在netcf C#中播放铃声时振动

时间:2010-11-29 12:43:41

标签: c# windows-mobile compact-framework audio vibrate

我需要在播放铃声时振动手机。

这是我的代码:

   public static bool PlaySound(string soundName)
    {
        try
        {
            WMPLib.WindowsMediaPlayer player = new WMPLib.WindowsMediaPlayer();
            string MediaFile = Assembly.GetExecutingAssembly().GetName().CodeBase.Substring(0, Assembly.GetExecutingAssembly().GetName().CodeBase.LastIndexOf("\\")) + "\\Resources\\" + soundName;
            player.URL = MediaFile;
            WindowsMediaPlayerClass wmp = new WindowsMediaPlayerClass();

            player.settings.volume = 100;
            player.controls.play();
            SetVibrate(true);
            System.Threading.Thread.Sleep((int)wmp.newMedia(MediaFile).duration*1000 + 100);
            SetVibrate(false);
            return true;
        }
        catch
        {
            return false;
        }
    }

我的问题是手机首先振动,然后播放声音......在声音持续时间内不可能振动?

感谢。

@ x86shadow:我试过线程但没有工作:(

   public static bool PlaySound(string soundName)
    {
        try
        {
            // 29/11/2010 Luca - Aggiungo vibrazione durante il suono del messaggio.
            WMPLib.WindowsMediaPlayer player = new WMPLib.WindowsMediaPlayer();

            string MediaFile = Assembly.GetExecutingAssembly().GetName().CodeBase.Substring(0, Assembly.GetExecutingAssembly().GetName().CodeBase.LastIndexOf("\\")) + "\\Resources\\" + soundName;
            player.URL = MediaFile;
            WindowsMediaPlayerClass wmp = new WindowsMediaPlayerClass();

            player.settings.volume = 100;
            RingDuration = (int) wmp.newMedia(MediaFile).duration*1000 + 100;

            VibrateWhilePlayingThread = new Thread(VibrateWhilePlaying);


            VibrateWhilePlayingThread.Start();

            player.controls.play();

            VibrateWhilePlayingThread.Join();

            return true;
        }
        catch
        {
            return false;
        }
    }

    private static int RingDuration;

    public static Thread VibrateWhilePlayingThread;

    public static void VibrateWhilePlaying()
    {
        SetVibrate(true);
        System.Threading.Thread.Sleep(RingDuration);
        SetVibrate(false);

    }

1 个答案:

答案 0 :(得分:1)

添加EventHandler:

Player.PlayStateChanged += new AxWMPLib._WMPOCXEvents_PlayChangeEventHandler(player_PlayStateChange);

尝试创建一个事件:

    private void player_PlayStateChange(object sender, AxWMPLib._WMPOCXEvents_PlayStateChangeEvent e)
    {
        if (Player.playState == WMPLib.WMPPlayState.wmppsPlaying)
        {
            SetVibrate(true);
        }
        else
        {
            SetVibrate(false);
        }
    }