  Sender: TObject; MessageId: Integer; CommThreadParams: TCommThreadParams);
begin
  inherited;

  case MessageId of
    // Status Message
    CTID_STATUS: DoOnStatus(Sender,
                            Name,
                            CommThreadParams.GetParam(PRM_STATUS_TEXT),
                            CommThreadParams.GetParam(PRM_STATUS_TYPE));
    // Progress Message
    CTID_PROGRESS: DoOnProgress(Sender,
                                CommThreadParams.GetParam(PRM_PROGRESS_ID),
                                CommThreadParams.GetParam(PRM_PROGRESS),
                                CommThreadParams.GetParam(PRM_PROGRESS_MAX));
  end;
end;

procedure TBaseStatusCommThreadDispatch.DoOnStatus(Sender: TObject; const ID,
  StatusText: String; StatusType: Integer);
begin
  if (not (csDestroying in ComponentState)) and (Assigned(FOnStatus)) then
    FOnStatus(Self, Sender, ID, StatusText, StatusType);
end;

procedure TBaseStatusCommThreadDispatch.DoOnProgress(Sender: TObject;
  const ID: String; Progress, ProgressMax: Integer);
begin
  if not (csDestroying in ComponentState) and (Assigned(FOnProgress)) then
    FOnProgress(Self, Sender, ID, Progress, ProgressMax);
end;

end.

要使用该库,只需从TCommThread线程下移线程并覆盖执行过程:

MyCommThreadObject = class(TCommThread)
public
  procedure Execute; override;
end;

接下来,创建TStatusCommThreadDispatch组件的后代并设置它的事件。

  MyCommThreadComponent := TStatusCommThreadDispatch.Create(Self);

  // Add the event handlers
  MyCommThreadComponent.OnStateChange := OnStateChange;
  MyCommThreadComponent.OnReceiveThreadMessage := OnReceiveThreadMessage;
  MyCommThreadComponent.OnStatus := OnStatus;
  MyCommThreadComponent.OnProgress := OnProgress;

  // Set the thread class
  MyCommThreadComponent.CommThreadClass := TMyCommThread;

确保将CommThreadClass设置为TCommThread后代。

现在您需要做的就是通过MyCommThreadComponent创建线程:

  FCommThreadComponent.NewThread
    .SetParam('MyThreadInputParameter', '12345')
    .SetObject('MyThreadInputObject', MyObject)
    .Start;

添加任意数量的参数和对象。在你的线程Execute方法中,你可以检索参数和对象。

MyThreadParameter := GetParam('MyThreadInputParameter'); // 12345
MyThreadObject := GetObject('MyThreadInputObject'); // MyObject

将自动释放参数。您需要自己管理对象。

从线程执行方法发送消息回主线程:

FCommDispatchReceiver.QueueMessage(Self, CTID_MY_MESSAGE_ID, TCommThreadParams.Create
  .SetObject('MyThreadObject', MyThreadObject)
  .SetParam('MyThreadOutputParameter', MyThreadParameter));

同样,参数将被自动销毁,您必须自己管理的对象。

要在主线程中接收消息,请附加OnReceiveThreadMessage事件或覆盖DoOnReceiveThreadMessage过程:

procedure DoOnReceiveThreadMessage(Sender: TObject; MessageId: Integer; CommThreadParams: TCommThreadParams); override;

使用重写过程处理发送回主线程的消息:

procedure THostDiscovery.DoOnReceiveThreadMessage(Sender: TObject;
  MessageId: Integer; CommThreadParams: TCommThreadParams);
begin
  inherited;

  case MessageId of

    CTID_MY_MESSAGE_ID:
      begin
        // Process the CTID_MY_MESSAGE_ID message
        DoSomethingWithTheMessage(CommThreadParams.GetParam('MyThreadOutputParameter'),
                                  CommThreadParams.GeObject('MyThreadObject'));
      end;
  end;
end;

消息在 ProcessMessageQueue 过程中提取。该过程通过TTimer调用。如果您在控制台应用程序中使用该组件,则需要手动调用 ProcessMessageQueue 。计时器将在创建第一个线程时启动。它将在最后一个线程完成时停止。如果您需要控制计时器何时停止,您可以覆盖完成过程。您还可以通过覆盖 DoOnStateChange 过程,根据线程的状态执行操作。

看看TCommThread后代TStatusCommThreadDispatch。它实现了将简单的状态和进度消息发送回主线程。

我希望这会有所帮助,而且我已经解释过了。

答案 2 :(得分:2)

我不知道ServiceThread.Handle及其在Windows 7上的行为,但更安全的方法可能是通过“AllocateHwnd”创建一个新的窗口句柄。然后只需使用WndProc即可。像这样的东西(顺便说一句,你检查窗口的句柄是否有效?):

FWinHandle := AllocateHWND(WndProc);

像这样解除分配

procedure TMyService.DeallocateHWnd(Wnd: HWND);
var
  Instance: Pointer;
begin
  Instance := Pointer(GetWindowLong(Wnd, GWL_WNDPROC));

  if Instance <> @DefWindowProc then
  begin
    { make sure we restore the default
      windows procedure before freeing memory }
    SetWindowLong(Wnd, GWL_WNDPROC, Longint(@DefWindowProc));
    FreeObjectInstance(Instance);
  end;

  DestroyWindow(Wnd);
end;

WndProc程序

procedure TMyService.WndProc(var msg: TMessage);
begin
  if Msg.Msg = WM_REGCHANGE then
  begin
    {
     if the message id is WM_ON_SCHEDULE
     do our own processing
    }
  end
  else
    {
     for all other messages call
     the default window procedure
    }
    Msg.Result := DefWindowProc(FWinHandle, Msg.Msg, Msg.wParam, Msg.lParam);
end;

这适用于Windows 7中的线程和服务。我在几个地方使用它。它认为使用一些内部VCL服务窗口更安全。

答案 3 :(得分:1)

这与我之前的回答有关,但我限制在30000个字符。

以下是使用TCommThread的测试应用程序的代码:

测试应用程序(.pas)

unit frmMainU;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, ComCtrls, ExtCtrls, StdCtrls,

  Threading.CommThread;

type
  TMyCommThread = class(TCommThread)
  public
    procedure Execute; override;
  end;

  TfrmMain = class(TForm)
    Panel1: TPanel;
    lvLog: TListView;
    btnStop: TButton;
    btnNewThread: TButton;
    StatusBar1: TStatusBar;
    btn30NewThreads: TButton;
    tmrUpdateStatusBar: TTimer;
    procedure FormCreate(Sender: TObject);
    procedure btnStopClick(Sender: TObject);
    procedure Button3Click(Sender: TObject);
    procedure Button4Click(Sender: TObject);
    procedure tmrUpdateStatusBarTimer(Sender: TObject);
  private
    FCommThreadComponent: TStatusCommThreadDispatch;

    procedure OnReceiveThreadMessage(Source, Sender: TObject; MessageId: Integer; CommThreadParams: TCommThreadParams);
    procedure OnStateChange(Sender: TObject; State: TCommThreadDispatchState);
    procedure UpdateStatusBar;
    procedure OnStatus(Source, Sender: TObject; const ID: String; StatusText: String; StatusType: Integer);
    procedure OnProgress(Source, Sender: TObject; const ID: String; Progress,  ProgressMax: Integer);
  public

  end;

var
  frmMain: TfrmMain;

implementation

resourcestring
  StrStatusIDDProgre = 'StatusID: %s, Progress: %d, ProgressMax: %d';
  StrActiveThreadsD = 'Active Threads: %d, State: %s';
  StrIdle = 'Idle';
  StrActive = 'Active';
  StrTerminating = 'Terminating';

{$R *.dfm}

{ TMyCommThread }

procedure TMyCommThread.Execute;
var
  i: Integer;
begin
  SendCommMessage(0, TCommThreadParams.Create.SetParam('status', 'started'));

  for i := 0 to 40 do
  begin
    sleep(50);

    SendStatusMessage(format('Thread: %s, i = %d', [Name, i]), 1);

    if Terminated then
      Break;

    sleep(50);

    SendProgressMessage(Integer(Self), i, 40, FALSE);
  end;

  if Terminated then
    SendCommMessage(0, TCommThreadParams.Create.SetParam('status', 'terminated'))
  else
    SendCommMessage(0, TCommThreadParams.Create.SetParam('status', 'finished'));
end;


{ TfrmMain }

procedure TfrmMain.btnStopClick(Sender: TObject);
begin
  FCommThreadComponent.Stop;
end;

procedure TfrmMain.Button3Click(Sender: TObject);
var
  i: Integer;
begin
  for i := 0 to 29 do
    FCommThreadComponent.NewThread
      .SetParam('input_param1', 'test_value')
      .Start;
end;

procedure TfrmMain.Button4Click(Sender: TObject);
begin
  FCommThreadComponent.NewThread
    .SetParam('input_param1', 'test_value')
    .Start;
end;

procedure TfrmMain.FormCreate(Sender: TObject);
begin
  FCommThreadComponent := TStatusCommThreadDispatch.Create(Self);

  // Add the event handlers
  FCommThreadComponent.OnStateChange := OnStateChange;
  FCommThreadComponent.OnReceiveThreadMessage := OnReceiveThreadMessage;
  FCommThreadComponent.OnStatus := OnStatus;
  FCommThreadComponent.OnProgress := OnProgress;

  // Set the thread class
  FCommThreadComponent.CommThreadClass := TMyCommThread;
end;

procedure TfrmMain.OnProgress(Source, Sender: TObject; const ID: String; Progress, ProgressMax: Integer);
begin
  With lvLog.Items.Add do
  begin
    Caption := '-';

    SubItems.Add(format(StrStatusIDDProgre, [Id, Progress, ProgressMax]));
  end;
end;

procedure TfrmMain.OnReceiveThreadMessage(Source, Sender: TObject; MessageId: Integer; CommThreadParams: TCommThreadParams);
begin
  if MessageID = 0 then
    With lvLog.Items.Add do
    begin
      Caption := IntToStr(MessageId);

      SubItems.Add(CommThreadParams.GetParam('status'));
    end;
end;

procedure TfrmMain.UpdateStatusBar;
begin
  StatusBar1.SimpleText := format(StrActiveThreadsD, [FCommThreadComponent.ActiveThreadCount, FCommThreadComponent.StateText]);
end;

procedure TfrmMain.OnStateChange(Sender: TObject; State: TCommThreadDispatchState);
begin
  With lvLog.Items.Add do
  begin
    case State of
      ctsIdle: Caption := StrIdle;
      ctsActive: Caption := StrActive;
      ctsTerminating: Caption := StrTerminating;
    end;
  end;
end;

procedure TfrmMain.OnStatus(Source, Sender: TObject; const ID: String; StatusText: String; StatusType: Integer);
begin
  With lvLog.Items.Add do
  begin
    Caption := IntToStr(StatusType);

    SubItems.Add(StatusText);
  end;
end;

procedure TfrmMain.tmrUpdateStatusBarTimer(Sender: TObject);
begin
  UpdateStatusBar;
end;

end.

测试应用(.dfm)

object frmMain: TfrmMain
  Left = 0
  Top = 0
  Caption = 'CommThread Test'
  ClientHeight = 290
  ClientWidth = 557
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -11
  Font.Name = 'Tahoma'
  Font.Style = []
  OldCreateOrder = False
  OnCreate = FormCreate
  PixelsPerInch = 96
  TextHeight = 13
  object Panel1: TPanel
    AlignWithMargins = True
    Left = 3
    Top = 3
    Width = 97
    Height = 265
    Margins.Right = 0
    Align = alLeft
    BevelOuter = bvNone
    TabOrder = 0
    object btnStop: TButton
      AlignWithMargins = True
      Left = 0
      Top = 60
      Width = 97
      Height = 25
      Margins.Left = 0
      Margins.Top = 10
      Margins.Right = 0
      Margins.Bottom = 0
      Align = alTop
      Caption = 'Stop'
      TabOrder = 2
      OnClick = btnStopClick
    end
    object btnNewThread: TButton
      Left = 0
      Top = 0
      Width = 97
      Height = 25
      Align = alTop
      Caption = 'New Thread'
      TabOrder = 0
      OnClick = Button4Click
    end
    object btn30NewThreads: TButton
      Left = 0
      Top = 25
      Width = 97
      Height = 25
      Align = alTop
      Caption = '30 New Threads'
      TabOrder = 1
      OnClick = Button3Click
    end
  end
  object lvLog: TListView
    AlignWithMargins = True
    Left = 103
    Top = 3
    Width = 451
    Height = 265
    Align = alClient
    Columns = <
      item
        Caption = 'Message ID'
        Width = 70
      end
      item
        AutoSize = True
        Caption = 'Info'
      end>
    ReadOnly = True
    RowSelect = True
    TabOrder = 1
    ViewStyle = vsReport
  end
  object StatusBar1: TStatusBar
    Left = 0
    Top = 271
    Width = 557
    Height = 19
    Panels = <>
    SimplePanel = True
  end
  object tmrUpdateStatusBar: TTimer
    Interval = 200
    OnTimer = tmrUpdateStatusBarTimer
    Left = 272
    Top = 152
  end
end