NetStream.client自定义回调处理程序问题

时间:2010-11-02 10:26:36

标签: flash actionscript-3 client p2p netstream

我正在尝试将自定义回调处理程序添加到p2p应用程序中的NetStream客户端。问题是,当我添加这样的处理程序时,NetStream客户端不像以前那样运行。似乎NetStream.client对象已更改。我知道默认对象是这个。但是将客户端更改为此并不能解决问题。

remoteControlStream是传入流。 localControl流是正在发布的流

这是由对等方发送的localControlStream,并作为remoteControlStream接收:

private function initLocalControlStream():void{
     localControlStream = new NetStream(nc, NetStream.DIRECT_CONNECTIONS);
     localControlStream.addEventListener(NetStatusEvent.NET_STATUS, localControlHandler);
     localControlStream.publish(myPeerID+"control");

     var localControlStreamClient:Object = new Object();

     localControlStreamClient.onPeerConnect = function(callerns:NetStream):Boolean{
          txtTest.text = "peer connected";
          if(side=="host"){
                farPeerID = callerns.farID;
                if(!allreadyConnected){
                     initRemoteControlStream();
                     allreadyConnected = true;
                 }
           }

          return true;
     }
     localControlStream.client = localControlStreamClient;
}

这是接收流的NetStream

private function initRemoteControlStream():void{
     txtTest.text = "setting up remote stream";
     if(side=="client"){
           farPeerID = this.parameters.hostFingerprint;
     }

     remoteControlStream = new NetStream(nc, farPeerID);
     remoteControlStream.addEventListener(NetStatusEvent.NET_STATUS, remoteControlHandler);

     remoteControlStream.client.test = new function():void{
           txtTest.text = "Callback handler working";
     }  

     remoteControlStream.play(farPeerID+"control");

     remoteControlStream.client = this;
}

我将处理程序添加到remotecControlStream中(如上所述):

remoteControlStream.client.test = new function():void{
     txtTest.text = "Callback handler working";
}

添加上述处理程序时,当我连接时,不会调用localControlStream的onPeerConnect方法。当我删除该处理程序时,会调用onPeerConnect方法。

任何有一些建议/想法的人。显然问题是NetStream.client。

非常感谢您的帮助。

杰拉德

1 个答案:

答案 0 :(得分:3)

这是层云,对吗? 我使用以下模型: 在位于NetStatusEvent.NET_STATUS的{​​{1}}的{​​{1}} 'NetConnection.Connect.Success'上,我调用了静态NetConnection类的以下函数:

Main.connection

这是Streams函数:

`        public static function initOut(): void {
            streamOut = new NetStream(Main.connection, NetStream.DIRECT_CONNECTIONS);
            var peerConnected:Object = new Object();
                peerConnected.onPeerConnect = function(subscriberStream : NetStream) : Boolean {
                    var oo:RecievingObject = new RecievingObject();
                    subscriberStream.client = oo;
                    if(!streamIn){ initIn((subscriberStream as NetStream).farID); }                    
                    return true;
                }
            streamOut.client = peerConnected;            
            streamOut.addEventListener(NetStatusEvent.NET_STATUS, onOutStatus);            
            streamOut.attachCamera(Camera.getCamera());
            streamOut.attachAudio(Microphone.getMicrophone());
            streamOut.publish('media'); 
        }`

initIn类:

        public static function initIn(id: String): void {
        streamIn = new NetStream(Main.connection, id);
        streamIn.client = new RecievingObject();
        streamIn.addEventListener(NetStatusEvent.NET_STATUS, onInStatus);
        streamIn.receiveVideo(true);
        streamIn.receiveAudio(true); 
        streamIn.play('media');
        VideoWindow.initIn(streamIn);
        Mixer.initSound(streamIn);
    }