在OS X上将SDL2与CLion一起使用

时间:2017-02-01 20:21:03

标签: c++ compiler-errors cmake sdl-2 clion

所以我试图让SDL2与CLion一起工作(这样我可以尝试/学习)。

我的主要代码如下:

#include <iostream>
#include <SDL.h>

const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;

bool init();

SDL_Window* gWindow = NULL;

SDL_Surface* gScreenSurface = NULL;

SDL_Surface* gHelloWorld = NULL;

bool init(){
    bool success = true;
    /*if(SDL_Init(SDL_INIT_VIDEO)<0){
        success = false;
    }
    else{
    }*/

    return success;
}

int main() {
    std::cout << "Hello, World!" << std::endl;
    return 0;
}

我的CMake文件看起来像这样

cmake_minimum_required(VERSION 3.6)
project(SDL2_Lesson_1)

set(CMAKE_CXX_STANDARD 11)

# includes cmake/FindSDL2.cmake
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)

find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})

set(SOURCE_FILES Lesson_1.cpp)

add_executable(SDL2_App ${SOURCE_FILES})
target_link_libraries(SDL2_App ${SDL2_LIBRARY})

set(SOURCE_FILES Lesson_1.cpp)
add_executable(SDL2_Lesson_1 ${SOURCE_FILES})

另外,我在项目文件夹中的文件夹cmake中有一个来自here的FindSDL2.cmake文件。 现在,随着我发布的文件,一切都编译并运行正常。但是,当我取消注释init()中的注释部分时,编译出现故障并给出以下错误:

Undefined symbols for architecture x86_64:
  "_SDL_Init", referenced from:
      init() in Lesson_1.cpp.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [SDL2_Lesson_1] Error 1
make[2]: *** [CMakeFiles/SDL2_Lesson_1.dir/all] Error 2
make[1]: *** [CMakeFiles/SDL2_Lesson_1.dir/rule] Error 2
make: *** [SDL2_Lesson_1] Error 2

注意:Lesson_1.cpp是包含主代码的文件。此外,这只是错误的一部分。

1 个答案:

答案 0 :(得分:0)

使用find_library()代替find_package()

find_library(SDL2_LIBRARY SDL2 "path/to/your/library_bundle")
find_library(SDL2_App ${SDL2_LIBRARY})