3d Unity C#敌人穿过墙壁

时间:2017-01-18 00:24:38

标签: c# unity3d artificial-intelligence move clip

互联网的向导,

我正在制作3D第一人称角色扮演游戏,你可以攻击位于地图周围的敌人。我目前的剧本工作正常,但是有一个问题:只要他们专注于玩家,敌人就会穿过墙壁。

我已经尝试了一些方法来解决这个问题,但不幸的是没有结果。有谁知道这个问题的解决方案?

提前致谢。

goblinAttack.cs:

using UnityEngine;
using System.Collections;

public class goblinAttack : MonoBehaviour {

    public Transform player;
    static Animator anim;

    // Use this for initialization
    void Start () 
    {
        anim = GetComponent<Animator>();
    }

    // Update is called once per frame
    void Update () 
    {
        Vector3 direction = player.position - this.transform.position;
        float angle = Vector3.Angle(direction,this.transform.forward);
        if(Vector3.Distance(player.position, this.transform.position) < 10 && angle < 30)
        {

            direction.y = 0;

            this.transform.rotation = Quaternion.Slerp(this.transform.rotation,
                                        Quaternion.LookRotation(direction), 0.1f);

            anim.SetBool("isIdle",false);
            if(direction.magnitude > 5)
            {
                this.transform.Translate(0,0,0.10f);
                anim.SetBool("isRunning",true);
                anim.SetBool("isAttacking",false);
                anim.SetBool("isCrying",true);
            }
            else
            {
                anim.SetBool("isAttacking",true);
                anim.SetBool("isRunning",false);
                anim.SetBool("isCrying",false);
            }

        }
        else 
        {
            anim.SetBool("isIdle", true);
            anim.SetBool("isRunning", false);
            anim.SetBool("isAttacking", false);
            anim.SetBool("isCrying",false);

        }

    }
}

NPC设置:

settings

2 个答案:

答案 0 :(得分:1)

标有IsKinematic的刚体is not affected by Forces, collisions or joints.请记住,使用带有刚体的Transform.Translate()可能也会导致错误 - 请考虑Rigidbody.MovePosition()用于物理学。但总的来说,我建议您使用pathfinding来确保敌人不会首先尝试穿过墙壁。

答案 1 :(得分:0)

你可以试试这个:

using UnityEngine;
using System.Collections;

public class walkTowardsPlayer : MonoBehaviour {
List<GameObject> enemies = new List<GameObject>();
public GameObject player; //drag your player in inspector to this variable
public GameObject zombie; //drag your enemy in inspector to this variable


void Start(){

}

void Update(){
    foreach(GameObject exampleZombie in enemies){
        if (zombiechar.transform.position!=player.transform.position){
        zombiechar.transform.position = new Vector3(zombiechar.transform.position.x, 0f, zombiechar.transform.position.z); //enemy move only at x and z axes
        zombiechar.transform.position = Vector3.MoveTowards(zombiechar.transform.position, player.transform.position, 1.5f*Time.deltaTime); //the enemy move towards you

        }

            zombie = exampleZombie;
        }
}

}
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