我在c ++中使用类似属性的系统,其中一个组件位于一个访问器模板类中,它创建了静态函数,然后我可以将指针传递给我的属性类以获取集合操作。 / p>
这里是访问者的样子:
template <typename T, typename V, V (T::*getf)(), void (T::*setf)(V)>
struct Accessor
{
static V Get(T* obj)
{
return (obj->*getf)();
}
static void Set(T* obj, V aValue)
{
return (obj->*setf)(aValue);
}
};
我正在使用访问器的测试类。注意SetFoo如何获取int,其中SetBar采用const int&amp;。
class TargetClass
{
int foo;
int bar;
public:
TargetClass(int f, int b)
: foo(f)
, bar(b)
{
}
int GetFoo()
{
return foo;
}
void SetFoo(int f)
{
foo = f;
}
int GetBar()
{
return bar;
}
void SetBar(const int& b)
{
bar = b;
}
};
最后,这里是用法:
int main()
{
TargetClass* target = new TargetClass(5, 3);
// Works great
typedef Accessor<TargetClass, int, &TargetClass::GetFoo, &TargetClass::SetFoo> fooAcessor;
fooAcessor::Set(target, 13);
int foo = fooAcessor::Get(target);
// Doesn't work, because TargetClass::SetBar takes a const int& as an argument, instead of an int
typedef Accessor<TargetClass, int, &TargetClass::GetBar, &TargetClass::SetBar> barAcessor;
delete target;
return 0;
}
我已尝试&#34;重载&#34; Acessor结构,所以它的第四个参数是一个const V&amp;,但这似乎不起作用。我可以在这里尝试做什么?
答案 0 :(得分:1)
您可以为set函数的参数添加另一个模板参数:
template <typename T, typename V, typename VP, V(T::*getf)(), void (T::*setf)(VP)>
然后用于两种情况:
typedef Accessor<TargetClass, int, int,
&TargetClass::GetFoo, &TargetClass::SetFoo> fooAcessor;
typedef Accessor<TargetClass, int, const int&,
&TargetClass::GetBar, &TargetClass::SetBar> barAcessor;
完整计划:
template <typename T, typename V, typename VP, V(T::*getf)(), void (T::*setf)(VP)>
struct Accessor
{
static V Get(T* obj)
{
return (obj->*getf)();
}
static void Set(T* obj, V aValue)
{
return (obj->*setf)(aValue);
}
};
class TargetClass
{
int foo;
int bar;
public:
TargetClass(int f, int b)
: foo(f)
, bar(b)
{
}
int GetFoo()
{
return foo;
}
void SetFoo(int f)
{
foo = f;
}
int GetBar()
{
return bar;
}
void SetBar(const int& b)
{
bar = b;
}
};
int main()
{
TargetClass* target = new TargetClass(5, 3);
// now has extra int parameter
typedef Accessor<TargetClass, int, int, &TargetClass::GetFoo, &TargetClass::SetFoo> fooAcessor;
fooAcessor::Set(target, 13);
int foo = fooAcessor::Get(target);
// Works now, because TargetClass::SetBar's function parameter was specified explicitly as const int&
typedef Accessor<TargetClass, int, const int&, &TargetClass::GetBar, &TargetClass::SetBar> barAcessor;
barAcessor::Set(target, 13);
int bar = barAcessor::Get(target);
delete target;
return 0;
}
答案 1 :(得分:1)
如果您可以访问c ++ 17,并且假设建议的标准在此期间没有变化,您可以自动推断出类型:
template <typename F>
struct get_types;
template <typename T, typename V, typename... VP>
struct get_types<V(T::*)(VP...)>
{
using return_type = V;
using class_type = T;
};
template <auto getf, auto setf>
struct Accessor {
using V = typename get_types<decltype(getf)>::return_type;
using T = typename get_types<decltype(getf)>::class_type;
static V Get(T* obj)
{
return (obj->*getf)();
}
static void Set(T* obj, V aValue)
{
return (obj->*setf)(aValue);
}
};
class TargetClass {
int foo;
int bar;
public:
TargetClass(int f, int b)
: foo(f)
, bar(b) {}
int GetFoo() { return foo; }
void SetFoo(int f) { foo = f; }
int GetBar() { return bar; }
void SetBar(const int& b) { bar = b; }
};
int main()
{
TargetClass* target = new TargetClass(5, 3);
using fooAccessor = Accessor<&TargetClass::GetFoo, &TargetClass::SetFoo>;
fooAccessor::Set(target, 13);
int foo = fooAccessor::Get(target);
using barAcessor = Accessor<&TargetClass::GetBar, &TargetClass::SetBar>;
barAcessor::Set(target, 13);
int bar = barAcessor::Get(target);
delete target;
return foo + bar;
}
在撰写compiles on gcc 7 (snapshot)以上的程序时。