1,以上似乎并不适用于当前的观众,思想?
2,Augusto说:https://stackoverflow.com/a/39123356/5410501
但是,3D边界框扩展似乎在演示页面中起作用: http://viewer.autodesk.io/node/gallery/embed?id=560c6c57611ca14810e1b2bf&extIds=Autodesk.ADN.Viewing.Extension.BoundingBox
我想(需要)在3D查看器和2D查看器中绘制线条。我怎么能这样做?
V2.11中的以下代码似乎没有画线。试试http://viewer.autodesk.io/node/gallery/#/viewer?id=57ecc0fc21f5a6ec046dd0fd
以下粘贴到控制台中。
var drawLine = function(start, end, material) {
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(
start.x, start.y, start.z));
geometry.vertices.push(new THREE.Vector3(
end.x, end.y, end.z));
var line = new THREE.Line(geometry, material);
NOP_VIEWER.impl.scene.add(line);
//refresh NOP_VIEWER
NOP_VIEWER.impl.invalidate(true);
return line;
}
var _axisLines = [];
//get bounding box of the model
var boundingBox = NOP_VIEWER.model.getBoundingBox();
var maxpt = boundingBox.max;
var minpt = boundingBox.min;
var xdiff = maxpt.x - minpt.x;
var ydiff = maxpt.y - minpt.y;
var zdiff = maxpt.z - minpt.z;
//make the size is bigger than the max bounding box
//so that it is visible
var size = Math.max(xdiff,ydiff,zdiff) * 1.2;
//console.log('axix size :' + size);
// x-axis is red
var material_X_Axis = new THREE.LineBasicMaterial({
color: 0xff0000, //red
linewidth: 2
});
NOP_VIEWER.impl.matman().addMaterial('material_X_Axis',material_X_Axis,true);
//draw the x-axix line
var xLine = drawLine(
{x : 0, y : 0, z : 0} ,
{x : size, y : 0, z : 0} ,
material_X_Axis);
_axisLines.push(xLine);
// y-axis is green
var material_Y_Axis = new THREE.LineBasicMaterial({
color: 0x00ff00, //green
linewidth: 2
});
NOP_VIEWER.impl.matman().addMaterial('material_Y_Axis',material_Y_Axis,true);
//draw the y-axix line
var yLine = drawLine(
{x : 0, y : 0, z : 0} ,
{x : 0, y : size, z : 0} ,
material_Y_Axis);
_axisLines.push(yLine);
// z-axis is blue
var material_Z_Axis = new THREE.LineBasicMaterial({
color: 0x0000ff, //blue
linewidth: 2
});
NOP_VIEWER.impl.matman().addMaterial('material_Z_Axis',material_Z_Axis,true);
//draw the z-axix line
var zLine = drawLine(
{x : 0, y : 0, z : 0} ,
{x : 0, y : 0, z : size} ,
material_Z_Axis);
_axisLines.push(zLine);
console.log(_axisLines);
答案 0 :(得分:0)
我可以知道您正在测试哪个版本吗?
我创建了一个简单的测试来使用AxisHelper的代码。它看起来可以使用当前默认版本的Viewer(2.10)。我也明确地将版本设置为2.11,它也可以工作。 https://github.com/xiaodongliang/TempTest
正如博客所示,要向查看器添加其他几何图形,将创建本机Three.js对象,然后将其添加到查看器场景中,最后通过viewer.impl.invalidate刷新视图。
希望这个测试样本可以帮到你。如果您使用的是v2.10或v2.11,但仍有问题,是否可以提供小型演示代码?