Unity解析多个类

时间:2010-11-17 16:54:46

标签: c# unity-container strategy-pattern

如何让microsoft unity“构造”给定接口类型的类列表。

非常简单的例子:

  List<IShippingCalculation> list = new List<IShippingCalculation>();
  list.Add(new NewYorkShippingCalculation());
  list.Add(new FloridaShippingCalculation());
  list.Add(new AlaskShippingCalculation());

  //Not What I want
  public void calcship(List<IShippingCalculation> list)
  {
    var info = new ShippingInfo(list);
    info.CalculateShippingAmount(State.Alaska)
  }

  //Somehow in unity, must i do this for all the concrete classes? 
  //how does it know to give a list.
  Container.RegisterType<IShippingInfo,new AlaskaShippingCalculation()>();??

  //What I want
  public void calcship(IShippingInfo info)
  {
    info.CalculateShippingAmount(State.Alaska)
  }

三江源!

2 个答案:

答案 0 :(得分:13)

如果您使用的是Unity 2,则可以使用ResolveAll<T>

Container.RegisterType<IShippingInfo,FloridaShippingCalculation>("Florida");
Container.RegisterType<IShippingInfo,NewYorkShippingCalculation>("NewYork");
Container.RegisterType<IShippingInfo,AlaskaShippingCalculation>("Alaska");

IEnumerable<IShippingInfo> infos = Container.ResolveAll<IShippingInfo>();

您必须为每个注册命名,因为ResolveAll只会返回命名注册。

答案 1 :(得分:11)

您不需要将容器作为参数,使用如上所述的名称注册具体类型,然后在构造函数中添加数组作为参数,IList或通用枚举不起作用。

public MyConstructor(IMyType[] myTypes)
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