在Recyclerview中拖动项目时自动滚动滚动条

时间:2017-02-27 12:46:29

标签: android android-recyclerview scrollview

我在滚动视图中自动滚动存在问题。

就我而言,有两个Recyclerview。第一个Recyclerview,可水平滚动,第二个垂直。第一个RecyclerView仅用于拖动,而Second RecyclerView仅用于拖放。这两个recyclerviews都在ScrollView中,所以我在第二个Recyclerview中禁用了垂直滚动。 我在Second Recyclerview的项目上添加了DragListener。每个项目都有拖拽监听器,所以基于我在放置项目时添加/替换项目。

所以我的主要问题是滚动,所以当我拖动项目时滚动不正常。 目前我使用下面的代码滚动时滚动。

case DragEvent.ACTION_DRAG_LOCATION:
RecyclerView recyclerView = (RecyclerView) viewSource.getParent();
MyAdapter adapter = (MyAdapter) recyclerView.getAdapter();
int y = Math.round(dragEvent.getY());
Timber.d("onDrag(): " + y);
int translatedY = y - adapter.getScrollDistance();
Timber.d("onDrag(): translated : " + translatedY + "   getScrollDistance : " + adapter.getScrollDistance());
int threshold = 50;
// make a scrolling up due the y has passed the threshold
if (translatedY < threshold) {
    // make a scroll up by 30 px
     mScrollView.smoothScrollBy(0, -30);

} else
    // make a autoscrolling down due y has passed the 500 px border
    if (translatedY + threshold > 500) {
        // make a scroll down by 30 px
     mScrollView.smoothScrollBy(0, 30);
    }
break;

但是,如果recyclerview只有一个项目而不是其工作正常,则上面的代码对多个项目不能正常工作。但是当recyclerview有多个项目的时候,滚动视图在上面和下面分别滚动,而itemX则在两个项目之间滚动。

编辑问题: 现在,我将上面的代码放在Second Recycler视图的OnDragListener上。现在拖动监听器的问题,所以我想如果用户拖动First Recyclerview的项目低于/高于第二个Recyclerview的拖动监听器需要工作第二个Recyclerview的项目的拖动监听器需要工作

2 个答案:

答案 0 :(得分:1)

我通过在第二个RecyclerView项目的拖动侦听器的ACTION_DRAG_LOCATION事件中返回 false 来解决此问题。我已停用 ACTION_DRAG_LOCATION 事件,因此该事件未被 Second RecyclerView的Item的DragListener 跟踪。那个时候它的父(第二个RecyclerView)的Draglistener 工作。在代码下面,我放了第二个RecyclerView的DragListener

case DragEvent.ACTION_DRAG_LOCATION:
RecyclerView recyclerView = (RecyclerView) viewSource.getParent();
MyAdapter adapter = (MyAdapter) recyclerView.getAdapter();
int y = Math.round(dragEvent.getY());

int translatedY = y - adapter.getScrollDistance();

int threshold = 50;
// make a scrolling up due the y has passed the threshold
if (translatedY < threshold) {
    // make a scroll up by 30 px
     mScrollView.smoothScrollBy(0, -30);

} else
    // make a autoscrolling down due y has passed the 500 px border
    if (translatedY + threshold > 500) {
        // make a scroll down by 30 px
     mScrollView.smoothScrollBy(0, 30);
    }
break;

要禁用第二个RecyclerView项目的DragListener的ACTION_DRAG_LOCATION 事件,请使用以下代码:

 @Override
    public boolean onDrag(View view, DragEvent dragEvent) {
        int action = dragEvent.getAction();
        View viewSource = (View) dragEvent.getLocalState();
        switch (action) {
            case DragEvent.ACTION_DRAG_STARTED:
                break;
            case DragEvent.ACTION_DRAG_ENTERED:

                break;
            case DragEvent.ACTION_DRAG_LOCATION:

                return false;
            case DragEvent.ACTION_DRAG_EXITED:

                break;
            case DragEvent.ACTION_DROP:

                break;
            default:
                break;
        }

        return true;
    }

因此,无论你需要处理什么来自Draglistener的事件,只需要返回true,否则返回false。

答案 1 :(得分:0)

我创建了一个帮助器类,以使在RecyclerViews中拖放拖放更加容易。

它是用Xamarin的C#语言编写的,但是将其更改为Java或Kotlin应该很简单。

RecyclerViewDragScrollHelper On GitHub

using System;
using System.Threading.Tasks;
using Android.Graphics;
using Android.OS;
using Android.Support.V7.Widget;
using Android.Views;

namespace SharedLibrary.Droid.Helpers {
    public class RecyclerViewDragScrollHelper {
        DragEvent dragEvent = null; //For passing the drag event to newly bound views
        Handler handler = new Handler(); //to pass the run things in the ui thread
        ScrollDirection currentScrollDirection = ScrollDirection.None; //the current direction being scrolled

        /// <summary>
        /// If this is not set then it will try to find a recycler view
        /// in the hovered over view's view tree
        /// </summary>
        public RecyclerView RecyclerViewToScroll { get; set; }

        public RecyclerViewDragScrollHelper() {

        }

        public RecyclerViewDragScrollHelper(RecyclerView recyclerViewToScroll) {
            RecyclerViewToScroll = recyclerViewToScroll;
        }


        public enum UnitType {
            Pixels,
            Percent
        }


        enum ScrollDirection {
            None,
            Foward,
            Back
        }

        /// <summary>
        /// Threshold value can be a percentage or pixels
        /// </summary>
        public UnitType ThresholdUnits { get; set; } = UnitType.Percent;

        /// <summary>
        /// Threshold of how many pixels or percentage from the edge it has to be before it 
        /// starts scrolling
        /// </summary>
        public float Threshold { get; set; } = 0.20f;

        /// <summary>
        /// Speed of the scroll
        /// </summary>
        public int ScrollInterval { get; set; } = 5;


        /// <summary>
        /// Place this method in the method for event handler for View.Drag
        /// Or if useing View.SetOnDragListener(), in the implimentation of
        /// View.IOnDragListener
        /// </summary>
        /// <param name="view"></param>
        /// <param name="dragEvent"></param>
        /// <returns></returns>
        public void HandleDrag(View view, DragEvent dragEvent) {
            var action = dragEvent.Action;
            switch (action) {
                case DragAction.Started:
                    DragStarted(dragEvent);
                    break;
                case DragAction.Ended:
                    DragEnded();
                    break;
                case DragAction.Location:
                    var dragpoint = new Point(Convert.ToInt32(dragEvent.GetX()), Convert.ToInt32(dragEvent.GetY()));
                    HandleLocation(view, dragpoint);
                    break;
                case DragAction.Exited:
                    currentScrollDirection = ScrollDirection.None;
                    break;
            }
        }



        /// <summary>
        /// Run on DragAction.Location.
        /// If it's within the threshold bounds it should scroll the recycler view.
        /// Should work for both vertical and horizontal linear layouts.
        /// Wont currently work for other layouts
        /// </summary>
        /// <param name="viewHoveredOver">This is the view that is being dragged over.
        /// It can be a view in a recyclerview, or the recycler view it's self</param>
        /// <param name="position"></param>
        /// <returns></returns>
        private void HandleLocation(View viewHoveredOver, Point position) {
            var recyclerView = RecyclerViewToScroll;
            var viewHoveredOverIsChildOfRecyclerView = false;
            //if RecyclerViewToScroll has not been set then
            //see if there is a recycler view in the viewHoveredOver view tree
            if (recyclerView == null) {
                recyclerView = FindRecyclerViewInTree(viewHoveredOver);
                viewHoveredOverIsChildOfRecyclerView = true;
            } else {
                viewHoveredOverIsChildOfRecyclerView = IsViewChildOfView(viewHoveredOver, recyclerView);
            }

            if (recyclerView != null &&
                    viewHoveredOverIsChildOfRecyclerView
                    && recyclerView.GetLayoutManager() is LinearLayoutManager layoutManager) {
                //get the drag position in the view, and work out where it is
                //relative to the recycler view. (Both viewHoveredOver and recyclerView
                //might be the same view, this doesn't matter)
                var pointInRecyclerView = GetPointRelativeTo(viewHoveredOver, recyclerView, position);

                //work out the properties for the scrolling based on if it's 
                //verticle or horizontal
                float offSet = 0; //the x or y coord for the drag depending on the orientaion
                float upperThreshold = 0; //threshold postion at the end of the recyclerview
                int scrollX = 0; //the absolute amount to scroll horizontally
                int scrollY = 0; //the absolute amount to scroll vertically
                var layoutDirection = layoutManager.Orientation;

                //If the threshold units are pixels then just take the threshold value.
                //If it's percentage times the threshold by the height to get the pixels
                var thresholdPixels = ThresholdUnits == UnitType.Pixels ? Threshold : Threshold * recyclerView.Height;

                //If the layout direction is vertical scroll Y coord and check Y offset
                //If the layout direction is horizontal scroll X coord and check X offset
                if (layoutDirection == LinearLayoutManager.Vertical) {
                    offSet = pointInRecyclerView.Y;
                    upperThreshold = recyclerView.Height - thresholdPixels;
                    scrollY = ScrollInterval;
                } else if (layoutDirection == LinearLayoutManager.Horizontal) {
                    offSet = pointInRecyclerView.X;
                    upperThreshold = recyclerView.Width - thresholdPixels;
                    scrollX = ScrollInterval;
                }

                //if the drag position is less than the lower threshold then scroll backwards
                //if it's greater than the uper threshold then scroll forward
                //if it's in neither, the set the scroll direction to none
                var newScrollDirection = offSet < thresholdPixels
                    ? ScrollDirection.Back 
                    : offSet > upperThreshold 
                    ? ScrollDirection.Foward 
                    : ScrollDirection.None;

                InScrollPostion(newScrollDirection, recyclerView, scrollX, scrollY);

            }
        }


        Java.Util.Timer timer;
        /// <summary>
        /// Scroll continiously in the set direction while the position is in the bounds
        /// </summary>
        /// <param name="newDirection"></param>
        /// <param name="recyclerView"></param>
        /// <param name="scrollX"></param>
        /// <param name="scrollY"></param>
        /// <returns></returns>
        private void InScrollPostion(
                                ScrollDirection newDirection, 
                                RecyclerView recyclerView, 
                                int scrollX, 
                                int scrollY) {
            //if it's not already scrolling 
            if (currentScrollDirection != newDirection && newDirection != ScrollDirection.None) {
                currentScrollDirection = newDirection;
                //1 for forward -1 for backwards
                var scrollDirectionInt = newDirection == ScrollDirection.Foward ? 1 : -1;
                var canScrollDown = recyclerView.CanScrollVertically(scrollDirectionInt);
                var canScrollRight = recyclerView.CanScrollHorizontally(scrollDirectionInt);
                scrollX *= scrollDirectionInt;
                scrollY *= scrollDirectionInt;

                timer?.Cancel(); //cancel the previous timer so they don't stack
                timer?.Dispose();
                timer = new Java.Util.Timer(); //make a new timer
                //Action to be performed every timer tick
                Action action =  () => {
                    if (currentScrollDirection == newDirection
                            && (recyclerView.CanScrollVertically(scrollDirectionInt)
                            || recyclerView.CanScrollHorizontally(scrollDirectionInt))) {
                        handler.Post(() => recyclerView.ScrollBy(scrollX, scrollY));
                    } else {
                        currentScrollDirection = ScrollDirection.None;
                        timer?.Cancel();
                        timer?.Dispose();
                        timer = null;
                    }
                };
                //start the timer to do the action every 25ms
                timer.ScheduleAtFixedRate(new TimerTask(action), 0, 25);



                //the C# async way of doing it 
                //while (currentScrollDirection == newDirection
                //        && (recyclerView.CanScrollVertically(scrollDirectionInt) 
                //        || recyclerView.CanScrollHorizontally(scrollDirectionInt))) {
                //    //Not sure how this would be done in a native android way
                //    recyclerView.ScrollBy(scrollX, scrollY);
                //    await Task.Delay(25); //Go back to the ui thread for 25ms before scrolling another increment
                //}
                //currentScrollDirection = ScrollDirection.None;

            } else if (newDirection == ScrollDirection.None) {
                currentScrollDirection = ScrollDirection.None;
                timer?.Cancel();
                timer?.Dispose();
                timer = null;
            }
        }


        private class TimerTask : Java.Util.TimerTask {
            Action action;
            public TimerTask(Action action) {
                this.action = action;
            }
            public override void Run() {
                action?.Invoke(); ;
            }
        }

        /// <summary>
        /// Run this on DragAction.Ended 
        /// </summary>
        private void DragEnded() {
            currentScrollDirection = ScrollDirection.None;
            dragEvent = null;
        }

        /// <summary>
        /// Run on DragAction.Started
        /// </summary>
        /// <param name="dragEvent"></param>
        private void DragStarted(DragEvent dragEvent) {
            this.dragEvent = dragEvent;
        }


        /// <summary>
        /// This allows a newly bound cell that was previously off screen when
        /// the drag started to trigger drag events.
        /// Add this to OnBindViewHolder in override of RecyclerView.Adapter
        /// </summary>
        /// <param name="view"></param>
        public void PrepareCellView(View view) {
            handler.Post(() => {
                if (dragEvent != null && view.Parent is ViewGroup parent) {
                    parent.DispatchDragEvent(dragEvent);
                }
            });
        }


        /// <summary>
        /// This allows a newly bound cell that was previously off screen when
        /// the drag started to trigger drag events.
        /// Add this to OnBindViewHolder in override of RecyclerView.Adapter
        /// </summary>
        /// <param name="view"></param>
        public void PrepareCellView(RecyclerView.ViewHolder holder) {
            handler.Post(() => {
                if (dragEvent != null && holder.ItemView.Parent is ViewGroup parent) {
                    parent.DispatchDragEvent(dragEvent);
                }
            });
        }


        /// <summary>
        /// Find a recycler view in the views view tree
        /// </summary>
        /// <param name="view"></param>
        /// <returns></returns>
        private static RecyclerView FindRecyclerViewInTree(View view) {
            if (view == null) {
                return null;
            } else if(view is RecyclerView recyclerView) {
                return recyclerView;
            } else  {
                return FindRecyclerViewInTree(view.Parent as View);
            }

        }

        private static bool IsViewChildOfView(View child, View parent) {
            if (child == null || parent == null) {
                return false;
            } else if(child.Parent is View childsParent && childsParent == parent) {
                return true;
            } else {
                return IsViewChildOfView(child.Parent as View, parent);
            }
        }

        /// <summary>
        /// Get's a point in a view relative to another view
        /// </summary>
        /// <param name="fromView"></param>
        /// <param name="toView"></param>
        /// <param name="fromPoint"></param>
        /// <returns></returns>
        public static Point GetPointRelativeTo(View fromView, View toView, Point fromPoint) {
            var toViewRect = GetRectOnScreen(toView);
            var fromViewRect = GetRectOnScreen(fromView);
            var pointInToView = new Point(fromViewRect.Left - toViewRect.Left + fromPoint.X, 
                fromViewRect.Top - toViewRect.Top + fromPoint.Y);
            return pointInToView;
        }

        /// <summary>
        /// Gets the views Rect relative to the screen
        /// </summary>
        /// <param name="view"></param>
        /// <returns></returns>
        public static Rect GetRectOnScreen(View view) {
            int[] l = new int[2];
            view.GetLocationOnScreen(l);
            int x = l[0];
            int y = l[1];
            Rect rect = new Rect(x, y, view.Width + x, view.Height + y);
            return rect;
        }

    }
}

将RecyclerViewDragScrollHelper的实例添加到您的类中,然后将recyclerDragScroller.HandleDrag()添加到onDrag()的替代中。

@Override
public boolean onDrag(View view, DragEvent dragEvent) {
    recyclerDragScroller.HandleDrag(view, dragEvent);
    return true;
}

如果在拖动开始时未绑定视口,它将不会与拖动交互,因此将recyclerDragScroller.PrepareCellView()添加到适配器的OnBindViewHolder()覆盖中,以将拖动事件传递给

@Override
public void onBindViewHolder(ViewHolder holder, int position) {
    recyclerDragScroller.PrepareCellView(viewHolder);
}