未找到fmod文件错误

时间:2017-03-16 09:55:57

标签: c++ game-engine fmod

void MusicContainer::fillMusicList() {
    long h_file;
    char search_Path[500];
    _finddata_t file_search;

    char _path[500] = "D:\\mp3";
    sprintf_s(search_Path, "%s\\*.mp3", _path);

    if ((h_file = _findfirst(search_Path, &file_search)) == -1L) {
        printf("No files in current directory!\n");
    }
    else {
        do {
            printf("%\n", file_search.name);
            MusicFile* musicFile;
            musicFile = new MusicFile;
            strcpy_s(musicFile->name, sizeof(musicFile->name), file_search.name);
            strcpy_s(musicFile->path, sizeof(musicFile->path), _path);
            strcat_s(musicFile->path, sizeof(musicFile->path), "\\");
            strcat_s(musicFile->path, sizeof(musicFile->path), file_search.name);
            musicList.push_back(musicFile);
        } while (_findnext(h_file, &file_search) == 0);
        _findclose(h_file);

    }
}

我的加载功能

 void MusicPlayer::loading() {
    for (int i = 0; i < musicCount; i++) {
        result = pFmod->createSound(MusicBox::getInstance()->container()->getSong(i)->path, FMOD_DEFAULT, NULL, &music[i]);
        errorCheck(result);
    }
}

当我调用加载函数时,会发现找不到文件错误。

void MusicPlayer::play(int _type) {
    pFmod->update();
    result = pFmod->playSound(music[_type], NULL, false, &ch[_type]);
    errorCheck(result);
}

当我调用play函数时,会发生无效指针错误。

什么是问题?

PS。我的源代码可以在其文件名由英文组成时播放。

我该怎么办?

0 个答案:

没有答案