斯威夫特:奇怪的碰撞行为

时间:2017-03-14 11:27:37

标签: swift animation

我正在建立一个突破游戏(#cs193p)并且我已经开始了一般的工作设置:砖块,球和桨都按照它们的要求绘制。除了碰撞边界之外,碰撞类似于应有的工作似乎是错误的。它们通常比我构建它们的路径大,但并非总是如此。

我已将球的弹性设置为零,因此它会停留在桨上,因此差异很明显。此屏幕截图显示球停在桨的不正确碰撞边界上。

Screenshot

砖块和底部的黑色区域反应略有不同。对于砖块,当它在视觉上到达下一排时,球似乎与底部的砖块碰撞。我的砖块正在消失,而且#34;正确地#34;所以碰撞得到了砖块消失的双重证实。底部的黑色区域(用于平移移动球拍的空间)具有类似的问题:球在弹跳之前稍微下降到该区域。

这是一堆代码,因为我不知道问题可能在哪里。

来自我的BreakoutBehavior课程(因为它似乎不是问题的一部分,所以我忽略了重力部分):

    let collider: UICollisionBehavior = {
    let collider = UICollisionBehavior()
    collider.translatesReferenceBoundsIntoBoundary = true
    return collider
}()

private let ballBehavior: UIDynamicItemBehavior = {
    let behavior = UIDynamicItemBehavior()
    behavior.allowsRotation = true
    behavior.elasticity = 1.25
    return behavior
}()

internal func addColliderBoundary(path: UIBezierPath, named name: String) {
    collider.removeBoundary(withIdentifier: name as NSCopying)
    collider.addBoundary(withIdentifier: name as NSCopying, for: path)
}

override init() {
    super.init()
    addChildBehavior(gravity)
    addChildBehavior(collider)
    addChildBehavior(ballBehavior)
}

internal func addItem (_ item: UIDynamicItem) {
    gravity.addItem(item)
    collider.addItem(item)
    ballBehavior.addItem(item)
}

这是我BreakoutView课程中的一些代码: 我给你的划桨只是边界问题的一个例子,而不是给砖块和平底锅区域更高效。因此,我所提及的一些变量当然不会出现在我的摘录中。请注意,我遗漏了一些事情,例如向动画师添加行为,但知道一切确实有效,我只是遇到了这些边界问题。

    private var paddleSize: CGSize {
    return CGSize(width: brickSize.width * 3, height: brickSize.height)
}
private var paddleOrigin: CGPoint {
    let x = frame.midX - paddleSize.width / 2
    let y = panOrigin.y - paddleSize.height
    return CGPoint(x: x, y: y)
}

    private func addBallAndPaddle () {
    let paddleFrame = CGRect(origin: paddleOrigin, size: paddleSize)
    let paddleView = UIView(frame: paddleFrame)
    paddleView.backgroundColor = UIColor.white
    paddleView.layer.borderWidth = 0.25
    addSubview(paddleView)
    paddle = paddleView
    behavior.addColliderBoundary(path: UIBezierPath(rect: paddleFrame), named: Boundaries.paddle)

    let ballFrame = CGRect(origin: ballOrigin, size: ballSize)
    let ballView = UIView(frame: ballFrame)
    ballView.backgroundColor = UIColor.white
    ballView.layer.borderWidth = 0.25
    addSubview(ballView)
    behavior.addItem(ballView)
    ball = ballView
}

    private lazy var animator: UIDynamicAnimator = {
    let animator = UIDynamicAnimator(referenceView: self.superview!)
    animator.delegate = self
    return animator
}()

private lazy var behavior: BreakoutBehavior = {
    let behavior = BreakoutBehavior()
    behavior.collider.collisionDelegate = self
    return behavior
}()

这是来自BreakoutViewController的代码。在configureGameView()

中调用viewDidLayoutSubviews
    private func configureGameView () {
    gameView.frame = topView.frame // topView is the view in IB
    gameView.backgroundColor = UIColor.lightGray
    gameView.addViews() // adds bricks, ball, paddle, pan area
    firstTap.numberOfTapsRequired = 1
    gameView.addGestureRecognizer(firstTap) // DOESN'T WORK
    if let panView = gameView.panner {
        panView.addGestureRecognizer(UIPanGestureRecognizer(target: gameView, action: #selector(gameView.movePaddle(_:))))
        panView.addGestureRecognizer(firstTap) // DOESN'T WORK
    }
}

谢谢!

0 个答案:

没有答案
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