循环始终返回最后一个图像

时间:2016-12-26 02:23:20

标签: arrays swift loops swift3 scenekit

我正在尝试使用循环在每个几何体上添加不同的scnMaterial(UIImage),但循环不起作用。循环始终返回最后一个图像。所以我总是在每个几何体上看到相同的最后一个图像。

  class GameScene: SCNScene {

    var geometry = SCNBox()
    var boxnode = SCNNode()

    convenience init(create: Bool) {
        self.init()

        let offset: Int = 10
        var matCounter:Int = 1
        for xIndex:Int in 0...1 {
            for yIndex:Int in 0...1 {
                // create a geometry copy
                let geometry = SCNBox(width: 0.8 , height: 0.8, length: 0.1, chamferRadius: 0.005)
                let geometry1 = SCNBox(width:2 , height: 2, length: 0.1, chamferRadius: 0.005)

                let img = UIImage(named:"\(matCounter).png")
                let material = SCNMaterial()
                material.diffuse.contents = img
                geometry1.firstMaterial = material
                geometry1.firstMaterial = material
                matCounter = matCounter + 1

                let boxnode = SCNNode(geometry: geometry)
                boxnode.position.x = Float(xIndex - offset)
                boxnode.position.y = Float(yIndex - offset)

                let geometry1Node = SCNNode(geometry: geometry1)
                geometry1Node.position.x = Float(xIndex - 20)
                geometry1Node.position.y = Float(yIndex - 20)

                self.rootNode.addChildNode(boxnode)
                self.rootNode.addChildNode(geometry1Node)
            }
        }
    }

以下是我得到的结果:

enter image description here

2 个答案:

答案 0 :(得分:1)

根据您的评论:

  

我只想要六种不同材质的几何

并假设你是

  1. 在嵌套for循环和
  2. 中渲染6个具有不同尺寸的几何图形
  3. 在您的应用包中有六张名为1.png到6.png的图片;
  4. 你可以这样做:

    override init()
    {
        super.init()
    
        typealias BoxDims = (width: CGFloat, height: CGFloat,
                             length: CGFloat, chamferRadius: CGFloat)
    
        let box1Dim = BoxDims(CGFloat(0.8), CGFloat(0.8), CGFloat(0.10), CGFloat(0.005))
        let box2Dim = BoxDims(CGFloat(0.7), CGFloat(0.7), CGFloat(0.15), CGFloat(0.006))
        let box3Dim = BoxDims(CGFloat(0.9), CGFloat(0.6), CGFloat(0.12), CGFloat(0.007))
        let box4Dim = BoxDims(CGFloat(1.2), CGFloat(0.9), CGFloat(0.18), CGFloat(0.003))
        let box5Dim = BoxDims(CGFloat(1.0), CGFloat(1.0), CGFloat(0.11), CGFloat(0.008))
        let box6Dim = BoxDims(CGFloat(1.1), CGFloat(1.1), CGFloat(0.16), CGFloat(0.009))
    
        let allBoxDims = [box1Dim, box2Dim, box3Dim, box4Dim, box5Dim, box6Dim]
    
        let offset: Int = 10
        var boxCounter: Int = 0
        for xIndex: Int in 0...2
        {
            for yIndex: Int in 0...1
            {
                // create a geometry
                let boxDim = allBoxDims[boxCounter]
                let geo = SCNBox(width: boxDim.width, height: boxDim.height,
                                 length: boxDim.length,
                                 chamferRadius: boxDim.chamferRadius)
    
                let img = UIImage(named: "\(boxCounter + 1).png")
                let material = SCNMaterial()
                material.diffuse.contents = img
                geo.firstMaterial = material
                boxCounter = boxCounter + 1
    
                let boxNode = SCNNode(geometry: geo)
                boxNode.position.x = Float(xIndex - offset)
                boxNode.position.y = Float(yIndex - offset)
                self.rootNode.addChildNode(boxNode)
            }
        }
    }
    

    您需要将某些逻辑转换为代码,才能将材质应用于几何体。如果您没有任何规则/逻辑,那么您可以随意申请。

答案 1 :(得分:0)

for i in 1...5 {
    if let img = UIImage(named: "\(i)"){
         images.append(img)
         let material = SCNMaterial()
        material.diffuse.contents = img
        geoCopy.firstMaterial = material

    }
 }

这将始终保留geoCopy.firstMaterial从图像5初始化(如果存在)。

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