准备未加载的segue数据

时间:2017-01-30 14:30:54

标签: swift swift3 icarousel

我有一个旋转木马,每个旋转木马项目都包含一个独特的桌面视图。当您点击添加按钮时,它会转到新的视图控制器,以便您可以为tableview提供名称并关联要在每个单元格中显示的项目。现在当我点击保存按钮时,它会执行segue回到轮播的viewcontroller。我的prepareforsegue看起来像这样:

override func prepare(for segue: UIStoryboardSegue, sender: Any?) {

    let destinationVC = segue.destination as! BillSplittersViewController
    let passedBill: NSManagedObject = bill as NSManagedObject

    destinationVC.allBillSplitters = getUpdatedSplitters()
    print(2)            
    print(destinationVC.allBillSplitters)
    destinationVC.billName = billName
    destinationVC.bill = passedBill
}

当显示轮播视图控制器时,它不显示从allBillSplitters阵列加载的轮播中添加的项目。如果我尝试重新加载viewdidload中的轮播,viewwillappearview willlayoutsubviews没有任何更改。如果我在viewdidlayoutsubviews中进行更新,它会更新,但您可以看到这种情况并不好。

要进行调试,我尝试在prepareforsegue中打印数组,然后在viewdidload中打印数组,并在prepareforsegue中打印数组而不添加项目,并在viewdidload中执行相同的操作 - 但随后它会使用添加的项目再次打印它们 - 但我无法在加载的视图中看到它。

如果有帮助,我正在使用iCarousel。我是新手,不确定发生了什么,所以我不知道使用什么代码。我正在为两个视图控制器使用故事板,并且segue附加到视图而不是按钮本身。任何帮助都会很棒。谢谢!

更多信息:

@IBAction func saveButtonWasPressed() {

    let managedContext = bill.managedObjectContext

    if let splitter = splitter {
        splitter.mutableSetValue(forKey: "items").removeAllObjects()
        setBillSplitterValues(splitter)
        setSelectedItemsToBillSplitter(splitter)
    } else {
        let entity =  NSEntityDescription.entity(forEntityName: "BillSplitter", in: managedContext!)
        let newBillSplitter = NSManagedObject(entity: entity!, insertInto: managedContext)

        setBillSplitterValues(newBillSplitter)
        setSelectedItemsToBillSplitter(newBillSplitter)
    }

    do {
        try managedContext!.save()
    }
    catch let error as NSError {
        print("Core Data save failed: \(error)")
    }

    self.performSegue(withIdentifier: "segueToBillSplitters", sender: self)
}

检索新的billSplitters:

func getUpdatedSplitters() -> [BillSplitter] {
    var allBillSplitters = [BillSplitter]()

    let managedContext = bill.managedObjectContext
    let fetchRequest = NSFetchRequest<NSFetchRequestResult>(entityName: "BillSplitter")
    let predicate = NSPredicate(format: "ANY bills == %@", bill)

    fetchRequest.predicate = predicate

    do {
        let results =
            try managedContext!.fetch(fetchRequest)
        allBillSplitters = results as! [BillSplitter]
    } catch let error as NSError {
        print("Could not fetch \(error), \(error.userInfo)")
    }
    return allBillSplitters
}

因此,当按下保存时,它会将现有的“billSplitter”更新为coredata或添加新的,然后调用performSegue。在prepareForSegue中,然后从CoreData中获取所有'billSplitters'并将它们传递给目标视图控制器。

我认为NSManagedObjectContextDidSave观察员如果在收到通知后调用performSegue但没有任何更改,可能会有所帮助。

更新

我在saveButtonWasPressed方法中尝试过以下操作。当viewcontroller加载时,它会快速显示旧的轮播然后闪烁并显示更新的轮播。我不知道从哪里开始。

@IBAction func saveButtonWasPressed() {

    DispatchQueue.global(qos: .background).async { [weak weakSelf = self] in
        let managedContext = weakSelf?.bill.managedObjectContext

        if let splitter = weakSelf?.splitter {
            splitter.mutableSetValue(forKey: "items").removeAllObjects()
            weakSelf?.setBillSplitterValues(splitter)
            weakSelf?.setSelectedItemsToBillSplitter(splitter)
        } else {
            let entity =  NSEntityDescription.entity(forEntityName: "BillSplitter", in: managedContext!)
            let newBillSplitter = NSManagedObject(entity: entity!, insertInto: managedContext)

            weakSelf?.setBillSplitterValues(newBillSplitter)
            weakSelf?.setSelectedItemsToBillSplitter(newBillSplitter)
        }

        do {
            try managedContext!.save()
        }
        catch let error as NSError {
            print("Core Data save failed: \(error)")
        }

        DispatchQueue.main.async { [weak weakSelf = self] in
            guard let weakSelf = weakSelf else { return }
            weakSelf.performSegue(withIdentifier: "segueToBillSplitters", sender: self)
        }
    }

}

1 个答案:

答案 0 :(得分:0)

我可能不明白你究竟在问什么,但我唯一的输入是,当我使用准备segue时,我总是使用segue标识符

 var valueToPass
 override func prepare(for segue: UIStoryboardSegue, sender: Any?){
    if (segue.identifier == "yourSegue") {
        let viewController = segue.destination as! ViewController
        viewController.passedValue = valueToPass as String
 }

您在故事板中声明您的标识符,同时确保您的segue是一个动作segue