如何填充TableView单元格 - 使用的Scene Builder

时间:2017-03-02 00:15:58

标签: java javafx scenebuilder

我是Java和Java FX以及Scene Builder的新手。我将一个TabPane放入BorderPane,现在我正在尝试使用值填充我放入TabPane的TableView。我有2个类,Player类和PlayerList类。只会稍后从某个地方填充项目,如下所示:

public class PlayerList {

    ObservableList<Player> playerList;

    public PlayerList() {
        getPlayersFromServer();
    }

    private getPlayersFromServer() {
        this.playerList = FXCollections.observableArrayList(
        new Player("freakyy85","Owner");
        new Player("Ky3ak","Owner");
        );
    }
}

现在,如何使用以下内容填充TableView行:

nickColumn.setCellValueFactory(
    new PropertyValueFactory<Player,String>("nick")
);
groupColumn.setCellValueFactory(
    new PropertyValueFactory<Player,String>("group")
);

我首先想知道如何使用场景构建器做到这一点以及在哪里做,因为我没有设置fx:id。现在我有一套,但我根本不知道该怎么做。

May Player Class看起来像这样:

public class Player {
    private SimpleStringProperty nick;
    private SimpleStringProperty group;

    public Player (String nick, String group) {
        this.nick = new SimpleStringProperty(nick);
        this.group = new SimpleStringProperty(group);
    }

    public String getNick () {
        return nick.get();
    }

    public String getGroup () {
        return group.get();
    }

    public void setNick (String nick) {
        this.nick.set(nick);
    }

    public void setGroup (String group) {
        this.group.set(group);
    }
}

FXMLDocumentController.java:

package uctool;

import java.net.URL;
import java.util.ResourceBundle;
import javafx.fxml.FXML;
import javafx.scene.control.TableColumn;
import javafx.scene.input.InputMethodEvent;

public class FXMLDocumentController {

    @FXML
    private ResourceBundle resources;

    @FXML
    private URL location;

    @FXML
    private TableColumn<?, ?> nickColumn;

    @FXML
    private TableColumn<?, ?> groupColumn;

    @FXML
    void handleTextChanged(InputMethodEvent event) {

    }

    @FXML
    void initialize() {
        assert nickColumn != null : "fx:id=\"nickColumn\" was not injected: check your FXML file 'FXMLDocument.fxml'.";
        assert groupColumn != null : "fx:id=\"groupColumn\" was not injected: check your FXML file 'FXMLDocument.fxml'.";

    }
}

FXMLDocument.fxml:

<?xml version="1.0" encoding="UTF-8"?>

<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Tab?>
<?import javafx.scene.control.TabPane?>
<?import javafx.scene.control.TableColumn?>
<?import javafx.scene.control.TableView?>
<?import javafx.scene.layout.BorderPane?>

<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" stylesheets="@../../resources/UCTool.css" xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1" fx:controller="uctool.FXMLDocumentController">
   <center>
      <TabPane prefHeight="200.0" prefWidth="200.0" tabClosingPolicy="UNAVAILABLE" BorderPane.alignment="CENTER">
        <tabs>
          <Tab closable="false" text="Players">
               <content>
                  <TableView editable="true" onInputMethodTextChanged="#handleTextChanged" prefHeight="200.0" prefWidth="200.0">
                    <columns>
                      <TableColumn fx:id="nickColumn" prefWidth="75.0" text="Nickname" />
                      <TableColumn fx:id="groupColumn" prefWidth="75.0" text="Group" />
                    </columns>
                     <padding>
                        <Insets bottom="3.0" left="5.0" right="5.0" top="3.0" />
                     </padding>
                  </TableView>
               </content>
            </Tab>
          <Tab closable="false" text="Untitled Tab 2" />
        </tabs>
      </TabPane>
   </center>
</BorderPane>

1 个答案:

答案 0 :(得分:0)

您需要更改Scene Builder为表列提供的类型(无法确定表和列的类型):

@FXML
private TableColumn<Player, String> nickColumn;

@FXML
private TableColumn<Player, String> groupColumn;

然后,只需将调用发送到setCellValueFactory(...),就像拥有它们一样,使用initialize()方法。所以你最终得到了

package uctool;

import java.net.URL;
import java.util.ResourceBundle;
import javafx.fxml.FXML;
import javafx.scene.control.TableColumn;
import javafx.scene.input.InputMethodEvent;

public class FXMLDocumentController {

    @FXML
    private ResourceBundle resources;

    @FXML
    private URL location;

    @FXML
    private TableColumn<Player, String> nickColumn;

    @FXML
    private TableColumn<Player, String> groupColumn;

    @FXML
    void handleTextChanged(InputMethodEvent event) {

    }

    @FXML
    void initialize() {
        assert nickColumn != null : "fx:id=\"nickColumn\" was not injected: check your FXML file 'FXMLDocument.fxml'.";
        assert groupColumn != null : "fx:id=\"groupColumn\" was not injected: check your FXML file 'FXMLDocument.fxml'.";

        nickColumn.setCellValueFactory(
            new PropertyValueFactory<Player,String>("nick")
        );
        groupColumn.setCellValueFactory(
            new PropertyValueFactory<Player,String>("group")
        );
    }
}
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